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resource research Media and Technology
With increased resources and professionalism come increased expectations for the evaluation of individual projects to also provide field-­wide evidence for the impact of ISE. But there has not been a significant growth in the use of psychometric measures that are validated to support field-­wide assessments and norm-­referenced tests for the field. This essay argues that expectations for the field to adopt normed assessments need to be contextualized in the practice and realities of ISE evaluation. While at the same time, evaluators of ISE projects need to build upon stepping stones such as
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resource research Public Programs
The Universally Designed Museum Programming project was envisioned as a way to create public programs that are more inclusive of people with disabilities. We used the concepts of universal design and Universal Design for Learning as well as our prior experiences with these topics in exhibition design and nanotechnology programming as a foundation for our work. Through this project, we gained insight into building a community of interest, facilitating a charrette in an inclusive way, using universal design guidelines to develop programs, and measuring the effectiveness of our process.
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TEAM MEMBERS: Juli Goss Christine Reich Susan Stoessel Stephanie Iacovelli
resource research Public Programs
Twenty-four Learning Labs in libraries and museums across the country are engaging America’s youth in learning settings where they gain skills and following their passions. A new publication, Learning Labs in Libraries and Museums: Transformative Spaces for Teens, describes these innovative teen spaces. The report details the research behind the labs, the practices that support meaningful learning, and the impacts of a movement that grew with support from the Institute of Museum and Library Services and its private partner, the John D. and Catherine T. MacArthur Foundation.
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TEAM MEMBERS: Giuliana Bullard
resource research Public Programs
This report provides background information about the Flathead Watershed, the people responsible for funding the project and an depth description of Phase I, the Delphi Survey. The report includes participant information, methodology, data acquisition and findings.
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TEAM MEMBERS: Montana State University Kimberly Yates
resource research Media and Technology
This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating.
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TEAM MEMBERS: Daniel Laughlin
resource research Media and Technology
This report highlights advances in neuroscience with potential implications for education and lifelong learning. The report authors, including neuroscientists, cognitive psychologists and education specialists, agree that if applied properly, the impacts of neuroscience could be highly beneficial in schools and beyond. The report argues that our growing understanding of how we learn should play a much greater role in education policy and should also feature in teacher training. The report also discusses the challenges and limitations of applying neuroscience in the classroom and in learning
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TEAM MEMBERS: The Royal Society Uta Frith
resource research Professional Development, Conferences, and Networks
This White Paper summarizes the work of C-COVES, a two-year IMLS-funded project designed to Create a Collaboration for Ongoing Visitor Experience Studies. Specifically, C-COVES was intended to research the feasibility of creating a multi-institutional network of science centers across the country united in studying the visitor experience within and across organizations nationwide. In August of 2013, 27 museum professionals from 11 science centers ranging in size, community context, and evaluation capacity, as well as 3 consulting or industry organizations, came together to elaborate the
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TEAM MEMBERS: Museum of Science, Boston Ryan Auster
resource research Professional Development, Conferences, and Networks
In December, 2013, a group of leaders of six informal science education (ISE) assessment projects met in Palo Alto, CA for a 2-day exploration of the state of the art of measuring the impact of informal STEM education experiences. The goals for the meeting were to explore in depth the technical and practical details of the assessments, share and critique findings, and review plans for ongoing work to validate and refine measures.
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resource research Exhibitions
As part of the Oakland Museum of California’s (OMCA) Hotspot California project funded by NSF, Garibay Group conducted research investigating whether habitat dioramas contribute to visitors’ development of Sense of Place. The main research question for the study was: What role does sense of place play in visitors’ experiences with habitat dioramas?
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TEAM MEMBERS: Cecilia Garibay
resource research Exhibitions
This research investigated ways in which habitat dioramas contribute to visitors’ development of Sense of Place. Visitors’ responses to dioramas at the Field Museum (Chicago) and Denver Museum of Nature and Science were studied, using observations, interviews, and a Diorama Sense of Place survey instrument. Although observations revealed few conversations about the places depicted in the dioramas, other data revealed that dioramas inspired memories and connections to place. A complex set of factors contributed to visitors’ feelings of Place Bondedness. Visitors expressed the strongest
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TEAM MEMBERS: Cecilia Garibay
resource research Public Programs
SRI’s Afterschool Science Networks (ASN) study provides new insights and empirical findings regarding the offering of science learning opportunities at scale. Four meetings of afterschool and informal science stakeholders were held in March and April 2014 to discuss the ASN findings generated from 5 years of research (see research summary on page 12). These stakeholders helped SRI Education researchers generate a vision of science in afterschool settings, as well as recommendations for strengthening the field. This document presents this vision of powerful afterschool science and provides a
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TEAM MEMBERS: Ann House Carlin Llorente Tiffany Leones
resource research Public Programs
The Conference Board, Corporate Voices for Working Families, Partnership for 21st Century Skills, and the Society for Human Resource Management surveyed over 400 employers across the United States to determine which skill sets for recent entrants to the labor force are most valued. Skills include professionalism/work ethic, oral and written communication, teamwork/collaboration, and critical thinking/problem solving.
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TEAM MEMBERS: The Conference Board Jill Casner-Lotto Mary Wright Benner