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resource evaluation Media and Technology
Since its completion in 1937, the Golden Gate Bridge has become one of the world’s most recognized landmarks as both an iconic public works accomplishment and a popular tourist destination. In 2008, the National Science Foundation (NSF) awarded a $3 million grant to the Golden Gate Bridge Highway & Transportation District to leverage this status in developing informal education resources to interpret the science, engineering and history of the bridge. Through this initiative the Golden Gate Bridge would become a model for other public works venues for providing informal science education and
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TEAM MEMBERS: David Heil
resource evaluation Public Programs
In the spring of 2014, the Nanoscale Informal Science Education Network (NISE Net) Public Impacts evaluation team conducted a summative study of NanoDays, a nationwide festival of educational programs about nanoscale science, engineering, and technology. In 2014, NanoDays took place from March 29th – April 6th, 2014. The Network’s goals for NanoDays events led to the following summative evaluation questions: 1. What is the projected public reach of NanoDays events in 2014? 2. Are ‘mature’ NanoDays events successful in providing an engaging experience and promoting learning of nano concepts for
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resource evaluation Professional Development, Conferences, and Networks
The purpose of this document is to consolidate and archive all of the major public reach estimates that have been generated as part of the Network evaluation. Brief descriptions of the counting studies and projection methods used to generate these estimates will be included here, with additional information available in other referenced NISE Network evaluation reports and appendices. Finally, strengths and limitations of these estimates will be discussed, as well as future directions for - and implications of - this work. Over the life of the project, the NISE Network is estimated to have
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resource project Public Programs
This project takes an ethnographic and design-based approach to understanding how and what people learn from participation in makerspaces and explores the features of those environments that can be leveraged to better promote learning. Makerspaces are physical locations where people (often families) get together to make things. Some participants learn substantial amounts of STEM content and practices as they design, build, and iteratively refine working devices. Others, however, simply take a trial and error approach. Research explores the affordances are of these spaces for promoting learning and how to integrate technology into these spaces so that they are transformed from being makerspaces where learning happens, but inconsistently, into environments where learning is a consistent outcome of participation. One aim is to learn how to effectively design such spaces so that participants are encouraged and helped to become intentional, reflective makers rather than simply tinkerers. Research will also advance what is known about effective studio teaching and learning and advance understanding of how to support youth to help them become competent, creative, and reflective producers with technology(s). The project builds on the Studio Thinking Framework and what is known about development of meta-representational competence. The foundations of these frameworks are in Lave and Wengers communities of practice and Rogoff's, Stevens et al.'s, and Jenkins et al.'s further work on participatory cultures for social networks that revolve around production. A sociocultural approach is taken that seeks to understand the relationships between space, participants, and technologies as participants set and work toward achieving goals. Engaging more of our young population in scientific and technological thinking and learning and broadening participation in the STEM workplace are national imperatives. One way to address these imperatives is to engage the passions of young people, helping them recognize the roles STEM content and practices play in achieving their own personal goals. Maker spaces are neighborhood spaces that are arising in many urban areas that allow and promote tinkering, designing, and construction using real materials, sometimes quite sophisticated ones. Participating in designing and successfully building working devices in such spaces can promote STEM learning, confidence and competence in one's ability to solve problems, and positive attitudes towards engineering, science, and math (among other things). The goal in this project is to learn how to design these spaces and integrate learning technologies so that learning happens more consistently (along with tinkering and making) and especially so that they are accessible and inviting to those who might not normally participate in these spaces. The work of this project is happening in an urban setting and with at-risk children, and a special effort is being made to accommodate making and learning with peers. As with Computer Clubhouses, maker spaces hold potential for their participants to identify what is interesting to them at the same time their participation gives them the opportunity to express themselves, learn STEM content, and put it to use.
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resource research Public Programs
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more broadly. This article describes three elements of the Maker Movement, and associated research needs, necessary to understand its promise for education: 1) digital tools, including rapid prototyping tools and low-cost microcontroller platforms, that
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TEAM MEMBERS: Lee Martin
resource research Public Programs
This guide offers an introduction to collaborations between museums and youth-serving community organizations. While this guide is designed specifically for museums and community organizations, much of the content contained in this document can be applied to all kinds and levels of partnerships. This guide includes an overview of why to collaborate, levels of partnerships, how to start a partnership, and a variety of resources to sustain and deepen your collaborative relationships. Sprinkled throughout this document is advice from experienced collaborators as well as examples of different ways
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resource research Public Programs
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
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resource project Professional Development, Conferences, and Networks
The Complex Adaptive Systems as a Model for Network Evaluations (CASNET) study was a four-year research project investigating evaluation capacity building (ECB) within a network using a complexity theory lens. The study used a case study approach to examine and understand evaluation capacity building within the Nanoscale Informal Science Education Network (NISE Net). NISE Net is a national community of researchers and informal science educators dedicated to fostering public awareness, engagement, and understanding of nanoscale science, engineering, and technology. Instituted in 2005 through NSF funding (DRL-0532536 and 0940143), NISE Net has continuously expanded and is currently comprised of close to 600 science museum and university partners. The intent of the CASNET project was to provide insights on (1) the implications of complexity theory for promoting widespread and systemic use of evaluation within a network, and (2) complex system conditions that foster or impede ECB within a network, i.e., in this case, within the NISE Net.
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resource evaluation Media and Technology
Under a subcontract with Randi Korn & Associates, who conducted a study of the on‐site museum exhibit, RMC was engaged to conduct an evaluation of the Places of Invention online map site for the Jerome and Dorothy Lemelson Center for the Study of Invention and Innovation. The Places of Invention online map, part of the 3,500 square foot on‐site exhibit, was developed as a platform for collecting invention stories related to specific places or landscapes submitted by Smithsonian staff, Smithsonian Affiliations, and visitors to the online map. RMC investigated three key topics related to
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TEAM MEMBERS: Elizabeth Goldman Kim Streitburger
resource evaluation Exhibitions
The Science Museum of Minnesota (SMM) engaged Rockman et al (REA) to conduct a summative evaluation of the museum’s Journey to Space (Space) exhibit. Space is a large-scale traveling exhibition that simulates a journey to the International Space Station (ISS), allows visitors to explore the physical properties of low gravity environments, and introduces some of the engineering and technology that makes it possible to live and work in space. This exhibit is a collaborative project led by SMM, the California Science Center and the three other members of the Science Museum Exhibit Collaborative
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TEAM MEMBERS: J Shipley Newlin Jr Molly Reisman Nissa Kirtman Scott Burg
resource research Public Programs
Museums in recent years have sought ways to reduce the environmental impact of their operations. One approach has been to look at ways to cut back on the energy required to stabilise storage conditions, particularly relative humidity, through passive moisture control rather than mechanical systems of heating and air conditioning. To this end the Science Museum Group employed hemp in the form of hemp-lime concrete, to construct a new storage facility for its collections, drawing on research into the buffering ability of hygroscopic natural building materials. The objective was to reduce energy
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TEAM MEMBERS: Marta Leskard
resource research Exhibitions
The collection of Leonardo da Vinci historical models at the National Museum of Science and Technology in Milan is one of the largest and most important in the world. Created in 1952–53 to celebrate the fifth centenary of the birth of Leonardo and the opening of the Museum, the collection is made up of more than 140 models, interpreting the studies of Leonardo da Vinci and helping Museum visitors to understand and visualise his ideas. Before 1952, Leonardo models were already created and displayed in Florence (1929), Chicago (1933) and above all in the great Leonardo Exhibition held in Milan
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TEAM MEMBERS: Claudio Giorgione