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resource project Making and Tinkering Programs
This partnership project seeks to address the assessment needs of maker (sometimes called tinkering) spaces and relating programs that have opened in recent years in many science and children's museums across the country.
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TEAM MEMBERS: Adam Maltese Mindy Porter Prinda Wanakule Kelli Paul
resource evaluation Games, Simulations, and Interactives
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
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resource research K-12 Programs
We present the assets that collaboration across a land grant university brought to the table, and the Winterberry Citizen Science program design elements we have developed to engage our 1080+ volunteer berry citizen scientists ages three through elder across urban and rural, Indigenous and non-Indigenous, and formal and informal learning settings.
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TEAM MEMBERS: Katie Spellman Jasmine Shaw Christine Villano Christa Mulder Elena Sparrow Douglas Cost
resource research K-12 Programs
We used a youth focused wild berry monitoring program that spanned urban and rural Alaska to test this method across diverse age levels and learning settings.
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TEAM MEMBERS: Katie Spellman Douglas Cost Christine Villano
resource research Informal/Formal Connections
In this study, we examined how two different CCS models, a contributory design and a co-created design, influenced science self-efficacy and science interest among youth CCS participants.
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TEAM MEMBERS: Sarah Clement Katie Spellman Laura Oxtoby Kelly Kealy Karin Bodony Elena Sparrow Christopher Arp
resource evaluation Afterschool Programs
The Arctic Harvest-Public Participation in Scientific Research (which encompasses the Winterberry Citizen Science program), a four-year citizen science project looking at the effect of climate change on berry availability to consumers has made measurable progress advancing our understanding of key performance indicators of highly effective citizen science programs.
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TEAM MEMBERS: Angela Larson Kelly Kealy Makaela Dickerson
resource evaluation Aquarium and Zoo Exhibits
The goal of this evaluation was to determine how museum visitors responded to the museum's existing live animal exhibits and identify recommendations for their new Live Animal Garden exhibit.
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TEAM MEMBERS: Jordan Brick Claire Dorsett Yu Wen Wong Christine Reich Leigh Ann Mesiti
resource research Exhibitions
This guide shares some of the successes and challenges behind the Science Museum of Minnesota’s Cardboard City exhibition and our partnership with museums across the country through Cardboard Collaborative.
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TEAM MEMBERS: Marjorie Bequette Laura Geake Megan Goeke Sarah Lukowski Robby Callahan Schreiber Bette Schmit
resource research Exhibitions
The Cardboard Collaborative is the product of 10 years of work at the Science Museum of Minnesota and part of a larger collaboration with local community organizations to center BIPOC family priorities and experiences. This guide is intended to share what they have learned and support others to create their own cardboard maker worlds.
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TEAM MEMBERS: Marjorie Bequette Laura Geake
resource project Afterschool Programs
This project examines how curricula and practices in a culturally situated, community-based youth development program nurture and support the STEM engagement of Black and Latinx boys and girls.
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TEAM MEMBERS: Amanda Case Signe Kastberg Nielsen Pereira Jessica Hauser
resource project Museum and Science Center Exhibits
This Integrating Research and Practice project leverages museum exhibits as unique family learning spaces to promote community engagement in critical climate change conversations.
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TEAM MEMBERS: Cecilia Nguyen Nelda Reyes Garcia
resource evaluation Museum and Science Center Exhibits
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series. 
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