Using their imagination and creativity, inventors have made significant contributions to our world throughout the course of human history. In recent times, a growing community has responded to the need for more intensive research on Invention Education and within the last several years has begun organizing itself around collaborative action that will accelerate the uptake and practice of Invention Education. The purpose of this document is to provide a comprehensive community-driven framework and set of principles for Invention Education that can support its growth within formal and informal
The Researching Invention Education white paper compiles contributions from a community of individuals and organizations working in Invention Education (IvE) in the United States. IvE is a term that refers to the practice of teaching students how to problem-solve and think like inventors in order to become positive change-makers in the world. The paper was written by researchers interested in IvE who attended the 2018 InventEd convening hosted by The Lemelson Foundation. The group worked together for a year to publish their findings that were then uncovered at the 2019 InventEd convening in
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Audra SkukauskaiteStephanie CouchLeslie Flynn
Engineering is a critical yet understudied topic in early childhood. Previous research has shown that even young children can engage in (versions of) engineering design practices and processes that are similar to those of adult engineers and designers. In this session, we will share and discuss current research projects to explore how different in-school and out-of-school contexts and activities support 3- to 8-year-old children as they engage in engineering design. We will consider ways that the different characteristics of the activities and spaces, as well as the practices of teachers
Today’s digital and online media demand an approach to learning keyed to a networked and interconnected world. The growth of online communities, social and online media, open educational resources, ubiquitous computing, big data, and digital production tools means young people are coming of age with a growing abundance of access to knowledge, information, and social connection. These shifts are tied to a host of new opportunities for interest-driven learning, creative expression, and diverse forms of contribution to civic, political, and economic life. Even learning of traditional academic
Scientists (and engineers) wishing to conduct public engagement do so in the context of established disciplinary norms and complex institutional systems that may support or limit their success. This report seeks to convey the known complexity, unique challenges, and opportunities for universities to better support for scientists in their public engagement work. The report is intended to drive discussion towards deeper exploration and development of actionable next steps.
This is a report from Workshop III: Academic Institutions, part of the Support Systems for Scientists' Communication and
Concord Evaluation Group (CEG) conducted an outreach partner evaluation for Design Squad Global (DSG). DSG is produced and managed by WGBH Educational Foundation. WGBH partnered with FHI360, a nonprofit human development organizations working in 70 countries, to implement DSG around the globe.
In the DSG program, children in afterschool and school clubs explored engineering through hands-on activities, such as designing and building an emergency shelter or a structure that could withstand an earthquake. Through DSG, children also had the chance to work alongside a partner club from another
In 2017, Concord Evaluation Group (CEG) conducted a summative evaluation of Design Squad Global (DSG). DSG is produced and managed by WGBH Educational Foundation. WGBH partnered with FHI 360, a nonprofit human development organizations working in 70 countries, to implement DSG around the globe.
In the DSG program, children in afterschool and school clubs explored engineering through hands-on activities, such as designing and building an emergency shelter or a structure that could withstand an earthquake. Through DSG, children also had the chance to work alongside a partner club from another
This poster, which was presented at the Association of Science and Technology Centers Annual Conference on October 22, 2017, compares and contrasts evaluation findings across components of the Beyond Spaceship Earth project at The Children's Museum of Indianapolis. The project focuses on educating families and students about life and work aboard the International Space Station and generating interest in STEM topics and careers. Project components reviewed include an exhibit, a space object theater, and workshop-style programs focused on engineering and robotics for both families and school
In partnership with the Center for Research on Lifelong STEM Learning, we completed year one of a multi-year study on the impact of the Curiosity Machine model on students. There is a specific focus on linking dosage to impact. The constructs that were explored were:
* STEM identities (e.g., how students think of themselves in science)
* “Possible selves” (see STEM as a component of their own career or future learning pathways, e.g., course taking in STEM areas)
* Self-efficacy (e.g., beliefs in their abilities in STEM subject areas, self-perception of confidence in STEM)
* Interest in
This study explored the effect of depth of learning (as measured in hours) on creativity, curiosity, persistence and self-efficacy. We engaged ~900 parents and 900 students across 21 sites in Washington, Chicago, Los Angeles, New York, Alabama, Virginia and the United Arab Emirates, in 5-week (10-hr) Curiosity Machine programs. Iridescent trained partners to implement the programs. Thus, this analysis was also trying to establish a baseline to measure any loss in impact from scaling our programs and moving to a “train-the-trainer” model. We analyzed 769 surveys out of which 126 were paired. On
The Curiosity Summer Camp was held in the Redwoods of Huddart Park, Woodside, CA. The camp provided an opportunity for students (ages 4-10) to experience learning in ways that are not always supported by the formal school science curriculum. By focusing on the engineering design process, the children learned to iterate and come back to the same model with a different approach, resulting in development of critical thinking skills and persistence.
We engaged 12 PreK-5 students in a 100-hour hands-on engineering camp. The age cohorts we assessed were: 4-5, 6-7 and 8-10. The sample size was
The Society for Science and the Public’s Advocate Grant Program provides selected Advocates with funding, resources, and information. Advocates include classroom teachers, school and district administrators, university professors, and informal science educators in community-based programs. The role of the Advocate is to support three or more underserved middle or high school students in the process of advancing from conducting a scientific research or engineering design project to entering a scientific competition. Advocates receive a stipend of $3,000; opportunities to meet and interact with