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Iteration in STEAM: Moving Beyond Failure

June 8, 2020 | Professional Development, Conferences, and Networks, Public Programs

Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
 

TEAM MEMBERS

  • Priya Pugh
    Author
    University of Alaska Fairbanks
  • Blakely Tsurusaki
    Author
    University of Washington Bothell
  • REVISE logo
    Author
    University of Washington Bothell
  • REVISE logo
    Author
    University of Alaska Fairbanks
  • Perrin Teal Sullivan
    Author
    University of Alaska Fairbanks
  • Citation

    DOI : https://doi.dx.org/10.22318/icls2020.1759
    Publication Name: The International Conference of the Learning Sciences (ICLS) 2020: The Interdisciplinarity of the Learning Sciences
    Volume: 1
    Page Number: 1759-1760

    Funders

    NSF
    Funding Program: Advancing Informal STEM Learning (AISL)
    Award Number: 1713155
    NSF
    Funding Program: Advancing Informal STEM Learning (AISL)
    Award Number: 1713276
    Resource Type: Reference Materials
    Discipline: Art, music, and theater | Education and learning science | General STEM
    Audience: Educators/Teachers | Museum/ISE Professionals
    Environment Type: Professional Development, Conferences, and Networks | Professional Development and Workshops | Public Programs | Library Programs

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