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resource evaluation Media and Technology
Peg + Cat is a popular broadcast television series, developed by The Fred Rogers Company and airing on PBS, in which a girl named Peg and her sidekick, Cat, solve everyday problems using mathematics, creativity, persistence, and humor. Peg + Cat: Developing Preschoolers’ Early Math Skills was a three-year project, funded by the National Science Foundation, that aimed to impact children’s interest and engagement with mathematics, as well as their development of positive social-emotional skills. The project supported early math learning via the creation of additional Peg + Cat episodes, online
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resource evaluation Media and Technology
Peg + Cat is a popular broadcast television series, developed by The Fred Rogers Company and airing on PBS, in which a girl named Peg and her sidekick, Cat, solve everyday problems using mathematics, creativity, persistence, and humor. Peg + Cat: Developing Preschoolers’ Early Math Skills was a three-year project, funded by the National Science Foundation, that aimed to impact children’s interest and engagement with mathematics, as well as their development of positive social-emotional skills. The project supported early math learning via the creation of additional Peg + Cat episodes, online
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resource evaluation Public Programs
The Discovery Center for Evaluation, Research, and Professional Learning (Discovery Center) served as external evaluator for the STEM in the PlayScape project. The broad purpose of the evaluation was to provide annual feedback and a final summative assessment of the project’s ability to meet its stated objectives. Project objectives were to: Create early childhood digital modules to promote STEM learning on playscapes. Investigate the impact of trained teachers on children’s STEM learning on playscapes. Investigate what critical elements of playscapes are portable and adaptable to
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TEAM MEMBERS: S.B. Woodruff M.L. Dixon Y. Li
resource evaluation Media and Technology
Through Project BUILD, a STAR Library Network (STAR Net) program funded by the National Science Foundation, the American Society of Civil Engineers (ASCE) and the Space Science Institute’s National Center for Interactive Learning (NCIL) offered the virtual Dream, Build, Create program which consisted of (1) the award-winning documentary Dream Big: Engineering Our World and (2) five live-streamed panels of diverse engineers (Dream Teams) who shared their stories of what it means to be an engineer. The external evaluation, conducted by Education Development Center (EDC), aimed to examine how
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resource evaluation Public Programs
The pilot test of a capacity building program integrating strategic discourse & community change theory identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits working to address environmental justice and social disparities in areas threatened by climate change identified five recommendations to reset the role of ISLC’s as more relevant to the communities: 1) Allocate Time to Build Relationships; 2) Develop a Shared Definition of Resilience; 3) Situate Community Aspirations as Context for STEM Learning; 4)
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TEAM MEMBERS: John Fraser Billy Spitzer Rupu Gupta Nicole LaMarca Kathryn Nock
resource evaluation Media and Technology
This summary report gives an overview of the Bringing Science Home with PEEP project research and key findings.
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TEAM MEMBERS: Megan Silander Michelle Cerrone Leslie Cuellar Lindsey Hiebert Jennifer Stiles
resource evaluation Media and Technology
PEEP Family Science is a collaboration among the WGBH Education and Children’s Media teams, Education Development Center (EDC) researchers and staff, and parents participating in programs with two home visiting organizations: AVANCE in Texas and HIPPY in Arkansas. The project aims to foster joint media engagement and hands-on science exploration among diverse, low-income 3- to 5-year-old children and their parents through the development and testing of an app-based science intervention. This report presents the project background, research questions, study method, and findings of the research
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TEAM MEMBERS: Megan Silander Michelle Cerrone Leslie Cuellar Lindsey Hiebert Jennifer Stiles
resource evaluation Public Programs
This is the summative evaluation report from the Move2Learn Project, a collaboration between researchers and museum practitioners in the US and UK to study embodied learning in the context of early childhood informal learning. This summative report covers the effectiveness of the collaboration and documents best practices for large interdisicplinary teams.
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TEAM MEMBERS: Cathy Ringstaff
resource evaluation Media and Technology
PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit includes digital media resources (animated stories, live-action videos, an online badging system, a digital game, and an app for families), hands-on science activities, and support materials for parents, caregivers, educators, and program directors to
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resource evaluation Media and Technology
PLUM LANDING a digital media PBS Kids series that is designed to motivate six- to nine-year-old children to investigate the natural world. Content developers from WGBH Boston and researchers from the Education Development Center (EDC) used an iterative research and design process to create the Plum Landing Explore Outdoors Toolkit. The Toolkit includes digital media resources (animated stories, live-action videos, an online badging system, a digital game, and an app for families), hands-on science activities, and support materials for parents, caregivers, educators, and program directors to
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resource evaluation Professional Development, Conferences, and Networks
The National Science Foundation (NSF) funded the Research+Practice Collaboratory in 2012 to develop strategies for (1) making educational research more usable for educators, and (2) helping educators and researchers productively collaborate to advance research on educational effectiveness. The Collaboratory comprised four partnering teams. Three of these teams were researchpractice partnerships (RPPs) that functioned as demonstration sites or “local labs.” Together, they pursued a shared commitment to improving quality and equity in STEM education while respectively, they selected different
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TEAM MEMBERS: Kea Anderson Tim Podkul Corinne Singleton Cynthia D'Angelo
resource evaluation Professional Development, Conferences, and Networks
The One Sky Institute (One Sky) was an NSF-funded Exploratory Pathways project aimed at developing a new strategy to broaden participation in informal science education. The program emerged from the current need to expand professional development to help increase and support a more diverse cadre of leaders in ISE. One Sky tested professional learning design strategies for mentoring program participants and engaging them in research and practice by developing equity-focused projects at their home institutions in order to: 1) build new knowledge about broadening participation and the barriers
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