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resource project
iPlan: A Flexible Platform for Exploring Complex Land-Use Issues in Local Contexts
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resource project Public Programs
The Massachusetts Audubon Society will develop, pilot, and implement an evaluation framework for nature-based STEM programming that serves K-12 students visiting its network of nature centers and museums. Working with an external consultant, the society will develop the framework comprised of a logic model and theory of change for fieldtrips, and develop a toolkit of evaluation data collection methodology suitable to various child development stages. The project team will design and conduct three professional development training seminars to help Massachusetts Audubon school educators develop a working understanding of the new evaluation framework for school programs and gain the skills necessary to support protocol implementation. This project will result in the development and adoption of a universal protocol to guide the collection, management, and reporting of education program evaluation data across the 19 nature centers and museums in the Massachusetts Audubon system.
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TEAM MEMBERS: Kris Scopinich
resource research Media and Technology
This research examined the role of format in learning from the GS film, Amazon Adventure. Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period included a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. As part of
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TEAM MEMBERS: Mary Nucci
resource research Public Programs
This video presents reflections on SCIENCES: Supporting a Community’s Informal Education Needs—Confidence and Empowerment in STEM. SCIENCES brought together Eden Place Nature Center and the Chicago Zoological Society to collaboratively support environmental conservation and lifelong scientific learning in the Fuller Park neighborhood of Chicago. The SCIENCES project began in 2013 and focused on adapting existing educational programs into a suite of environmentally focused science learning opportunities for professional, student, and public audiences in the Fuller Park neighborhood
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resource research Public Programs
In The Nature of Community: SCIENCES, we share the lessons learned from an innovative partnership designed to leverage the strengths of two nonprofit organizations—a large cultural institution and a smaller, deeply-rooted community-based organization, both of which offer informal science education expertise. You’ll read first-hand reflections of how staff members, community leaders and members, children, and adults experienced this partnership: the expectations, surprises, challenges, successes, and lessons learned. We hope the description of this partnership inspires other organizations to
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resource evaluation Media and Technology
Funded by the National Science Foundation (NSF), Amazon Adventure is an Innovations in Development project directed by Pacific Science Center in partnership with: SK Films; Rutgers, The State University of New Jersey; Embodied Games; and the Howard Hughes Medical Institute’s Tangled Bank Studios. The project deliverables produced during the grant period include a giant screen film, live stage presentation for use at informal science education (ISE) institutions, and educational resources. The centerpiece of the project, the Amazon Adventure film, is a 45-minute giant screen film shown in
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resource project Media and Technology
The Computational Thinking in Ecosystems (CT-E) project is funded by the STEM+Computing Partnership (STEM+C) program, which seeks to advance new approaches to, and evidence-based understanding of, the integration of computing in STEM teaching and learning. The project is a collaboration between the New York Hall of Science (NYSCI), Columbia University's Center for International Earth Science Information Network, and Design I/O. It will address the need for improved data, modeling and computational literacy in young people through development and testing of a portable, computer-based simulation of interactions that occur within ecosystems and between coupled natural and human systems; computational thinking skills are required to advance farther in the simulation. On a tablet computer at NYSCI, each participant will receive a set of virtual "cards" that require them to enter a computer command, routine or algorithm to control the behavior of animals within a simulated ecosystem. As participants explore the animals' simulated habitat, they will learn increasingly more complex strategies needed for the animal's survival, will use similar computational ideas and skills that ecologists use to model complex, dynamic ecological systems, and will respond to the effects of the ecosystem changes that they and other participants elicit through interaction with the simulated environment. Research on this approach to understanding interactions among species within biological systems through integration of computing has potential to advance knowledge. Researchers will study how simulations that are similar to popular collectable card game formats can improve computational thinking and better prepare STEM learners to take an interest in, and advance knowledge in, the field of environmental science as their academic and career aspirations evolve. The project will also design and develop a practical approach to programing complex models, and develop skills in communities of young people to exercise agency in learning about modeling and acting within complex systems; deepening learning in young people about how to work toward sustainable solutions, solve complex engineering problems and be better prepared to address the challenges of a complex, global society.

Computational Thinking in the Ecosystems (CT-E) will use a design-based study to prototype and test this novel, tablet-based collectable card game-like intervention to develop innovative practices in middle school science. Through this approach, some of the most significant challenges to teaching practice in the Next Generation Science Standards will be addressed, through infusing computational thinking into life science learning. CT-E will develop a tablet-based simulation representing six dynamic, interconnected ecosystems in which students control the behaviors of creatures to intervene in habitats to accomplish goals and respond to changes in the health of their habitat and the ecosystems of which they are a part. Behaviors of creatures in the simulation are controlled through the virtual collectable "cards", with each representing a computational process (such as sequences, loops, variables, conditionals and events). Gameplay involves individual players choosing a creature and habitat, formulating strategies and programming that creature with tactics in that habitat (such as finding food, digging in the ground, diverting water, or removing or planting vegetation) to navigate that habitat and survive. Habitats chosen by the participant are part of particular kinds of biomes (such as desert, rain forest, marshlands and plains) that have their own characteristic flora, fauna, and climate. Because the environments represent complex dynamic interconnected environmental models, participants are challenged to explore how these models work, and test hypotheses about how the environment will respond to their creature's interventions; but also to the creatures of other players, since multiple participants can collaborate or compete similar to commercially available collectable card games (e.g., Magic and Yu-Go-Oh!). NYSCI will conduct participatory design based research to determine impacts on structured and unstructured learning settings and whether it overcomes barriers to learning complex environmental science.
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TEAM MEMBERS: Stephen Uzzo Robert Chen
resource research Public Programs
What if researchers and interpreters had a better way of eliciting, supporting and extending the interests that visitors bring with them to the park? This poster describing the iSWOOP project was presented at the 2019 NSF AISL Principal Investigators Meeting.
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resource research Public Programs
The project asks, “What are the real outcomes of the zoo or aquarium enterprise, both as a visitor destination and as a public voice in public media?” and has the following three aims: To understand how visitor goals and behavior impact learning. To understand how the conservation education agenda of most Z/As interlaces with those goals. To understand how the public situates the voice of Z/As in society. Project poster presented at the 2019 AISL PI Meeting in Alexandria, VA.
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resource project Professional Development and Workshops
For the United States to maintain its leading role on the world economic stage, it is essential to strengthen the American workforce in science, technology, engineering, and mathematics (STEM). Our current prosperity and our future success hinge on recruiting, training, and employing the creative and industrious STEM professionals who drive the innovation economy. Strengthening the American STEM workforce depends, in part, on broadening participation to students from demographics that have traditionally been underrepresented in STEM. This NSF INCLUDES Launch Pilot project will foster recruitment, training, and employment for indigenous STEM students, where the term "indigenous" comprises the terms Native American, American Indian, Alaskan Native, and Hawaiian Native. Specifically, this project will support the design and development of a first-of-its-kind network focused on environmental stewardship of indigenous lands. The network will comprise both tribal and government partners and will be organized by three faculty at the University of Colorado-Denver. Student recruitment, training, and employment will be organized around the unifying principle of land stewardship. The focus on land stewardship has been selected not only because it demands the expertise of STEM professionals, but also because land stewardship is among the top motivations for indigenous students considering STEM careers. Accordingly, this work is important on several fronts: It addresses the recognized need for STEM professionals; it broadens participation to students from underrepresented groups; and it provides a test bed for collective action by a first-of-its-kind network of tribal, government, and university partners.

The proposed network will work together to design, deploy, and debug a unique educational program giving students an opportunity to train for employment as tribal liaisons in the environmental field. In particular, this program will address the need for culturally-sensitive, scientifically-trained individuals who can serve as tribal liaisons between tribal and non-tribal organizations, which will allow them to prevent, minimize, or manage environmental incidents through their understanding of STEM principles and organizational dynamics. All students in this educational program will earn a regular four-year STEM degree, but a key feature of the program is that they will also participate in training and internships designed to provide background with nontechnical matters such as cultural awareness, environmental regulations, and organizational dynamics. Additionally, this educational program is designed to support recruitment of indigenous students by (1) providing a clear vision of a high-impact, culturally-relevant professional career and by (2) providing a cultural connection with obtaining a college degree. Taken together, the network aims to increase enrollment, retention, graduation, and alumni activity by indigenous students. Best practices and strategies for collective impact will be used to document achievement of the network in increasing the enrollment, retention, graduation, and alumni activity of indigenous students in higher education and in STEM careers. Continuous feedback will be collected to assess partner engagement and durability, and student satisfaction, performance, and progress. The network is expected to be sustainable because it addresses a demonstrated need; it is expected to be scalable because scientifically aware, culturally-sensitive individuals who can serve as tribal liaisons are needed not only regionally, but nationally.
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TEAM MEMBERS: Timberley Roane David Mays Rafael Moreno-Sanchez Brenda Allen Grace RedShirt Tyon
resource project Professional Development, Conferences, and Networks
The University of Maine will address the grand challenge of increasing Native American participation in the science,technology, engineering and mathematics (STEM) enterprise in an NSF INCLUDES Design and Development Launch Pilot project addressing culturally relevant pedagogy, incorporating Community Elders, Cultural Knowledge Keepers, and mainstream secondary and higher education institutions in the development of STEM pedagogy that can be replicated to other underrepresented and underserved populations. Partners in the effort include the Wabanaki Youth in Science program (WaYS)(a non-profit organization), Salish Kootenai College (a Tribal College), Massachusetts Institute of Technology (a research university), the National Indian Education Association (a non-profit membership organization) and the current NSF INCLUDES Design and Development Launch Pilot project at the University of Maine (the Stormwater Research Management Team (SMART)). This NSF INCLUDES partnership provides students with evidence-based STEM activities involving culturally relevant internships, mentoring, STEM professional development activities and other support. Non-native students will reciprocally participate in Native American learning environments.

The foundation for the project's activities is based on the WaYS program in science education that incorporates Traditional Ecological Knowledge (TEK). The goals of the project are to: 1) create and integrate curriculum that embraces TEK and western science as equal partners; 2)develop and implement protocols to incorporate a continued mentorship program for WaYS and STREAM engineering students; 3)develop a framework to bridge the gap between high school and college; and 4) foster collaboration among Community Elders, Cultural Knowledge Keepers and University of Maine faculty in a model that could be transferred to other communities. Internal and external evaluation activities will add to the scholarly literature on educating Native Americans and non-native students in STEM disciplines. Dissemination of project results will include published peer-reviewed journal articles on newly developed pedagogy and conference presentations at the American Indian Science and Engineering (AISES) national conference, the National Diversity in STEM Conference, National Science Teachers Association, AAAS, ASEE and the National NSF INCLUDES Network.
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TEAM MEMBERS: Darren Ranco John Daigle Mindy Crandall Shaleen Jain
resource project Professional Development, Conferences, and Networks
This NSF INCUDES Design and Development Launch Pilot will increase the recruitment, retention, and matriculation of racial and ethnic minorities in STEM Ph.D. programs contributing to hazards and disaster research. Increasing STEM focused minorities on hazards mitigation, and disaster research areas will benefit society and contribute to the achievements of specific, desired societal outcomes following disasters. The Minority SURGE Capacity in Disasters (SURGE) launch pilot will provide the empirical research to identify substantial ways to increase the underrepresentation of minorities in STEM disciplines interested in hazards mitigation and disaster research. Increasing the involvement of qualified minorities will help solve the broader vulnerability concerns in these communities and help advance the body of knowledge through the diversity of thought and creative problem solving in scholarship and practice. Utilizing workshops and a multifaceted mentorship program SURGE creates a new model that addresses the diversity concerns in both STEM and disaster fields, and make American communities more resilient following natural disasters. This project will be of interest to policymakers, educators and the general public.

The Minority SURGE Capacity in Disasters (SURGE) NSF INCLUDES Design and Development Launch Pilot will enhance the social capital of racial and ethnic minority communities by increasing their networks, connections, and access to disaster management decision-making among members of their community from STEM fields. The four-fold goals of SURGE are to: (1) increase the number of minority graduate researchers in STEM fields with a disaster focus; (2) develop and guide well-trained, qualified disaster scholars from STEM fields; (3) provide academic and professional mentorship for next generation minority STEM scholars in hazards mitigation and disaster research; and (4) develop professional and research opportunities that involve outreach and problem solving for vulnerable communities in the U.S. The SURGE project is organized as a lead-organization network through the University of Nebraska at Omaha and includes community partners. As a pilot project, SURGE participation is limited to graduate students from research-intensive universities across the country. Each student will attend workshops and training programs developed by the project leads. SURGE investigators will conduct project evaluation and assessment of their workshops, training, and mentorship projects. Results from evaluations and assessments will be presented at STEM and disaster-related conferences and published in peer-reviewed academic journals.
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TEAM MEMBERS: DeeDee Bennett Lori Peek Terri Norton Hans Louis-Charles