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resource research Public Programs
There is a vein of democratic idealism in the work of science museums. It is less about political democracy than epistemological democracy. As a one-time museum educator and a researcher who studies science museums, I have always thought of it in terms of an unspoken two-part motto: “see for yourself–know for yourself.” Although this strain of idealism has remained constant throughout the history of science museums, it has been interpreted differently in different eras, responding (in part) to the social upheavals of the day. In the late 1960s, for example, a new generation of self-described
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TEAM MEMBERS: Noah Weeth Feinstein
resource research Public Programs
The aim of this review of the literature is to identify what we already know about the engagement of children aged under eight in makerspaces. Given the limited literature in the area, the review takes a broader look at makerspaces for older children where relevant. This is not a systematic review; its aim is not to offer an exhaustive account of all of the research conducted in the area. Rather, this narrative review provides an introduction to key aspects of research on makerspaces and enables the identification of themes dominant in the field, and those areas where more research is needed
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TEAM MEMBERS: Jackie Marsh Kristiina Kumpulainen Bobby Nisha Anca Velicu Alicia Blum-Ross David Hyatt Svanborg Jónsdóttir Rachael Levy Sabine Little George Marusteru Margrét Elísabet Ólafsdóttir Kjetil Sandvik Fiona Scott Klaus Thestrup Hans Christian Arnseth Kristín Dýrfjörð Alfredo Jornet Skúlína Hlíf Kjartansdóttir Kate Pahl Svava Pétursdóttir Gísli Thorsteinsson University of Sheffield
resource research Public Programs
Twenty-first century skills are vital for preparing youth for careers in science, technology, engineering, and math (STEM) fields. STEM out-of-school time (OST) programs play an important role in helping youth develop these skills, particularly the teamwork skills necessary for the growing collaborative nature of STEM jobs. However, there is a lack of appropriate measures to evaluate this key programmatic outcome in STEM OST settings. This dissertation research addresses the lack of measures through the development of an instrument to assess team communication skills in middle and high school
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TEAM MEMBERS: Amy Grack Nelson
resource research Media and Technology
As the maker movement is increasingly adopted into K-12 schools, students are developing new competences in exploration and fabrication technologies. This study assesses learning with these technologies in K-12 makerspaces and FabLabs. Our study describes the iterative process of developing an assessment instrument for this new technological literacy, the Exploration and Fabrication Technologies Instrument, and presents findings from implementations at five schools in three countries. Our index is generalizable and psychometrically sound, and permits comparison between student confidence
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TEAM MEMBERS: Paulo Blikstein Zaza Kabayadondo Andrew P. Martin Deborah A. Fields
resource research Public Programs
Informal science learning (ISL) organizations that are successful at providing meaningful science, technology, engineering, arts, and mathematics (STEAM) experiences for Latino children, youth, and their families share some common traits. They have leaders and staff who believe in the importance of developing culturally relevant models and frameworks that meet the needs and acknowledge the legacy of STEAM in Latino communities. Such organizations are willing to take risks to create experiences that are culturally meaningful, garner funding and implement programs by working closely with their
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TEAM MEMBERS: Cheryl Juarez Verónika Núñez Exploratorium
resource research Public Programs
Community collaboration and empowerment was identified by the GENIAL organizers as an important theme to include in the Summit. Informal STEM learning (ISL) organizations strive to engage Latino audiences in their science, technology, engineering, and math (STEM) programming on a long-term basis and recognize the importance of understanding the needs, motivations, interests, and challenges of the diverse Latino community in the context of STEM participation. An effective way to collaborate with a community is to involve them as equal partners in the co-development of ISL experiences. A key
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TEAM MEMBERS: Salvador Acevedo Paul Dusenbery Exploratorium
resource research Public Programs
During the GENIAL Summit, the Marketing, Communication, and Media strand examined the role of marketing and communications in connecting Latino audiences with STEAM in informal science learning (ISL) environments. ISL organizations do not generally think to include a marketing perspective early on in the process of developing audience experiences. When ISL practitioners seek to connect with key audiences, specifically, Latino audiences, marketing efforts are often considered when an exhibit or program is fully developed, in production, or already launched. This causes an immediate and inherent
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TEAM MEMBERS: Julie Nunn Lorraine Yglesias
resource research Professional Development, Conferences, and Networks
It is essential to understand the complexity and diversity of Latino audiences for authentic engagement in any field, including informal science learning. We offer four key ideas that can serve as foundations for considering Latino audiences: identity and culture, amplification, decolonization, and risk-taking. The content of these ideas speaks to the need to shift from simplistic viewpoints to more holistic perspectives which acknowledge culture as dynamic and fluid, view audiences in more complex ways that reflect on the intersections of identities and experiences, and engage in practices
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TEAM MEMBERS: Cecilia Garibay Patricia Lannes José González Exploratorium
resource research Afterschool Programs
Early field experiences, or those that come early in a teacher’s preparation before more formalized opportunities like practicum and student teaching, can provide a venue for preservice teachers to practice technology-specific instructional decision-making and reflective practice. Although research exists on the potential roles of field experiences in teacher education, little research exists on early field experiences, especially those taking place in informal contexts. Moreover, little research exists examining how those early field experiences in informal spaces might shape preservice
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TEAM MEMBERS: Tony Hartshorn Nick Lux Amanda Obery Jamie Cornish Irene Grimburg
resource research Museum and Science Center Programs
This article focuses on the efforts of the Collaborative for Early Science Learning (CESL), a group of six museums led by the Sciencenter in Ithaca, New York, that partner with their local Head Start programs to provide training for teachers and opportunities for family engagement. These efforts address the gap between children’s readiness to explore science through everyday experiences and adults’ support. CESL believes that hands-on professional development (PD) opportunities for teachers and families can reduce adult discomfort with facilitating science programming and increase their
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TEAM MEMBERS: Michelle Kortenaar Victoria Fiordalis Miriam Krause Laurinda Willard Cheryl Juarez Melissa Thomas Zoe Peters Carrie Jubran Allison Sribarra
resource research Museum and Science Center Programs
Staff facilitators in museums and science centers are a critical but often overlooked component of the visitor experience. Despite assertions about the important role they play in visitor learning, there continues to be almost no research to understand staff facilitation in these settings or identify effective practices. To address these gaps, we conducted a design-based research study to describe the work of experienced museum educators and iteratively refine a model of staff facilitation to support family learning at interactive math exhibits developed through a prior project. The resulting
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resource research Media and Technology
This study explored how different presentations of an object in deep space affect understanding, engagement, and aesthetic appreciation. A total of n = 2,502 respondents to an online survey were randomly assigned to one of 11 versions of Cassiopeia A, comprising 6 images and 5 videos ranging from 3s to approximately 1min. Participants responded to intial items regarding what the image looked like, the aesthetic appeal of the image, perceptions of understanding, and how much the participant wanted to learn more. After the image was identified, participants indicated the extent to which the
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TEAM MEMBERS: Lisa Smith Kimberly Arcand Randall Smith Jay Bookbinder Jeffrey Smith