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resource evaluation Exhibitions
This paper presents synthesized research on where XR is most effective within a museum setting and what impact XR might have on the visitor experience.
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TEAM MEMBERS: Madeleine Pope Kate Haley Goldman William Swartout Dr. Emily Lindsey Dr. Benjamin Nye Dr. Gale Sinatra
resource research Public Programs
This practitioner guide summarizes lessons learned from a three-year design-based research project focused on using elements of narrative (such as characters, settings, and problem frames) to evoke empathy and support girls' engagement in engineering design practices. The guide includes a summary of the driving concepts and key research findings from this work, as well as design principles for creating narrative-based engineering activities. Six activity case studies illustrate the design principles in action, and facilitation tips and observation tools offer practical guidance in developing
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TEAM MEMBERS: Dorothy Bennett Susan Letourneau Katherine McMillan Culp
resource evaluation Public Programs
This paper describes the methodology and the development of the instruments for collecting and analyzing data to better understand 1) what people bring with them to their visit, 2) what people do during a visit, and 3) what people take away from a visit. Elements of what they bring intersect with Knology’s work, and what they do and what they take away intersect with Oregon State University’s work on WZAM3. COSI’s Center for Research and Evaluation (CRE) led a study was conducted in four phases with three study components. These phases serve to organize the remainder of this report::
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TEAM MEMBERS: Joe E Heimlich
resource research Professional Development, Conferences, and Networks
How can we begin to chart a course toward a future for science museums in which we maintain our status as sources of trusted information, while also fulfilling our potential as sites of genuine participation and social interaction? In 2019, with funding from the National Science Foundation, the New York Hall of Science hosted a three day conference to discuss new and equitable approaches to exhibit design. With leading exhibit designers, educators, researchers, and community engagement specialists, we began to rethink the exhibit design process, toward a goal of helping our museums become more
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TEAM MEMBERS: dana schloss Katherine Culp Priya Mohabir
resource research Media and Technology
At the Ecsite Conference held in Copenhagen, Denmark, in June 2019, a pre-conference workshop was held entitled "Beyond fact-checking: addressing misinformation". This workshop brought together practitioners in science engagement alongside researchers on the topic of misinformation from across Europe and beyond to focus on that topic. Following this workshop, Ecsite, and The Kavli Foundation who supported it, decided to put together this resource document, for anyone developing or implementing activities or exhibitions working to engage the public in science. This document has been
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TEAM MEMBERS: Michael Creek Antonio Gomes da Costa Catherine Franche Marie Couedic
resource research Media and Technology
The Year in ISE is a slidedoc designed to track and characterize field growth, change and impact, important publications, and current topics in ISE in 2018. Use it to inform new strategies, find potential collaborators for your projects, and support proposal development. Scope This slidedoc highlights a selection of developments and resources in 2018 that were notable and potentially useful for the informal STEM education field. It is not intended to be comprehensive or exhaustive, nor to provide endorsement. To manage the scope and length, we have focused on meta analyses, consensus reports
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TEAM MEMBERS: James Bell
resource research Public Programs
This guide describes what took place during NYSCI’s Big Data for Little Kids workshop series, Museum Makers: Designing With Data. In addition to detailed outlines of the activities implemented during the program, this guide includes a glossary of recurrent terms and resources used throughout the workshops. In 2017, as part of a National Science Foundation funded project, the New York Hall of Science (NYSCI) set out to teach Big Data concepts to children ages 4 – 8 years old. NYSCI developed and piloted an after-school program for families to utilize the data cycle as a method of informed
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TEAM MEMBERS: ChangChia James Liu
resource research Public Programs
Since 2005, the IMLS Office of Museum Services has funded research projects under the auspices of the National Leadership Grant program. These grants support projects that ‘raise the bar’ in museum research and practice. Funded projects have national impact and generate findings that, through broad dissemination, move the field forward. This project was funded in the program’s inaugural round. Why Zoos and Aquariums Matter: Working with Community Perceptions to Achieve Your Goals draws on the illuminating research conducted as part of the IMLS-funded study. Its findings provide useful
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resource research Media and Technology
This guide is intended to provide a starting point for those developing proposals and projects designed to broaden participation in science, technology, engineering and mathematics (STEM) through informal learning experiences. It is an outcome of an Association of Science-Technology Centers (ASTC)/Center for Advancement of Informal Science Education (CAISE) digital resource curation workshop (August 5, 2016) where participants identified relevant projects from the InformalScience.org database. This digital resource complements the synthesis report of the Leadership Workshop for Achieving Scale
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TEAM MEMBERS: Center for Advancement of Informal Science Education (CAISE) Association of Science-Technology Centers David Ucko Tricia Edwards Leah Golubchick Neda Khalili Andrea Motto Mariah Romaninsky Meeta Sharma-Holt Gary Silverstein Jeanette Thomas Don Wittrock Margaret Glass Michelle Kenner Lesley Markham Grace Troxel
resource research Public Programs
There is no formula for starting a science center. Science centers are as variable as the communities that surround them and the people who plan them. They may be of modest or monumental proportions and grow at different rates and in a variety of ways. Nevertheless, it is possible to identify a number of common themes and dimensions that appear to be critical to their success.
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TEAM MEMBERS: Grace Troxel
resource research Media and Technology
Creating Museum Media for Everyone is an NSF-funded collaborative project of the Museum of Science, the WGBH National Center for Accessible Media, Ideum, and Audience Viewpoints, to further the science museum field's understanding of ways to research, develop, and evaluate digital interactives that are inclusive of all people. As a part of this effort to enable museums to integrate more accessible media into their exhibits to make them more welcoming and educational for visitors with disabilities as well as general audiences, this paper provides an overview of approaches to media accessibility
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TEAM MEMBERS: Madeline Rothberg Christine Reich
resource research Media and Technology
This series of reports explores new forms of teaching, learning and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This fourth report proposes ten innovations that are already in currency and are having an increasing effect on education. To produce it, a group of academics at the Institute of Educational Technology in The Open University collaborated with researchers from the Center for Technology in Learning at SRI International. We proposed a long list of new educational terms, theories, and practices. We then pared these down to ten that
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TEAM MEMBERS: Mike Sharples Anne Adams Nonye Alozie Rebecca Ferguson Elizabeth FitzGerald Mark Gaved Patrick McAndrew Barbara Means Julie Remold Bart Rienties Jeremy Roschelle Kea Vogt Denise Whitelock Louise Yarnall