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resource research Exhibitions
The Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits project is a Research in Service to Practice grant running from 10/1/2016-9/30/2021. We have used a Design-Based Research (DBR) approach to refine a framework about exhibit design practices that support learners through the emotional aspects of “productive struggle” as we built three science museum exhibits. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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resource research Media and Technology
U!Scientist is an in-gallery touch table adaptation of the popular online citizen science project Galaxy Zoo. Taking advantage of the social opportunities in a museum setting, the project aims not only to enhance visitors’ science self-efficacy but also to encourage visitors to discuss their choices with friends and family. This poster was presented at the 2019 NSF AISL Principal Investigators Meeting.
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TEAM MEMBERS: Becky Rother
resource research Exhibitions
This poster shares an example of how the project team for the Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits has been applied design principles to support the emotional state of productive struggle in an interactive science museum exhibit. It discusses the three stages of productive struggle (emotional disequilibrium, persistence, and productivity), puts those in an applied context, and discusses the team's research methods which include a combination of self-report and biometric measures.
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resource evaluation Exhibitions
Constructivist education theory postulates (Fosnot, 1996; Hein, 1998) that visitors learn actively and create their own meanings as they interact with the world. This raises challenges for visitor studies, since it may be difficult to plan a reasonable evaluation strategy for exhibitions if visitors’ actions and outcomes cannot be determined in advance. Constructivist theory also requires an appropriate evaluation approach (Hein, 1997). This paper illustrates the use of a combination of methodologies that allow visitors’ meanings and activities to emerge as they visit an interactive, non
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TEAM MEMBERS: Elsa Bailey Kerry Bronnenkant Judith Kelley George Hein Museum of Science, Boston
resource research Media and Technology
Science is a way of knowing about the world. At once a process, a product, and an institution, science enables people to both engage in the construction of new knowledge as well as use information to achieve desired ends. Access to science—whether using knowledge or creating it—necessitates some level of familiarity with the enterprise and practice of science: we refer to this as science literacy. Science literacy is desirable not only for individuals, but also for the health and well- being of communities and society. More than just basic knowledge of science facts, contemporary
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TEAM MEMBERS: Catherine Snow Kenne Dibner
resource research Media and Technology
Over the past ten years, investments in infrastructure for informal STEM education and science communication have resulted in significant growth in the number and variety of resources and depth of expertise available to members of the STEM research community wishing to develop outreach, engagement and broader impacts activities. This report/white paper recounts some of the developments that led to the existing synergy between Informal STEM Education (ISE), science communication, and STEM research, provides examples of infrastructure and resources that support this work, and identifies areas of
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resource research Media and Technology
In the course of the last decade the European debate on the concept of citizenship has shown that a definition of this concept in strictly legal and jurisprudence terms is reductive. Indeed a behavioral element is present, which goes beyond the defence and request for defence of rights and duties, but actually stresses the importance of acting within a community (or within several communities). A citizenship belonging to a given space/time context which, to be authentic, requires know-how and know-how-to-be that can be gained in different training opportunities (formal, informal etc.) with
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TEAM MEMBERS: Lauretta D'Angelo
resource research Public Programs
ECSITE is the European network of science centres and museums (www.ecsite.net). The ECSITE Annual Conference, attended every year by several hundreds of professionals in science museums and science centres (870 at the last edition), and the ECSITE director forum, where full members of the association discuss on focused topics, are excellent observation points. Looking at what goes on in these meetings allows to track what is high on the agenda of the science-centre community, how the focus of interest moves, what are the main concerns of museum professionals.
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TEAM MEMBERS: Paolo Rodari Matteo Merzagora
resource research Media and Technology
These blog posts were written by researcher Andee Rubin in 2013 & 2014 as a way to provide technical assistance to investigators planning to carry out research in informal settings. The first post provides a history of human subjects protection as it emerged from medical research and thoughts about the application of these principles to informal settings. The second discusses the set of federally-mandated rules that Institutional Review Boards (IRBs) use to protect human subjects and describes how and when researchers need to seek IRB approval for their work. The third describes techniques for
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TEAM MEMBERS: Andee Rubin
resource research Media and Technology
The many facets of fundamentalism. There has been much talk about fundamentalism of late. While most people's thought on the topic go to the 9/11 attacks against the United States, or to the ongoing war in Iraq, fundamentalism is affecting science and its relationship to society in a way that may have dire long-term consequences. Of course, religious fundamentalism has always had a history of antagonism with science, and – before the birth of modern science – with philosophy, the age-old vehicle of the human attempt to exercise critical thinking and rationality to solve problems and pursue
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TEAM MEMBERS: Massimo Pigliucci
resource research Public Programs
In this article, science center and museum professionals from around the world share ways that they are engaging visitors in hands-on innovation. Work from the following organizations are discussed: Exploratorium, Discovery Center of Idaho, Lawrence Hall of Science, Iridescent, Conner Prairie Interactive History Park, Ideum, Discovery Place, Ontario Science Centre, Bootheel Youth Museum, Science Centre Singapore, Children's Museum of Phoenix, Discovery Museums (Acton, MA), Discovery Center of Springfield, Missouri, Museum of Science, Boston, Questacon--The National Science and Technology
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TEAM MEMBERS: Emily Schuster
resource research Exhibitions
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. The project seeks to develop and study a model that would integrate the science research on urban systems into science museum exhibits and programs, starting in this phase in a new "City Science" exhibit space at the EcoTarium. The goal is to learn how to assist citizens in decision-making and shaping a sustainable future for their communities.
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TEAM MEMBERS: Robert Ryan