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resource research Public Programs
This project aims to formally define what a sense of belonging means in the science & natural history museum context as a way to measure inclusivity efforts. We think that most of the experiences that make up a museum visit have a relatively neutral effect on visitor sense of belonging. However, visitors may experience moments that make them feel distinctly positive or negative, and these moments that matter may influence a visitor’s STEM engagement, interest, and/or identity. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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resource research Media and Technology
This book chapter, which describes emotional accessibility in digital learning experiences and its relation to Universal Design, was included in the book "Inclusive Digital Interactives: Best Practices + Research" published by the Smithsonian. This chapter includes a description of the Productive Struggle project, data highlights, and information on how attending to emotions can broaden our concepts of accessibility.
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TEAM MEMBERS: Gabrielle Schlichtmann Katie Todd Samantha Daley
resource research Media and Technology
This poster presents findings from a study comparing the engagement, learning, and value between virtual and physical versions of the Mystery Skulls exhibit, which were designed to elicit productive struggle. Findings showed that there were no significant differences between the two versions in terms of what participants learned and valued from the exhibit, but participants who used the virtual version had longer use times than those engaged in the physical exhibit. This poster was presented to museum professionals at the Association of Science and Technology Centers (ASTC) at a virtual
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TEAM MEMBERS: Youngseo Yi Cara Murphy Katie Todd Maxwell Kornbluth Rachel Kupferman Lia Reznik Arianna Shifman Rachel Fyler
resource research Exhibitions
This poster shares a final version of the Productive Struggle Framework, presented to research and evaluation professionals at the Visitor Studies Association (VSA) conference in 2021. The Framework, which was created using a design-based research approach, shares strategies for designing experiences that foster productive struggle.
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TEAM MEMBERS: Katie Todd Sunewan Paneto Sarah May Amanda Cook Sarah Castelluci
resource research Exhibitions
This paper, published in Curator, reports on project findings related to visitors’ emotional experiences and characteristics when engaging with productive struggle exhibits.
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TEAM MEMBERS: Sarah May Katie Todd Samantha Daley Gabrielle Schlichtmann
resource research Exhibitions
This guide describes the project team’s approach in designing exhibits intended to elicit “productive struggle,” which we define as an experience with three elements: 1) a learner encounters a disruptive task, phenomena, or idea and shifts into a state of disequilibrium (which might be experienced as emotions like confusion, frustration, surprise, or unease); 2) the learner is supported to persist through disequilibrium using emotional or behavioral resources (e.g., motivation, self-efficacy, problem-solving, trying again); and 3) the learner achieves an emotionally productive resolution tied
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resource research Exhibitions
This poster was presented at the 2021 NSF AISL Awardee Meeting. What do you think? How do you connect with youth audiences? What assumptions do you have about how identity relates to exhibit engagement? How do factors that shape your identity impact your life? Has this shifted over time?
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resource research Exhibitions
The Developing Guidelines for Designing Challenging and Rewarding Interactive Science Exhibits project is a Research in Service to Practice grant running from 10/1/2016-9/30/2021. We have used a Design-Based Research (DBR) approach to refine a framework about exhibit design practices that support learners through the emotional aspects of “productive struggle” as we built three science museum exhibits. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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resource research Exhibitions
This poster presented at the 2021 NSF AISL Awardee Meeting describes the goals of a five-year CAREER AISL project that brings together researchers, educators, designers, and facilitators to investigate how families exercise their agency in museum settings, and how science center exhibits can give families greater authority as STEM learners. The project involves 1) research studies exploring how family groups express agency through their perceptions and actions at a range of STEM exhibits; and 2) a collaborative working group made up of staff across departments at the New York Hall of
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TEAM MEMBERS: Susan Letourneau
resource research Public Programs
This poster was presented at the 2021 NSF AISL Awardee Meeting. The project's goals are to: Create “data-catcher” exhibits that provide exciting learning experiences about cooperation while allowing visitors to contribute to research in social science. Build public awareness of the methods of social science. Generate valid data for academic research. Assess the impact of public participation in scientific research (PPSR) on visitors’ interest, engagement, and understanding.
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TEAM MEMBERS: Josh Gutwill Heike Winterheld Lee Cronk Athena Aktipis
resource research Exhibitions
The overarching goal of this Research in Service to Practice project is to leverage multimodal learning analytics to develop an enriched understanding of visitor engagement in science museums. The project centers on data-rich investigations of visitor engagement with interactive tabletop exhibits about environmental science and sustainability. During free-choice learning in museums and science centers, visitor engagement shapes how learners interact with exhibits, move around the exhibit space, and form attitudes, interests, and understanding of science. Multimodal visitor analytics integrates
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TEAM MEMBERS: James Lester Jonathan Rowe James Minogue Roy Campbell
resource research Media and Technology
This poster was presented at the 2021 NSF AISL Awardee Meeting. Dinosaurs of Antarctica is a giant screen film and outreach project that documents the work of NSF-funded researchers on expeditions to Shackleton Glacier during the 2017-2018 field season. This immersive film and companion television special will bring the past to life and engage the public, and particularly students in middle grades (6-9), with polar science through appealing, entertaining media experiences and informal learning programs. The film serves as a companion for the synonymous Antarctic Dinosaurs museum exhibition
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TEAM MEMBERS: Deborah Raksany Andy Wood Karen Elinich