Re-Living Paleontology conducted usability and comparison studies on immersion and interactivity in augmented reality (AR) and visitors' engagement and understanding of science. Two "Tar AR" experiences were designed and studied.
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TEAM MEMBERS:
Benjamin D. NyeWilliam SwartoutDavid NelsonGale M. SinatraEmily LindseyMolly Porter
Environmental educators have used guided-inquiry in natural and supportive learning environments for decades, but comparatively little programming and research has focused on experiences in urban environments, including in constructed ecosystems like green roofs, or impacts on older youth and adults. To address this gap, we designed a tiered, near-peer research mentoring program called Project TRUE (Teens Researching Urban Ecology) and used a mixed-methods approach to evaluate impacts on undergraduates serving as research mentors. During the 11-week program, undergraduates conducted
Access & opportunity in STEM remain limited for youth from historically underrepresented backgrounds in the US & UK. We present findings grounded in Participatory Ethnographies into STEM pathways, highlighting how youth participate in ISL across time and settings in equitable and transformative ways, and practices that ISL practitioners engage in towards supporting pathway authoring. We take a pathways lens to highlight the multiple directions one may take through a particular ecology towards a wide range of outcomes beyond the STEM career, such as STEM agency and identities. Our study
This poster was presented at the 2021 NSF AISL Awardee Meeting.
Collaborative robots – cobots – are designed to work with humans, not replace them. What learning affordances are created in educational games when learners program robots to assist them in a game instead of being the game? What game designs work best?
Background: Authentic research experiences and mentoring have positive impacts on fostering STEM engagement among youth from backgrounds underrepresented in STEM. Programs applying an experiential learning approach often incorporate one or both of these elements, however, there is little research on how these factors impact youth’s STEM engagement during the high school to college transition. Purpose: Using a longitudinal design, this study explored the impact of a hands-on field research experience and mentoring as unique factors impacting STEM-related outcomes among underrepresented youth
Described by Wohlwend, Peppler, Keune and Thompson (2017) as “a range of activities that blend design and technology, including textile crafts, robotics, electronics, digital fabrication, mechanical repair or creation, tinkering with everyday appliances, digital storytelling, arts and crafts—in short, fabricating with new technologies to create almost anything” (p. 445), making can open new possibilities for applied, interdisciplinary learning in science, technology, engineering and mathematics (Martin, 2015), in ways that decenter and democratize access to ideas, and promote the construction
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TEAM MEMBERS:
Jill CastekMichelle Schira HagermanRebecca Woodland
To better understand STEM interest development during adolescence in an urban community, we examined how “STEM Interested” youth differed from disinterested youth and how interest changed over time from age 11/12 to 12/13. We surveyed youth to measure interest in four components of STEM, used cluster analysis to categorize youth based on STEM interest, and examined how interest profiles and pathways differed for several explanatory factors (e.g., parental support, gender). Three STEM interest profiles emerged from the analysis: Stem Interested, Math Disinterested, and STEM Disinterested. Only
Play serves an important function in early childhood, and more specifically, play in nature provides an optimal venue for holistic development. Teachers play a critical role in providing and protecting these experiences for young children. This study aimed to understand and make more explicit the perceived benefits of a nature playscape from the perspective of teachers. Participants in this phenomenological study were preschool teachers at an urban Midwestern university early childhood laboratory school (n=13). Surveys and interviews were used to answer the central research question: What
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TEAM MEMBERS:
Sue SchlembachLeslie KochanowskiRhonda BrownVictoria Carr
Overlaying Computer Science (CS) courses on top of inequitable schooling systems will not move us toward “CS for All.” This paper prioritizes the perspectives of minoritized students enrolled in high school CS classrooms across a large, urban school district in the Western United States, to help inform how CS can truly be for all.
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TEAM MEMBERS:
Jean RyooTiera TanksleyCynthia EstradaJane Margolis
Nature-based playgrounds—known as playscapes—offer numerous opportunities for young children to learn about nature. In the current study, we focus on teacher talk on playscapes, namely to capture the spontaneous utterances teachers offer when engaging with young children during playscape visits. Two different playscapes were contrasted, both of which featured loose parts, native plants, and running water. The difference in playscape was whether it featured ecosystems: While the rural playscape had a natural forest and a wetland, the urban playscape had a man-made stream and a garden. Ten
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TEAM MEMBERS:
Heidi KloosCatherine MaltbieRhonda BrownVictoria Carr