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resource research Public Programs
In this study we test a “Guerilla Science” approach that blends elements of access, by removing barriers to participation, with those of inclusion, by designing participant-centered activities, for reaching an art-interested adult audience at the FIGMENT art festival in New York City.
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resource evaluation Exhibitions
In Spring 2022, Monterey Bay Aquarium opened its new exhibition, Into the Deep (En lo Profundo). The 7,000+ square-foot exhibition showcases characteristics of the deep sea and the animals that live there.
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resource evaluation Media and Technology
Engaging Faith-based Communities in Citizen Science through Zooniverse was an 18-month pilot initiative funded by the Alfred P. Sloan Foundation. Any opinions, findings, or recommendations expressed are those of the authors and do not necessarily reflect the views of the Sloan Foundation. The goals of this initiative were to broaden participation in citizen science (aka people-powered research) among religious and interfaith communities by establishing pathways for them to engage with science using the online Zooniverse platform, and to build positive, long-term relationships with these
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TEAM MEMBERS: Grace Wolf-Chase Katy Hinman Laura Trouille
resource research Media and Technology
We used a combination of keyword- and human-coding-based strategies to identify and characterize the degree to which four key science communication journals have included research articles focused on the communication of basic science (N = 2,386). These journals included Public Understanding of Science, Science Communication, the Journal of Science Communication, and the International Journal of Science Education, Part B: Communication and Public Engagement. Our intention is to give those interested in basic-science-related communication the ability to speak to the degree to which an evidence
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resource research Public Programs
Inclusive science communication (ISC) is a new and broad term that encompasses all efforts to engage specific audiences in conversations or activities about science, technology, engineering, mathematics, and medicine (STEMM) topics, including, but not limited to, public engagement, informal science learning, journalism, and formal science education. Unlike other approaches toward science communication, however, ISC research and practice is grounded in inclusion, equity, and intersectionality, making these concerns central to the goals, design, implementation, evaluation, and refinement of
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TEAM MEMBERS: Katherine Canfield Sunshine Menezes
resource research Public Programs
The Swinomish Indian Tribal Community developed an informal environmental health and sustainability (EHS) curriculum based on Swinomish beliefs and practices. EHS programs developed and implemented by Indigenous communities are extremely scarce. The mainstream view of EHS does not do justice to how many Indigenous peoples define EHS as reciprocal relationships between people, nonhuman beings, homelands, air, and waters. The curriculum provides an alternative informal educational platform for teaching science, technology, engineering, art, and mathematics (STEAM) using identification, harvest
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TEAM MEMBERS: Jamie Donatuto Larry Campbell Diana Rohlman Joyce K. LeCompte Sonni Tadlock
resource evaluation Public Programs
The Museum of Science, Boston (MOS or the Museum), in partnership with EdTogether and in collaboration with researchers and engineers across a range of affective science and technology disciplines, implemented a two-year exploratory research and development initiative titled Empowering Learners through Effective Emotional Engagement (ELEEE), with funding from the Argosy Foundation. Through the ELEEE project we sought to develop a framework for leveraging emotion in design where visitors are empowered to have meaningful, self- or socially-directed, and intrinsically motivated learning
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resource evaluation Exhibitions
Researchers from Ideum and XPRIZE Foundation recently completed a multi-site study of the way people use an innovative experience on health technologies. Funded by the Qualcomm Foundation, the team traveled to three US science centers to see how museum visitors interacted with and learned from the exhibit, which Ideum and XPRIZE designed and developed in 2018. The exhibit was funded by XPRIZE after 2017’s Qualcomm Tricorder XPRIZE competition, in which teams developed ideas for new kinds of portable medical devices. Running on a custom 65” Ideum Platform multitouch table, the experience
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resource research Public Programs
This report details the results of a five-year longitudinal study on the Explainer program at the Exploratorium. Explainers from the summer 1999, fall 1999 and spring 2000 cohorts were interviewed before and after their first semester of work as an Explainer, then followed up with additional interviews three more times at intervals of from one to three years. Additional supplemental data were gathered from a larger set of Explainers via surveys that were administered to these same cohorts before and after their first semester of work, and to a set of Explainer alumni who had been out of the
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TEAM MEMBERS: Doreen Finkelstein James Bell Samantha Broun Elizabeth Coman Holly Fait Josh Gutwill Sherry Hsi Amanda Marr Michelle Phillips Sarah Rezny Valerie Sununu
resource research Exhibitions
This study investigated the effect of different scientific inquiry activities on visitors’ understanding of the science underlying an interactive exhibit. The exhibit, “colored shadows,” creates a pattern of colored shadows on a white wall, due to a person’s body blocking the light from colored lamps. The subjects were 392 museum visitors, aged 7 to adult. They were individually guided through a structured interview, during which they did one of seven inquiry activities, randomly assigned. The activities were: generate an explanation; interpret an explanation; troubleshoot an explanation
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TEAM MEMBERS: Sue Allen
resource research Informal/Formal Connections
This workshop series, convened by the Kavli, Rita Allen, Packard and Moore Foundations, was intended to view the entire system of people who support scientists’ engagement and communication efforts in order to explore how this system can be most effective and sustainable. The discussions examined where this system is thriving, the limits people within the system face and what can be done to ensure their efforts are commensurate with the demand for quality communication and engagement support. Conducted over four closely scheduled workshops in late 2017 and early 2018, the convenings brought
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TEAM MEMBERS: Brooke Smith
resource project Public Programs
This project, a collaboration of faculty at Pratt Institute and Oregon State University, will explore how people with low to no affinity for science, technology, engineering and math (STEM) can be introduced to STEM ideas in ways that are appropriate for their cultural identity and designed to achieve reasonable outcomes that allow for continued STEM engagement. This project will study a new model, as a small scale exemplar of how science learning can be integrated into cultural events that attract audiences who do not identify themselves as interested in science or broader concepts associated with STEM. The model integrates science with art, music and play, producing live events, games, hands-on workshops, and interactive theater productions that are intended to inspire wonder and excitement. The basic principles are: to create unique opportunities for audiences to experience science in unorthodox ways, to connect with audiences at these events, and to help scientists engage a public they do not normally reach.

The goal of this project is to formally study and improve upon the practices that have been explored to date by carefully examining the implementation at two annual FIGMENT arts festivals in New York City and to determine outcomes based on three theoretical frameworks: the six strands of science engagement proposed by the National Research Council, the concept of follow-up activity, and subsequent reinforcing experiences. Initial evaluation results indicate the model is effective in advancing informal STEM learning and providing valuable public engagement with science training and experience for scientists. Participating scientists succeed in creating interest and attentiveness in audiences that do not normally engage in science, thereby opening the door for subsequent experiences. The research will be a quasi-experimental approach to test the degree to which encounters with model's learning experiences create a higher probability to actively seek subsequent science experiences. Project deliverables include a how-to guide for professionals on expanding STEM audiences targeted at cultural institutions who want to incorporate science content into their activities, and for other institutions who want to integrate their activities into cultural settings. The how-to guide will be based on the body of research and evaluations developed that will illuminate the principles behind the model.

This work is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Mark Rosin