Skip to main content

Community Repository Search Results

resource project Professional Development, Conferences, and Networks
Arizona State University, in partnership with the National Informal STEM Education Network, will build fieldwide capacity for sustainability by empowering professionals, engaging public audiences, and leveraging museum and community assets to help build a sustainable future for people and the planet. The project will engage 90 museum professionals in a six-month professional development program, who along with other staff at their organizations will receive support in planning, developing, and/or implementing a sustainability-related project that aligns with their museum’s mission and their community’s priorities. A community of practice will promote ongoing learning and sharing of experiences among program participants. Additional professionals across the museum field will benefit from an online workshop series and other resources produced by the project.
DATE: -
TEAM MEMBERS: Rae Ostman
resource project Public Programs
The Springfield Science Museum will increase participation in informal science learning by making its educational programs and learning spaces more accessible and inclusive. Museum staff will undergo Disability Inclusion and Universal Design training to redesign and enhance a core multi-use learning space and principle STEM program that can remove physical, cognitive, and social barriers to learning. External evaluators will measure access needs and learning outcomes before and after project upgrades in order to track progress and develop a scalable model of inclusive practice for all the museum’s science programming. The result will be an improved educational experience for visitors of all ages, abilities, and backgrounds.
DATE: -
TEAM MEMBERS: Katie Merrill
resource project Public Programs
ECHO will enhance its capacity to deliver impactful STEM learning experiences for its visitors through the implementation of a re-energized volunteer program. The museum will research innovative practices from the field and build upon best practices from across institutions to overhaul its volunteer training and management systems. Project activities will include building a blended training curriculum, in which volunteers participate in asynchronous and in-person interpretive content, and diversity and inclusion trainings. The museum will also improve its volunteer tracking systems, strengthen staff supervisor training, and revitalize its volunteer recognition and engagement activities. A community of practice will engage three other science centers to inform project activities and assist with the dissemination of a set of training tools adaptable across institutions.
DATE: -
TEAM MEMBERS: Nina Ridhibhinyo
resource research Professional Development, Conferences, and Networks
Build SciComm, an international symposium on strategies for fostering science communication in Japan held at the University of Tsukuba in November 2019, brought together academics and practitioners to discuss issues faced by the field in Japan and vision for future direction. Informally, the symposium was well received and generally considered to be a useful and stimulating event. We discuss issues to be considered for future incarnations and explain why this symposium provides an important forum for inclusive discussions on fundamental questions about the nature of science communication in
DATE:
TEAM MEMBERS: Mitsuru Kudo Matthew Wood
resource research Public Programs
Science communication is proliferating in the developing world, however, with respect to science centres, as a whole Africa is being left behind. Here 15 participants in a capacity building program are investigated using traditional needs-based and contemporary asset-based development conceptualisations. These development theories parallel deficit and participatory approaches, respectively, within science communication and demonstrate synergies between the fields. Data showed staffing, funding, governments, host institutions, and audiences are prominent needs and assets, networks are a major
DATE:
TEAM MEMBERS: Graham Walker Leapotswe Bantsi Siphesihle Bukhosini Knowledge Chikundi Akash Dusrath Martin Kafeero Bhamini Kamudu Applasawmy Kenneth Monjero Igadwa Kabelo Moswetsi Sandile Rikhotso Marthinus J. Schwartz Puleng Tsie
resource evaluation Public Programs
With funding from the NASA Science Activation program, the Space Science Institute (SSI) launched NASA@ My Library in 2016. The vision of NASA@ My Library was to help public libraries and state library agencies increase NASA and STEM learning opportunities for library patrons throughout the U.S., including those in geographic areas and populations currently underserved in STEM education. SSI worked closely with its partners, including the American Library Association (ALA), Cornerstones of Science (CoS), the Lunar and Planetary Institute (LPI), and the Pacific Science Center’s Portal to the
DATE:
resource research Public Programs
Children and their families are practicing STEAM (Science, Technology, Engineering, Arts, and Math) skills through a library program. Hand-crank generators and LED bulbs are set out on each of the tables, along with two types of dough—conductive play dough and insulating modeling clay.
DATE:
TEAM MEMBERS: Brooks Mitchell Claire Ratcliffe Keliann LaConte
resource project Exhibitions
NASA@ My Library is made possible through the support of the National Aeronautics and Space Administration (NASA) Science Mission Directorate as part of its Science Activation program. The project is led by the National Center for Interactive Learning (NCIL) at the Space Science Institute (SSI) in partnership with the American Library Association (ALA) Public Programs Office, Lunar and Planetary Institute (LPI), and Education Development Center (EDC). From 2016-2020, 78 public libraries (75 partner libraries and 3 pilot libraries), 18 State Library Agencies, 6 Portal to the Public Network sites, and 30 NASA-funded scientists participated in the project. More than 225,000 library patrons were reached through their efforts.

In 2021-2022, public libraries, universities, and state library agencies will participate in the project to increase and enhance STEAM learning opportunities in their communities, with an emphasis on reaching audiences underrepresented in STEM education and professions. 
DATE: -
TEAM MEMBERS: Keliann LaConte Paul Dusenbery Anne Holland James Harold Melanie Welch Lainie Castle Christine Shupla Jessica Santascoy Ginger Fitzhugh
resource evaluation Public Programs
The pilot test for Changemakers: Advancing Community Science Literacy was a capacity building program integrating strategic discourse & community change theory that identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits, and a collaborative effort to address environmental justice and social disparities in areas threatened by climate change. The evaluation was underaken with instruments developed for multiple research projects to support cross-project comparative analysis. This instrumemts presented
DATE:
TEAM MEMBERS: John Fraser Rupu Gupta Nicole LaMarca
resource evaluation Public Programs
The pilot test of a capacity building program integrating strategic discourse & community change theory identified a new path for advancing community STEM literacies. The results of experiment established partnerships with locally based non-profits working to address environmental justice and social disparities in areas threatened by climate change identified five recommendations to reset the role of ISLC’s as more relevant to the communities: 1) Allocate Time to Build Relationships; 2) Develop a Shared Definition of Resilience; 3) Situate Community Aspirations as Context for STEM Learning; 4)
DATE:
TEAM MEMBERS: John Fraser Billy Spitzer Rupu Gupta Nicole LaMarca Kathryn Nock
resource project Media and Technology
This Smart and Connected Community (SCC) project will partner with two rural communities to develop STEMports, an innovative Science, Technology, Engineering and Mathematics (STEM) learning game for workforce development. The game's activities will take players on localized Augmented Reality (AR) missions to both engage in STEM learning challenges and discover emerging STEM careers in their community, specifically highlighting innovations in the fields of sustainable agriculture and aquaculture, forest products, and renewable energy. Community Advisory Teams (CATs) and co-design teams, including youth, representatives from the targeted emerging STEM economies, and decision-makers will partner with project staff to co-design STEMports that reflect the interests, cultural contexts, and envisioned STEM industries of the future for each community.

The project will: (a) design and pilot an AR game for community STEM workforce development; (b) develop and adapt a community engagement process that optimizes community networking for co-designing the gaming application and online community; and (c) advance a scalable process for wider applications of STEMports. This project is a collaboration between the Maine Mathematics and Science Alliance and the Field Day Lab at the University of Wisconsin-Madison to both build and research the co-designing of a SCC based within an AR environment. The project will contribute knowledge to the informal STEM learning, community development, and education technology fields in four major ways:


Deepening the understanding of how innovative technological tools support rural community STEM knowledge building as well as STEM identity and workforce interest.
Identifying design principles for co-designing the STEMports community related to the technological design process.
Developing social network approaches and analytics to better understand the social dimensions and community connections fostered by the STEMport community.
Understanding how participants' online and offline interactions with individuals and experiences builds networks and knowledge within a SCC.


With the scaling of use by an ever-growing community of players, STEMports will provide a new AR-based genre of public participation in STEM and collective decision making. The research findings will add to the emerging literature on community-wide education, innovative education technologies, informal STEM learning (especially place-based learning and STEM ecosystems), and participatory design research.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
DATE: -
TEAM MEMBERS: Scott Byrd Sue Allen Gary Lewis Ruth Kermish-Allen David Gagnon
resource research Public Programs
Diversity, equity, accessibility, and inclusion (DEAI) have become central concerns for museums. Across the field, leaders are asking—with increasing urgency—how museums can diversify their visitors, staff, and boards; create welcoming and inclusive environments and workplaces; and ensure that museum offerings reflect a broad range of interests, experiences, and needs. Museums have approached DEAI efforts in different ways and at different levels, from developing special exhibits and events for specific audiences to offering staff diversity training to board development. Despite more than
DATE:
TEAM MEMBERS: Cecilia Garibay Jeanne Marie Olson