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resource research Public Programs
This article provides an overview of current understandings of the science learning that occurs as a consequence of visiting a free-choice learning setting like a science museum. The best available evidence indicates that if you want to understand learning at the level of individuals within the real world, learning does functionally differ depending upon the conditions, i.e., the context, under which it occurs. Hence, learning in museums is different than learning in any other setting. The contextual model of learning provides a way to organize the myriad specifics and details that give
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resource research Public Programs
The science museum field has made tremendous advances in understanding museum learning, but little has been done to consolidate and synthesize these findings to encourage widespread improvements in practice. By clearly presenting the most current knowledge of museum learning, In Principle, In Practice aims to promote effective programs and exhibitions, identify promising approaches for future research, and develop strategies for implementing and sustaining connections between research and practice in the museum community.
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TEAM MEMBERS: Institute for Learning Innovation John H Falk Lynn Dierking Kirsten Ellenbogen
resource evaluation Exhibitions
Genetics was developed by The Tech staff in collaboration with Stanford University and was funded by the National Institutes of Health Science Education Partnership Award (SEPA) program. The evaluation documents the impact and effectiveness of the exhibition using timing and tracking observations and exit interviews. It also examines the partnership between The Tech and Stanford University through interviews with graduate students, who conduct programs in the exhibition, and their supervisor (results are not included in this summary).
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TEAM MEMBERS: Randi Korn The Tech Museum of Innovation
resource evaluation Media and Technology
Goodman Research Group, Inc. (GRG) conducted a summative evaluation of the first season of NOVA scienceNOW, the PBS series that explores cutting-edge scientific and technological innovation in real time. The evaluation included two primary components: 1) an evaluation of the television series, and 2) an evaluation of the outreach, which consisted of a companion website and a series of Science Cafes hosted around the country. GRG's evaluation was designed to assess the project's effectiveness in meeting its overall goal of engaging a variety of audiences more deeply with scientific research in
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resource evaluation Media and Technology
The findings from this evaluation indicate that compared to the typical children's Web site, parents consider the PEEP Web site to be more educational and easier for children to navigate on their own. Children were very engaged by the Interactive Games, and demonstrated proficiency with regard to comprehension and site navigation. Further, parents rated the Anywhere Science Activities very positively, particularly noting that the activities gave parents excellent ideas for how to turn everyday situations into science explorations with their children.
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TEAM MEMBERS: Jennifer Beck Jennie Murack WGBH Irene F Goodman
resource evaluation Media and Technology
This external evaluation of the PEEP Explorer's Guide found the Guide effective in meeting its goals. Teachers who used the Guide were extremely satisfied with its content, materials, and usability. They reported the Guide was highly appealing to children, and they used materials from the Guide to forge home-school connections. Teachers found the Guide made useful links between science, literacy, and language. Pre-post comparisons demonstrated that, while teachers were engaged in similar instructional practices before and after using the Guide, the Guide alleviated the challenges of teaching
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TEAM MEMBERS: Jennifer Beck Jennie Murack WGBH Irene F Goodman
resource evaluation Exhibitions
Museums are places where visitors of all abilities and disabilities are invited to learn. This diversity offers a unique challenge how can museums ensure that everyone can benefit from the learning experience? Universal design, which is the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design (Center for Universal Design, 2002), puts forward a potential solution. This paper offers an overview of universal design, including its practice in the museum, formal education, and digital media fields, and
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TEAM MEMBERS: Christine Reich Museum of Science
resource research Exhibitions
The following document summarizes results from a literature review conducted in Fall 2004 to inform the development of a nationwide research project that will explore universal access to the learning of science, technology, engineering, and mathematics (STEM) in museums. Through this project, the Museum of Science, with four collaborating institutions, will further the industry's knowledge and understanding of ways to create museum exhibitions that are inclusive of the learning needs of all museum visitors, including those with disabilities. Guiding the literature review was a topical
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TEAM MEMBERS: Christine Reich Anna Lindgren-Streicher Museum of Science
resource project Media and Technology
SoundVision Productions is developing and distributing a series of ten, hour-long public radio documentaries that will explore the turbulent boundary between science and the humanities, capturing the present moment of tremendous scientific and scholarly ferment with the unique and intimate power of radio. By introducing the radio audience to the thoughts and voices of some of the world\'s most accomplished scientists, in conversations with the counterparts in the humanities, the series will look at recent developments in science including physics, molecular and cell biology, environmental science, cognitive psychology and neuroscience, and the multiple disciplines of the life sciences reflecting the increasingly subtle and widespread application of evolutionary theory. In each program, a careful account of new scientific ideas and discoveries will be placed within the context of historical and contemporary thought about the human and natural worlds. Barinetta Scott, the Executive Producer, has most recently been the Executive Producer for the highly regarded NSF funded NPR series, "The DNA Files." In developing this project, she will work closely with an advisory committee that includes: John Avise, Research Professor, Dept. of Genetics, University of Georgia Samuel Barondes, Professor and Director of the University of California San Francisco\'s Center for Neurobiology and Psychiatry Terrence Deacon, Associate Professor of Anthropology, Boston University Anne Foerst, Professor of Computer Science and Theology, St. Bonaventure University Ursula Goodenough, Dept. of Biology, Washington University, St. Louis William Irons, Professor of Anthropology, Northwestern University Gordon Kane, Professor of Physics, University of Michigan Jim Miller, Senior Program Associate for the AAAS Program of Dialogue Between Science and Religion W. Mark Richardson, Episcopal Priest, Associate Professor of Systematic Theology, General Theological Seminary Holmes Rolston, University Distinguished Professor in the Department of Philosophy, Colorado State University Michael Ruse, Professor of the Philosophy of Biology and Ethics, at Florida State University Mary Evelyn Tucker, Professor of Religion at Bucknell University Dorothy Wertz, Senior Scientist; Social Science, Ethics, and the Law; The Shriver Center.
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TEAM MEMBERS: Bari Scott
resource evaluation Media and Technology
In 2005, WGBH began production of a new science television series for children called FETCH. FETCH is a competition-based game/reality show for 6-10 year old children that consists of both animation and live action footage. The show is hosted by a cartoon dog named Ruff Ruffman. Each week Ruff assigns competitors from a cast of real kids to leave the studio and go out into the world and complete challenges. There are typically two challenges assigned in each show. One challenge per episode requires its contestants to learn about and understand science concepts and to use scientific process
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resource evaluation Public Programs
Explore It! Science Investigations in Out-of-School Programs, funded by the National Science Foundation (NSF), was a collaboration among the Center for Science Education at the Education Development Center (EDC), six science and children museums, after-school centers across the United States, and the National Institute for Out-of-School Time (NIOST). The project primary goals were to develop and implement hands-on, inquiry-based units of activities for out-of-school programs for children ages 8-12 and to develop a support structure for after-school or out-of-school programs with science
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TEAM MEMBERS: Patricia Campbell Education Development Center Rosa Carson
resource evaluation Public Programs
With funding from the National Science Foundation (NSF), four Philadelphia area museums: New Jersey State Aquarium, The Academy of Natural Sciences, The Franklin Institute Science Museum, and the Philadelphia Zoo - collaborated to develop Families Exploring Science Together (FEST), a four-year program designed to provide science experiences that stimulate, encourage, and enrich families' interest, involvement, and learning in science. The museums partnered with community-based organizations in culturally diverse neighborhoods in the Philadelphia/Camden region to offer families a variety of
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