Skip to main content

Community Repository Search Results

resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Thousands of webcams available to the public are operated by STEM organizations, such as zoos, museums, and government agencies. However, as of yet no research has quantified any aspect (cognitive, behavioral, or emotional) of viewer outcomes. Our objective is to build foundational knowledge about basic aspects of STEM webcams in the United States (US) from the perspectives of both practitioners and viewers.
DATE:
TEAM MEMBERS: Sarah Schulwitz Vanessa Fry Sarah Hagenah
resource research Public Programs
Informal learning institutions (ILIs) create opportunities to increase public understanding of science and promote increased inclusion of groups underrepresented in Science, Technology, Engineering, and Math (STEM) careers but are not equally distributed across the United States. We explore geographic gaps in the ILI landscape and identify three groups of underserved counties based on the interaction between population density and poverty percentage. Among ILIs, National Park Service lands, biological field stations, and marine laboratories occur in areas with the fewest sites for informal
DATE:
TEAM MEMBERS: Rachel A. Short Rhonda Struminger Jill Zarestky James Pippin Minna Wong Lauren Vilen A. Michelle Lawing
resource research Public Programs
Scientists are increasingly motivated to engage the public, particularly those who do not or cannot access traditional science education opportunities. Communication researchers have identified shortcomings of the deficit model approach, which assumes that skepticism toward science is based on a lack of information or scientific literacy, and encourage scientists to facilitate open-minded exchange with the public. We describe an ambassador approach, to develop a scientist's impact identity, which integrates his or her research, personal interests and experiences to achieve societal impacts
DATE:
resource research Media and Technology
Identifying private gardens in the U.K. as key sites of environmental engagement, we look at how a longer-term online citizen science programme facilitated the development of new and personal attachments of nature. These were visible through new or renewed interest in wildlife-friendly gardening practices and attitudinal shifts in a large proportion of its participants. Qualitative and quantitative data, collected via interviews, focus groups, surveys and logging of user behaviours, revealed that cultivating a fascination with species identification was key to both ‘helping nature’ and wider
DATE:
TEAM MEMBERS: Nirwan Sharma Sam Greaves Advaith Siddharthan Helen Anderson Annie Robinson Laura Colucci-Gray Agung Toto Wibowo Helen Bostock Andrew Salisbury Stuart Roberts David Slawson René van der Wal
resource research Media and Technology
NOVA Wonders is a multi-platform media project from the producers of NOVA exploring the biggest questions on the frontiers of science. From the mysteries of astrophysics to the secrets of the body to the challenges of inventing technologies that could rival—and even surpass—the abilities of the human mind. With content delivered across broadcast, digital and social platforms, the project’s total video content was viewed approximately 17 million times, reaching a range of audiences. The centerpiece was a six-part PBS series which premiered on April 25, 2018, hosted by a team of young
DATE:
TEAM MEMBERS: Julia Cort Lisa Leombruni Heather Hodges Pamela Rosenstein
resource project Media and Technology
This four-year research study will investigate families' joint media engagement (JME) and informal STEM learning while listening to the child-focused STEM podcast, Brains On! Prior research has shown that the setting where families most often listen to this podcast together is the family automobile as children are being driven to school, on road trips, or other activities. Brains On! is rooted in the mission-driven principle of public radio to educate and inspire. The target audience is children 5-12 years old and their parents or caregivers. Each episode ranges from 20-45 minutes in length and presents ideas from a variety of STEM disciplines such as physics, chemistry, biology and engineering featuring sound-rich explanations of concepts through fun skits, original songs and interviews with scientists. The episodes use a light-hearted, humorous approach to share oftentimes complex STEM information. To provide an interactive experience, hosts encourage the audience to participate with the show by sending in drawings, emailing photos of plants and animals, or posing questions to be answered in future episodes. Every episode is co-hosted by a different child who interviews top scientists about their work. The scientists are selected to be representative of the range of topics presented and are meant to serve as role models for the listeners and demonstrating a wide range of career options in the STEM field.

The research adds to the social learning theory of joint media engagement (JME) which has shown that interactions between people sharing a media experience can result in learning together. Recent work on Joint Media Engagement has focused on parent/child interactions with television/video in the home. But little is known about how families engage with children's STEM podcasts together and what learning interactions occur as a result. Even less is known about this engagement within an automobile setting. This research project will build new knowledge filling a gap in the informal STEM learning field. It will use a mixed-methods research design with three phases of research to answer these questions: 1) How does the Brains On! podcast mediate STEM-based joint media engagement and family learning in an automobile setting? 2) What does STEM based joint media engagement and family learning look and sound like in this setting? 3) How do "in-automobile" factors foster or impede STEM-based joint media engagement and family learning? Phase 1 is a listener experience video study of 30 families listening to the Brains On! episodes. Phase 2 is video-based case studies of the natural automobile-based listening behaviors of eight Phase 1 families. Phase 3 is an online survey of Brains On! listeners to understand how representative the findings from Phases 1 and 2 are to the larger Brains On! Research. Results will be shared widely with key audiences that can use the findings (media developers, ISE practitioners, ISE evaluators and researchers, and families). It will also make an important contribution to the Joint Media Engagement literature and the ISE field.

This project is funded by the National Science Foundation's (NSF's) Advancing Informal STEM Learning (AISL) program, which supports innovative research, approaches, and resources for use in a variety of learning settings.
DATE: -
TEAM MEMBERS: Amy Grack Nelson Molly Bloom
resource evaluation Public Programs
With funding from a Smithsonian Institution Youth Access Grant the National Museum of Natural History offered a program pipeline that would engage underserved Washington D.C. students in programming designed to encourage academic and career STEM interest. Beginning with collaboration with community educators, the pipeline funneled students into a Teen Night Out Science Night to interest them in science workshop series offered after school and on weekend and ultimately into volunteer and internship opportunities. This report provides detailed view of methods, analyses, results, and conclusions
DATE:
TEAM MEMBERS: Deborah Wasserman Rebecca Nall
resource evaluation Exhibitions
The Field Museum contracted RK&A to conduct a summative evaluation of the Grainger Science Hub and the Discovery Squad Carts, two museum experiences facilitated by educators or trained volunteers. The goals of the study are to explore the extent to which visitors interact with programming in the Science Hub and at Discovery Squad Carts and the nature of those interactions, as well as visitor motivations and takeaways. How did we approach this study? RK&A conducted observations in the Science Hub and at Discovery Squad Carts to understand the nature of experiences at each. The
DATE:
resource research Public Programs
What if researchers and interpreters had a better way of eliciting, supporting and extending the interests that visitors bring with them to the park? This poster describing the iSWOOP project was presented at the 2019 NSF AISL Principal Investigators Meeting.
DATE:
resource research Public Programs
Science museums have made a concerted effort to work with researchers to incorporate current scientific findings and practices into informal learning opportunities for museum visitors. Many of these efforts have focused on creating opportunities and support for researchers to interact face-to-face with the public through, for example, speaker series, community forums, and engineering competitions. However, there are other means by which practicing scientists can find a voice on the museum floor—through the design and development of exhibits. Here we describe how researchers and museum
DATE:
TEAM MEMBERS: Denise King Joyce Ma Angela Armendariz Kristina Yu
resource research Public Programs
Public engagement with science (PES) is about dialogue between scientific and technological experts and public audiences about societal questions that science can inform but not answer. In making decisions about these kinds of societal questions, social values and personal experience play roles equal to or greater than the one played by science. Rather than focusing exclusively on science itself, PES focuses on discussing problems that communities view as worth solving; the information society needs and wants from scientists; the potential risks, benefits, and consequences of new technologies
DATE:
resource research Public Programs
This poster was presented at the 2018 Visitor Studies Association Conference. iSWOOP is a multi-year, multi-focus project, bringing national park-based research to visitors through innovative scientist-park ranger collaborations. As part of this study, researchers at the Institute for Learning Innovation set out to understand how visitor interests emerge during interpreter-facilitated conversations in national parks; how visitor interests relate to topics and facilitation strategies used by interpreters; and to what degree interactions might spark or reinforce ongoing interests.
DATE: