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resource research Media and Technology
The COVID-19 pandemic tested many fundamental connections between science and society. A growing field working to strengthen those connections exists within the informal STEM learning (ISL) community which provides diverse learning and engagement environments outside the formal classroom. One of the largest funders of ISL initiatives is the National Science Foundation (NSF) which runs the Advanced Informal STEM Learning (AISL) program in the United States. The AISL program supports initiatives through six categories that include pilots and feasibility studies, research in service to practice
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TEAM MEMBERS: Heidi Houzenga Fanuel Muindi
resource research Public Programs
This guide gathers the ultimate reflections from the Erasmus+ project "Tinkering EU: Addressing the Adults." It was created for science centers, museums and other places of science education interested in exploring the potential of Tinkering for inclusive learning and engagement. It presents lessons learned about: The co-design and the development of the activities. Relevant elements to consider building meaningful relationships with the local communities. The contribution the project has given to each partner’s institutional change at a wider level. An interactive online
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resource research Exhibitions
This book includes accounts going back to the 1970s of efforts to engage visitors as contributors to exhibitions and active participants in museum conversations. Included are 27 essays by practioners from children’s museums and science centers, natural history museums and art galleries, history museums and living collections. The book offers practical guidance and concludes with reflections on the value and meaning of visitor contributions to exhibitions. Co-editor Pollock poses a question that in retrospect seems prescient: "Finally, have we considered carefully enough the possible downsides
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TEAM MEMBERS: Kathleen McLean Wendy Pollock
resource research Media and Technology
Through its traveling exhibition program, the Association of Science-Technology Centers worked for many years to advance the culture and practice of hands-on science learning, with support from the National Science Foundation. This article describes workshops, staff exchanges, and apprenticeships that accompanied a number of exhibitions, beginning in 1973. The community website ExhibitFiles, which opened in 2007, served the same purpose, as an archive of community-contrbuted case studies and reviews of science exhibitions.
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TEAM MEMBERS: Wendy Pollock
resource research Public Programs
The science center movement that gained momentum in the 1970s — and ASTC, the first organization to represent the field — were in many ways the creation of the scientific community. This article, published in the September/October 2007 issue of ASTC Dimensions, recalls key people and events that laid the groundwork for what was to become the informal science education field. Quoting longtime NSF program officer George Tressel, it expresses concern about the diminished role of scientists in science centers as many became "more a business."
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TEAM MEMBERS: Wendy Pollock
resource research Professional Development, Conferences, and Networks
As STEAM has gained traction in informal education settings, it is important to support educators in learning about and developing STEAM learning experiences. We investigated what STEAM means to informal educators and how it relates to their everyday lives and identities by examining a STEAM objects activity. We found three themes in how the participants talked about the significance of the STEAM objects they shared: connection to land, historicity, and agency of materials. The STEAM objects served as boundary objects that connected communities of practice, showing the integrative nature of
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
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TEAM MEMBERS: Priya Pugh Blakely Tsurusaki Carrie Tzou Laura Conner Perrin Teal Sullivan
resource research Professional Development, Conferences, and Networks
This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework.
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TEAM MEMBERS: Laura Conner Perrin Teal Sullivan Blakely Tsurusaki Carrie Tzou Mareca Guthrie
resource research Professional Development, Conferences, and Networks
Materials play an important role in learning. Humans actors use materials in particular ways depending on the context and materials also can shape how human actors use materials. This study explores the dialogical relationship between the participants and materials in suminagashi, a Japanese paper marbling activity. We found that materials that are traditionally thought of as art materials, such as paintbrushes, are used to support practices often considered science practices, such as experimentation.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one discipline in the service of another, intertwined, or parallel. This provides concrete images of what STEAM can look like in educational settings.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Priya Pugh
resource research Public Programs
Children’s and parents’ spatial language use (e.g., talk about shapes, sizes and locations) supports children’s spatial skill development. Families use spatial language during playful construction activities. Spatial language use varies with construction activity design characteristics, such as the activity’s play goals. What is the connection between the building materials used and the spatial conversations families have during a construction activity?
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TEAM MEMBERS: Evan Vlahandreas Claire Mason Naomi Polinsky David Uttal Catherine Haden
resource research Public Programs
A practical guide containing descriptions of 11 Tinkering activities for adult learners. It can be used by community development and informal learning practitioners working with adult groups. Some of the activities were newly developed while others were adjusted from already existing and tested activities. Special focus is given to activities suitable for adults from different backgrounds, taking into account different needs, interests and motivations. This publication is a product of Tinkering EU: Addressing the Adults, funded with support from the Erasmus+ Programme of the European Union.
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TEAM MEMBERS: Sarah Funk