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resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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resource research Exhibitions
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
DATE:
TEAM MEMBERS: Catherine Haden Tsivia Cohen David Uttal Kim Koin Natalie Bortoli
resource research Exhibitions
Tinkering experiences in informal learning spaces can engage families in engineering practices and support learning (Pagano et al., 2020). Further, reflections after informal learning experiences can reveal and extend children’s memory and learning (Pagano et al., 2019), but reflections vary by age, culture, setting, program, and other factors (Fivush et al., 2006). We examined how the conversational structure and engineering content of families’ reflections vary across multiple museum visits and across different types of tinkering programs (e.g., open-ended vs. function-focused).
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TEAM MEMBERS: Riley George Beatrice Bailey Lauren Pagano Catherine Haden
resource research Exhibitions
Tinkering activities designed for parents and children can foster spatial thinking, which benefits spatial skill development (Ramey et al., 2020). During tinkering activities, families may be challenged to use tools and materials to solve open-ended problems (Bevan, 2017). The problems specified by different tinkering challenges can highlight intrinsic or extrinsic spatial information (Chatterjee, 2008; Mix et al., 2018). In this project we asked, how does the spatial information highlighted by a tinkering challenge affect the quality of families’ spatial thinking?
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TEAM MEMBERS: Naomi Polinsky Elena Fiegen Kaitlyn Hurka Catherine Haden David Uttal
resource research Exhibitions
The tinkering process of making, testing, and iteratively redesigning projects can teach children about engineering concepts (Marcus et al., 2021; NGSS, 2013), but there is variability in how tinkering programs are designed. Storytelling may make children’s learning experiences personally meaningful and narratively organized, thereby supporting memory (Bruner, 1996). We designed multiple story-based tinkering programs and examined how the types of story characters and goals introduced in the tinkering programs would relate to the content of families’ talk in post-tinkering reflections.
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TEAM MEMBERS: Lauren Pagano Riley George Catherine Haden David Uttal
resource research Exhibitions
In this project, we asked whether storytelling during tinkering might support children’s engagement in STEM and how that may differ across boys and girls. According to Bruner (1996), stories can help children to organize experiences by adding coherence, increasing understanding, and facilitating learning. We observed associations between story and STEM in two contexts: home and museum exhibit.
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TEAM MEMBERS: Bianca Aldrich Grace Ocular Catherine Haden
resource research Exhibitions
Given the important role of autonomy support in children’s motivation and learning, this study asked whether parents’ use of autonomy supportive language (vs. controlling language) was associated with children’s engagement in science, technology, engineering, and mathematics in a bi-directional manner during an at-home tinkering activity.
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TEAM MEMBERS: Bianca Aldrich Catherine Haden
resource project Exhibitions
The Habitot Children's Museum will renovate its Rocketship and Mission Control exhibition to increase functionality, making it more accessible and interactive for parents, caregivers, and children. With input from the community and a professional advisory group of museum professionals, early learning specialists, space scientists and parents, the museum will refurbish, update, and improve exhibition access for children with special needs by completing previously identified universal design requirements; adding interactive components that support young children's need for open-ended, play-based experiences to build strong STEM learning foundations; and addressing adult visitors' needs to have defined roles in exhibition spaces to better engage with their children. A customized, observation-based evaluation tool will be used to measure the identified project outcomes.
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TEAM MEMBERS: Gina Moreland
resource project Exhibitions
The STEAM Para Todos project will transform a prominent exhibit in the Marbles Kids Museum into a vibrant space that fosters culturally relevant STEAM learning and exploration for all museum visitors, particularly the growing Hispanic, dual-language learner population in Wake County, N.C. The three-year project will involve research, testing, design, installation, and evaluation. The museum will work with the school system, STEM partners, the local arts community, and organizations engaged with the Hispanic community to develop the exhibit. Guiding the project will be a community of practice, comprised of museum professionals; researchers with expertise in STEAM education, dual language learners, and culturally responsive informal learning; partners from STEM businesses; creative arts organizations; the Wake County Public School System; and stakeholders from the exhibit's intended audience. Project partners include Wake County Public School System, Que Pasa, US2020, Visual Arts Exchange, North Carolina Society of Hispanic Professionals, and Google Fiber.
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TEAM MEMBERS: Hardin Engelhardt
resource research Media and Technology
Hands-on tinkering experiences can help promote more equitable STEM learning opportunities for children from diverse backgrounds (Bevan, 2017; Vossoughi & Bevan, 2014). Latine heritage families naturally engage in and talk about engineering practices during and after tinkering in a children’s museum (Acosta & Haden, in press). We asked how the everyday practice of oral stories and storytelling could be leveraged during an athome tinkering activity to support children’s informal engineering and spatial learning.
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TEAM MEMBERS: Diana Acosta Catherine Haden Kim Coin
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. Digital storytelling, in which narratives and reflections are combined with photos and videos in order to be shared with an audience, has become a familiar, enjoyable activity for many children (Robin, 2008). We examine whether digital storytelling activities during tinkering and reflection will be related to
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TEAM MEMBERS: Lauren Pagano Riley George Afnan Amdeen Catherine Haden
resource research Public Programs
Informal educational activities, such as tinkering, can be beneficial for children’s engineering learning (Bevan, 2017; Sobel & Jipson, 2016). Storytelling can help children organize and make meaning of their experiences (Brown et al., 2014; Bruner, 1996), thereby supporting learning. We examine whether digital storytelling activities during tinkering and reflection will be related to more engineering talk.We also explore whether children with previous digital storytelling experience will produce higher quality narratives than children without.
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TEAM MEMBERS: Riley George Afnan Amdeen Lauren Pagano Catherine Haden