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resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Programming includes Neighborhood Walks led by teams of scientists/engineers and artists Community Workshops, Local Artist Projects, and Youth Mentorship focused on neighborhood and citywide water issues Intergenerational participation, from seniors and adult learners to young adults, teens, and middle schoolers
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resource research Public Programs
Access & opportunity in STEM remain limited for youth from historically underrepresented backgrounds in the US & UK. We present findings grounded in Participatory Ethnographies into STEM pathways, highlighting how youth participate in ISL across time and settings in equitable and transformative ways, and practices that ISL practitioners engage in towards supporting pathway authoring. We take a pathways lens to highlight the multiple directions one may take through a particular ecology towards a wide range of outcomes beyond the STEM career, such as STEM agency and identities. Our study
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TEAM MEMBERS: Angela Calabrese Barton Louise Archer emily dawson Lynn Dierking Day Greenberg Sperla Godec Won Jung Kim Sinead Brien ReAnna Roby Uma Patel Ada Mau
resource research Exhibitions
This poster was presented at the 2021 NSF AISL Awardee Meeting. Middle Ground Expanded (MGE), an interactive public placemaking project, showcases social-science concepts and transforms underutilized places into informal learning platforms. This broad implementation project is a collaboration between the Exploratorium, Urban Alchemy, San Francisco Recreation and Parks, and the San Francisco Public Library. Sixteen columns housing interactive, multilingual exhibits will help visitors explore how we think, feel, and interact with other people all within an immersive outdoor experience in the
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resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
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TEAM MEMBERS: Ross Higashi
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. Project Harvest is a co-created citizen science project that investigates the quality of household environments in Arizona communities neighboring active or legacy mining and/or toxic release. Project Harvest is a response to the community-driven questions, “Are there pollutants in harvested rainwater? Can I use the harvested rainwater for my garden?"
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resource research Public Programs
This book chapter describes zoo and aquariums' history of conservation education programming for students and teachers. It showcases several examples of student-teacher-scientist partnerships, including Project TRUE, highlighting the program's success at cultivating sustained interest in science careers among high school youth. Zoos and aquariums have a long history of providing conservation education to students and teachers. As the conservation work of zoos and aquariums has grown, so have the opportunities to connect students and teachers to the work of these scientists. This chapter
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