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resource research Informal/Formal Connections
Presentation slides and narration for the NARST 2022 Annual Conference. In this presentation we summarize findings from our interviewed with undergraduate STEM majors who identify as Latine, homing in on the ways in which they characterize "STEM" and "STEM people" and their descriptions of K-12 experiences that contributed to their characterizations of these concepts.
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TEAM MEMBERS: Remy Dou Heidi Cian
resource research Media and Technology
This book chapter, which describes emotional accessibility in digital learning experiences and its relation to Universal Design, was included in the book "Inclusive Digital Interactives: Best Practices + Research" published by the Smithsonian. This chapter includes a description of the Productive Struggle project, data highlights, and information on how attending to emotions can broaden our concepts of accessibility.
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TEAM MEMBERS: Gabrielle Schlichtmann Katie Todd Samantha Daley
resource research Exhibitions
This poster shares a final version of the Productive Struggle Framework, presented to research and evaluation professionals at the Visitor Studies Association (VSA) conference in 2021. The Framework, which was created using a design-based research approach, shares strategies for designing experiences that foster productive struggle.
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TEAM MEMBERS: Katie Todd Sunewan Paneto Sarah May Amanda Cook Sarah Castelluci
resource research Exhibitions
This guide describes the project team’s approach in designing exhibits intended to elicit “productive struggle,” which we define as an experience with three elements: 1) a learner encounters a disruptive task, phenomena, or idea and shifts into a state of disequilibrium (which might be experienced as emotions like confusion, frustration, surprise, or unease); 2) the learner is supported to persist through disequilibrium using emotional or behavioral resources (e.g., motivation, self-efficacy, problem-solving, trying again); and 3) the learner achieves an emotionally productive resolution tied
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resource research Public Programs
In collaboration with the Association of Science-Technology Centers (ASTC), Association of Children’s Museums (ACM) and Immersive Learning Research Network (iLRN), and with support from the National Science Foundation, the Institute for Learning Innovation will virtually bring together 4-5 dozen diverse (expertise and role, background, demographics, geography) thoughtful STEM learning professionals to collaboratively re-imagine the future of the science museum community, in particular the particularly vulnerable small to medium size science museum sector. Participants will be asked to think
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TEAM MEMBERS: John H Falk Judith Koke Chloe Poston Eldon Vita
resource evaluation Professional Development, Conferences, and Networks
Inverness Research and Oregon State University, with support and input from CAISE, conducted an evaluation of the 2021 NSF AISL Awardee Meeting which was held virtually October 19-21, 2021. The evaluation effort included observing the meeting, participating in debriefing the meeting with CAISE co-PIs, the CAISE equity audit committee, and NSF Program Officers; developing and administering a post-event survey; and analyzing data collected through both the survey and Pathable, the virtual platform. This report summarizes the key evaluation findings. It includes the following sections:
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resource research Media and Technology
How can we use a telenovela to help Latinx parents see themselves as role models in their young children’s science learning? Using an innovative, culturally relevant, meaningful, and authentic media program – a telenovela – to promote caregivers’ confidence, ability to support their children’s everyday science learning, and awareness of science career paths. Latinx children make 25% of the U.S. population but represent only 7% of the STEM workforce as adults. This project aims to change the narrative around Latinx family engagement with rich science learning that draws on home culture and
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TEAM MEMBERS: Joy Kennedy
resource research Exhibitions
This poster was presented at the 2021 NSF AISL Awardee Meeting. What do you think? How do you connect with youth audiences? What assumptions do you have about how identity relates to exhibit engagement? How do factors that shape your identity impact your life? Has this shifted over time?
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resource research Public Programs
The ICBOs (Independent Community-based Organizations), a group of fifteen community representatives from communities historically excluded from the sciences, share results from eight years of community-led de-colonial participatory action research. We wrote this white paper to share our findings and recommendations with funders like the National Science Foundation. These findings, recently published in BioScience (https://doi.org/10.1093/biosci/biac001), along with preliminary results from our current research, and our lived experiences point towards a critical need to change the existing
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TEAM MEMBERS: Karen Purcell Bobby Wilson Makeda Cheatom John Annoni Tanya Schuh
resource research Public Programs
From 2019 to 2021, Knology undertook a project called Addressing Societal Challenges through STEM, which investigated how informal learning institutions are advancing the use of STEM knowledge and scientific reasoning to enable individuals, families, and communities to understand what they can do, and apply their learning to solving critical societal challenges. The literature reviewed (237 studies and articles) documented an emerging infrastructure to support the capacity of ISL institutions to address social issues. This infrastructure includes a body of empirical and peer-reviewed
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resource research Media and Technology
This is the third of three guides for media practitioners, evaluators and researchers about some of what was learned through the project Cracking the Code: Influencing Millennial Science Engagement. This guide focuses on steps for conducting media research and research protocals.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg
resource research Media and Technology
This is the second of three guides for media practitioners, evaluators and researchers about some of what was learned through the project Cracking the Code: Influencing Millennial Science Engagement. This guide focuses on ways to identify your missing audience.
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TEAM MEMBERS: Sue Ellen McCann Sevda Eris Asheley Landrum Sarah Mohamad Scott Burg