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resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Catherine Haden Tsivia Cohen David Uttal Kim Koin Natalie Bortoli
resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Andres Bustamante June Ahn Kathy Hirsh-Pasek
resource evaluation Exhibitions
This is the summative evaluation report for the “Understanding the Physics of Collaborative Design and Play,” a collaboration between researchers and children’s museum practitioners to design and build a physics-based children’s museum exhibit to provide opportunities for children and their caregivers to tinker with play related to the STEM concepts of momentum, mass, velocity, friction, and balance in the context of informal learning related to skateboarding. The exhibit, “The Science of Skateboarding” at the Iowa Children’s Museum, was designed and fabricated as a result of this grant. In
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TEAM MEMBERS: Deb Dunkhase Kristen Missall Benjamin DeVane
resource research Exhibitions
Children spend 80% of their waking hours outside of school in the community. Deep inequities exist in access to high quality informal STEM learning opportunities (museums, zoos, safe and beautiful parks). Playful Learning Landscapes (PLL) infuses playful learning opportunities into everyday community spaces where families spend time. This project represents a strength-based model for designing play spaces deeply connected to communities’ cultural assets. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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TEAM MEMBERS: Andres Bustamante Vanessa Bermudez Julie Salazar Leiny Garcia Kreshnik Begolli Karlena Ochoa June Ahn Kathy Hirsh-Pasek Annelise Pesch Rigoberto Rodriguez Paola Padilla
resource research Public Programs
Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded
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TEAM MEMBERS: Maria Marcus Diana Acosta Pirko Tougu David Uttal Catherine Haden
resource evaluation Exhibitions
The Practitioners and Researchers Investigating Sensorimotor Movement (PRISM) Toolkit provides a suite of observation tools for identifying and categorizing gestures, movement, and speech for interactive museum exhibits (espeically those that involve full-body interactions). The tools can be used live in some settings when appropriate, but also can be used on video recordings of exhibit interactions.
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TEAM MEMBERS: H Chad Lane
resource evaluation Public Programs
This is the summative evaluation report from the Move2Learn Project, a collaboration between researchers and museum practitioners in the US and UK to study embodied learning in the context of early childhood informal learning. This summative report covers the effectiveness of the collaboration and documents best practices for large interdisicplinary teams.
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TEAM MEMBERS: Cathy Ringstaff
resource research Exhibitions
Nature-based playgrounds—known as playscapes—offer numerous opportunities for young children to learn about nature. In the current study, we focus on teacher talk on playscapes, namely to capture the spontaneous utterances teachers offer when engaging with young children during playscape visits. Two different playscapes were contrasted, both of which featured loose parts, native plants, and running water. The difference in playscape was whether it featured ecosystems: While the rural playscape had a natural forest and a wetland, the urban playscape had a man-made stream and a garden. Ten
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TEAM MEMBERS: Heidi Kloos Catherine Maltbie Rhonda Brown Victoria Carr
resource project Exhibitions
The Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. An ongoing challenge to the design of effective STEM learning exhibits for diverse young children is the absence of reliable and evidence-based resources that designers can apply to the design of STEM exhibits that draw upon play as a child's primary pedagogy, while simultaneously engaging children with STEM content and processes that support development of STEM skills such as observation. To address these challenges, the project team will use a collaborative process in which learning researchers and informal STEM practitioners iteratively develop, design, and test the STEM for Play Framework that could then be applied to the design of STEM-focused exhibits that support play and STEM skill use among early learners.

This Research in Service to Practice project will address these questions: 1) What is a framework for play in early STEM learning that is inclusive of children's cultural influences?; 2) To what extent do interactions between early learners (ages 3-8) and caregivers or peers at exhibits influence the structure and effectiveness of play for supporting STEM skill development?; 3) How do practitioners link play to STEM skill development, and to what extent does a framework for play in early STEM learning assist in identifying types of play that supports early STEM skill development?; and 4) What do practitioners identify as best practices in exhibit design that support the development of STEM skills for early childhood audiences, and conversely, to what extent do practitioners perceive specific aspects of the design as influential to play? The project team will address these questions across four phases of study that will include (a) development of a critical research synthesis to inform the initial STEM for Play framework; (b) the use of surveys, focus groups, and interviews to solicit feedback from practitioners; (c) testing and revising the framework by conducting structured observations of STEM exhibits at multiple museums. The project team will use multiple analytic approaches including qualitative thematic analyses as well as inferential statistics. Results will be disseminated to children?s museums, science centers, and research communities.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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resource project Exhibitions
A long history of research suggests that early informal STEM learning experiences such as block play, puzzles, visiting zoos and science museums can build a strong foundation for STEM learning and which leads to later STEM success. Yet, children from low-income and historically underserved communities have less access to these opportunities due to scarce resources and barriers to access such as transportation and cost. To address these challenges, this project will endeavor to infuse public urban spaces such as local parks, bus-stops, and grocery stores with playful and engaging informal STEM learning opportunities in low-income Latinx neighborhoods as a strategy for understanding how public spaces, when co-designed with community partners and informed by the science of learning, can foster rich, informal STEM learning experiences for young children in neighborhood places where families naturally spend time. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

Using techniques of Community-Based, Participatory Design Research, researchers will collaborate closely with community families and partners in Santa Ana, California to achieve three aims: 1) Co-design a series of outdoor Playful Learning Landscape (PLL) exhibit installations with community partners that reflect the goals, values, and cultural capital of the Latino community. 2) Explore how caregivers and their children experience PLL exhibit installations and examine the development and changes in: a) caregiver-child STEM conversation and interactions, and b) caregiver attitudes about the importance of informal STEM learning and their beliefs about their role in facilitating STEM learning. 3) Leverage existing data from county partners to examine the potential effects of having multiple PLL installations within a specific neighborhood on promoting STEM learning and development across an array of cognitive and socio-emotional outcomes in early-childhood. This project will advance current knowledge on informal STEM learning by demonstrating new ways to understand the cultural assets that Latinx families bring to learning contexts, showing how the unique assets and needs of a local community can be incorporated into public infrastructure, and documenting the STEM-related learning experiences and interactions that occur in these settings. Due to a partnership with the Orange County Children and Families Commission, which collects data on child learning and development on every child in the county, researchers will examine the longitudinal impacts of a cluster of playful STEM-learning exhibit installations in a single neighborhood on children's developmental outcomes compared to matched neighborhoods without access to these installations. By leveraging everyday routines to promote playful STEM learning and caregiver-child STEM-related interactions, this project will: 1) empower caregivers to build a STEM learning foundation for children during early childhood; and 2) serve as a model for how cities can be re-designed to enhance ubiquitous STEM learning across public spaces, with the cultural capital of local families and children at the center of urban design and revitalization.

This Innovations in Development award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Andres Bustamante Kathy Hirsh-Pasek June Ahn
resource research Exhibitions
The data collection procedure and process is one of the most critical components in a research study that affects the findings. Problems in data collection may directly influence the findings, and consequently, may lead to questionable inferences. Despite the challenges in data collection, this study provides insights for STEM education researchers and practitioners on effective data collection, in order to ensure that the data is useful for answering questions posed by research. Our engineering education research study was a part of a three-year, NSF funded project implemented in the Midwest
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TEAM MEMBERS: Ibrahim Yeter Anastasia Marie Rynearson Hoda Ehsan Annwesa Dasgupta Barbara Fagundes Muhsin Meneske Monica Cardella