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resource research Media and Technology
The free‐choice nature of informal STEM education (ISE) makes rigorous and contextually appropriate evaluation of outcomes challenging. Traditional measures such as surveys and interviews have been widely used in ISE evaluations, but they have limitations: They are typically self‐reports that are susceptible to the reactive effects of measurement, and they tend to intrude upon the participant's learning experience. The ISE field needs measures that capture outcomes in more direct and less obtrusive ways, permitting triangulation with multiple measures on outcomes. In this chapter, we define
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TEAM MEMBERS: Alice Fu Archana Kannan Richard Shavelson
resource research Media and Technology
We define "informal STEM education" and explain some of the reasons its outcomes are so inherently challenging to evaluate, including the critical need for ecological validity and the fact that many informal learning experiences are low-visibility and opportunistic. We go on to highlight significant advances in the field, starting with the fundamental embracing of learning outcomes that go well beyond narrow measures of knowledge and skills, to include interest, engagement, and identity-building. Within that framework, we note the development of shared constructs and shared instruments
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resource research Public Programs
Although discussions of museums often revolve around exhibits, educators in these spaces have the potential to create in-depth, social learning experiences beyond what is possible at exhibits alone. There is still little empirical research, however, to inform how we understand, approach, and improve museum facilitation practices. In this study, we sought to address this gap by quantifying the impact of facilitation by trained educators working with visitors at interactive museum exhibits and comparing this to visitor engagement and learning outcomes for families without educator support. Using
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resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource evaluation Professional Development, Conferences, and Networks
The STAR Library Network Phase 2 (STAR Net) brings inquiry-based STEM learning experiences to public libraries through six traveling exhibits, training for library staff and associated programming for library patrons, and a virtual community of practice for library staff and others interested in bringing STEM programming to libraries. In 2014, the National Science Foundation (NSF) awarded a four-year grant to the Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL) and its partners—the American Library Association (ALA), the Lunar and Planetary Institute (LPI), the
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TEAM MEMBERS: Ginger Fitzhugh Sarah Armstrong Sheila Rodriguez Vicky Coulon
resource research Public Programs
Why Zoos and Aquariums Matter (WZAM3) conference presentaiton slides for the 2018 ASTC Annual Conference (Hartford, CT) and the NAAEE 2018 Annual Conference and Research Symposium (Spokane, WA).
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TEAM MEMBERS: Martin Storksdieck John Fraser Joe E Heimlich Kelly Riedinger Mary Ann Wotjon Rupu Gupta John Voiklis
resource research Public Programs
The project asks, “What are the real outcomes of the zoo or aquarium enterprise, both as a visitor destination and as a public voice in public media?” and has the following three aims: To understand how visitor goals and behavior impact learning. To understand how the conservation education agenda of most Z/As interlaces with those goals. To understand how the public situates the voice of Z/As in society. Project poster presented at the 2019 AISL PI Meeting in Alexandria, VA.
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resource research Public Programs
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Under the Arctic: Digging into Permafrost traveling exhibition developed for the Hidden World of Permafrost project.
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TEAM MEMBERS: Victoria Coats Matthew Sturm Laura Conner
resource research Exhibitions
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Winter Worlds/Snow: Musuem Exhibit, Educational Outreach, and Learning Research collaborative project that engages audiences in snow as a platform to explore Earth’s climate system and explores how culture affects STEM learning in informal settings.
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TEAM MEMBERS: Matthew Sturm Victoria Coats Deborah Wasserman
resource research Media and Technology
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family. This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
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TEAM MEMBERS: Becky Rother
resource research Exhibitions
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the LabVenture informal learning experience and the research challenge of leveraging a learning ecosystem frame to understand effects this statewide program may have had over its 14+ years at the student, teacher, school, and community levels.
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resource research Exhibitions
This poster shares an example of how the project team for the Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits has been applied design principles to support the emotional state of productive struggle in an interactive science museum exhibit. It discusses the three stages of productive struggle (emotional disequilibrium, persistence, and productivity), puts those in an applied context, and discusses the team's research methods which include a combination of self-report and biometric measures.
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