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resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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resource research Exhibitions
Awareness of a STEM discipline is a complex construct to operationalize; a learner’s awareness of a discipline is sometimes viewed through the lens of personal identity, use of relevant discourse, or knowledge of career pathways. This research proposes defining engineering awareness through a learner’s associations with engineering practices - fundamental processes involved in engineering such as identifying criteria and constraints, testing designs, diagnosing issues and assessing goal completion. In this study, a learner’s engineering awareness was determined by examining 1) their ability to
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resource research Exhibitions
This paper provides detailed descriptions of the goals, theoretical perspectives, context, and methods used in A study of collaborative practices at interactive engineering challenge exhibits (the C-PIECE Study), the first of two studies in the Designing Our Tomorrow (DOT) research program. The C-PIECE Study supported foundational and exploratory lines of inquiry related to engineering practices used by families engaging with design challenge exhibits. This paper describes the study background and methods as an anchor to four other products that detail these four specific lines of inquiry and
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resource research Media and Technology
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families’ joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals. In addition, we describe the Splash and Bubbles for Parents app components as well as the co-design process and design-based research studies conducted to inform its design and development. Finally, our team offers design principles grounded in
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TEAM MEMBERS: Stephanie Wise Ximena Dominguez Phil Balisciano Christine Paulsen Tiffany Leones Danae Kamdar Kayla Huynh Holly Funk
resource research
The assumptions, expectations, and potential for conducting a research synthesis (or any type of literature review) have evolved significantly in recent decades. With advancements in sophisticated and accessible analytical software, combined with the use of systematic protocols, reviews are increasingly generating results that can advance knowledge and practice. But, while reviews, synthesis or meta-analysis have the capacity to inform practice in unique ways, they are also fraught with their own methodological, ethical, and practical issues. Drawing on the Addressing Societal Challenges
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TEAM MEMBERS: kris morrissey
resource research Public Programs
Our museum-based participatory research (PR) project was a collaboration between researchers and educators in an out-of-school time STEM education program for young people that positions STEM as a tool for community social justice. This project drew on literatures on reflective practice in museums and on research-practice partnerships. Yet following existing approaches did not work for us. Aligning research and pedagogical practices, we co-created practical, reflective, and practice-based data generation methods, calling them “embedded research practices:” context-specific, emergent methods
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
See yourself as a part of the STEM justice movement! Together with like-minded leaders, the Kitty Andersen Youth Science Center (KAYSC) is working toward a more just future by providing training to reframe STEM learning as a tool for addressing and dismantling systems of oppression and building collective liberation. It's clear that we need to address the underrepresentation of women and people of color in STEM. This training to cultivate a STEM justice practice supports educators in beginning to see beyond representation, and to instead use STEM learning as a means, not an end, and to
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TEAM MEMBERS: Joseph Adamji Kitty Andersen Youth Science Center
resource research Public Programs
This brief focuses on a participatory study with the high school program of the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota (SMM). Young people are organized into teams of up to 20 youth with an adult practitioner who delivers programming based on a STEM content area. Their activities and project-based learning are based in both STEM and social justice, coined in the KAYSC as “STEM Justice.” As part of our study, we wanted to understand youth and adult needs that exist in an informal STEM education program that weaves equity into its core. This brief
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TEAM MEMBERS: Choua Her
resource research Public Programs
This brief is for practitioners and researchers in informal learning who want to collaborate in participatory research. While we have learned from similar work (much of which is in formal education or large-scale projects), what we found didn’t always apply to us or our contexts. For instance, content (curriculum) and assessment look different in schools versus on a museum floor. While informal educators don’t have the pressure of high-stakes testing and accountability, they are often part-time workers and may not have as much theoretical training or professional development as formal
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TEAM MEMBERS: Shannon McManimon
resource research Public Programs
The theory of “science capital” is increasingly showing up in formal and informal science education. Both face the common challenge of what is often called a “theory/practice divide”: academic theory not seeming relevant to the day-to-day needs and practices of educators. This brief shares what happened when practitioners and researchers working with the Kitty Andersen Youth Science Center (KAYSC) at the Science Museum of Minnesota took both theory and practice seriously, reclaiming terms and ideas in service of our work and communities. It explores how an informal science learning (ISL)
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TEAM MEMBERS: Shannon McManimon
resource research Media and Technology
Chicago Children’s Museum (CCM) closed its doors to the public in March 2020 to help stop the spread of COVID-19. Like many learning spaces, CCM needed to switch from in-person to online interactions to continue connecting with our community during the pandemic. Museum educators soon began making videos at home, building upon our best practices for interacting with guests at the museum. Here are some tips gained by staff that we hope other museum professionals can use and adapt for your online programming!
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TEAM MEMBERS: Kim Koin
resource research Media and Technology
When Chicago Children’s Museum (CCM) closed in March 2020 due to the COVID-19 pandemic, the reality of a prolonged closure soon hit home. Like all of our colleague museums, we needed to find a way to remain relevant to our community and carry out important aspects of our work. One key initiative that needed to be sustained was our National Science Foundation (NSF)-funded research-to-practice project: TALES (Tinkering and Learning Engineering Stories)1. A partnership between CCM, Loyola University Chicago, and Northwestern University, this project studies how narrative and storytelling
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