The purpose of this paper is to explore results from a qualitative study of how high school aged BLV youth used spatial language during a virtual engineering experience administered by the National Federation of the Blind (NFB). Findings from this study can provide recommendations to enhance language in curricula that better reflects BLV students' content and may ultimately encourage more BLV students to pursue careers in STEM fields.
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TEAM MEMBERS:
Gary TimkoNatalie ShaheenWade GoodridgeTheresa GreenDaniel Kane
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
This paper attempts to reframe popular notions of “failure” as recently celebrated in the Maker Movement, Silicon Valley, and beyond. Building on Vossoughi et al.’s 2013 FabLearn publication describing how a focus on iterations/drafts can serve as an equity-oriented pedagogical move in afterschool tinkering contexts, we explore what it means for afterschool youth and educators to persist through unexpected challenges when using an iterative design process in their tinkering projects. More specifically, this paper describes: 1) how young women in a program geared toward increasing equitable
The Making Spaces project aims to contribute to a longer-term vision of a future where all UK makerspaces can be vehicles for social justice, offering spaces and resources for a wide range of communities to enhance and improve their lives, wellbeing and agency through STEM-rich making in ways that feel authentic, respectful and value the wisdom, cultures, needs, values and identities of communities. This vision includes a future where the STEM workforce is diverse and representative, where STEM is used to address key societal challenges and where people can use STEM knowledge, skills and
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TEAM MEMBERS:
Louise ArcherJen DeWittEsme FreedmanKylo Thomas