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resource research Exhibitions
Reflections from a researcher and caregiver on the process of working together on a study examining strategies to communicate the relevance of engineering practices at exhibits.
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TEAM MEMBERS: Scott Randol Sierra Martinez
resource research Public Programs
This "mini-poster," a two-page slideshow presenting an overview of the project, was presented at the 2023 AISL Awardee Meeting.
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TEAM MEMBERS: Marjorie Bequette
resource research Exhibitions
Tinkering experiences in informal learning spaces can engage families in engineering practices and support learning (Pagano et al., 2020). Further, reflections after informal learning experiences can reveal and extend children’s memory and learning (Pagano et al., 2019), but reflections vary by age, culture, setting, program, and other factors (Fivush et al., 2006). We examined how the conversational structure and engineering content of families’ reflections vary across multiple museum visits and across different types of tinkering programs (e.g., open-ended vs. function-focused).
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TEAM MEMBERS: Riley George Beatrice Bailey Lauren Pagano Catherine Haden
resource research Exhibitions
Tinkering activities designed for parents and children can foster spatial thinking, which benefits spatial skill development (Ramey et al., 2020). During tinkering activities, families may be challenged to use tools and materials to solve open-ended problems (Bevan, 2017). The problems specified by different tinkering challenges can highlight intrinsic or extrinsic spatial information (Chatterjee, 2008; Mix et al., 2018). In this project we asked, how does the spatial information highlighted by a tinkering challenge affect the quality of families’ spatial thinking?
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TEAM MEMBERS: Naomi Polinsky Elena Fiegen Kaitlyn Hurka Catherine Haden David Uttal
resource research Exhibitions
The tinkering process of making, testing, and iteratively redesigning projects can teach children about engineering concepts (Marcus et al., 2021; NGSS, 2013), but there is variability in how tinkering programs are designed. Storytelling may make children’s learning experiences personally meaningful and narratively organized, thereby supporting memory (Bruner, 1996). We designed multiple story-based tinkering programs and examined how the types of story characters and goals introduced in the tinkering programs would relate to the content of families’ talk in post-tinkering reflections.
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TEAM MEMBERS: Lauren Pagano Riley George Catherine Haden David Uttal
resource research Exhibitions
In this project, we asked whether storytelling during tinkering might support children’s engagement in STEM and how that may differ across boys and girls. According to Bruner (1996), stories can help children to organize experiences by adding coherence, increasing understanding, and facilitating learning. We observed associations between story and STEM in two contexts: home and museum exhibit.
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TEAM MEMBERS: Bianca Aldrich Grace Ocular Catherine Haden
resource research Exhibitions
Given the important role of autonomy support in children’s motivation and learning, this study asked whether parents’ use of autonomy supportive language (vs. controlling language) was associated with children’s engagement in science, technology, engineering, and mathematics in a bi-directional manner during an at-home tinkering activity.
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TEAM MEMBERS: Bianca Aldrich Catherine Haden
resource research Exhibitions
This guide shares some of the successes and challenges behind the Science Museum of Minnesota’s Cardboard City exhibition and our partnership with museums across the country through Cardboard Collaborative.
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TEAM MEMBERS: Marjorie Bequette Laura Geake Megan Goeke Sarah Lukowski Robby Callahan Schreiber Bette Schmit
resource research Exhibitions
The Cardboard Collaborative is the product of 10 years of work at the Science Museum of Minnesota and part of a larger collaboration with local community organizations to center BIPOC family priorities and experiences. This guide is intended to share what they have learned and support others to create their own cardboard maker worlds.
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TEAM MEMBERS: Marjorie Bequette Laura Geake
resource project Exhibitions
The Portland Children’s Museum will open a new exhibition, “Drip City,” which focuses on water as a precious natural resource that has shaped the region’s geography, weather, and culture. Following an IMLS-funded evaluation and design process, the museum will engage a local fabrication company to construct and install exhibit components that explore concepts in science, engineering, and art. The museum will also engage community members in the design and testing of associated programs that target families and children ages 0 to 7. Museum staff will evaluate all exhibit elements to ensure they are working properly, accessible as intended, and making children’s learning visible to adult audiences.
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TEAM MEMBERS: Jennifer Fang
resource project Exhibitions
Sciencenter will develop a touring exhibition, Engineer.Design.Build, to spark interest and build confidence in STEM by providing learning opportunities about the broad impact engineers have on the environment and society. The museum will partner with Cornell University's College of Engineering to develop scientific content which will be reviewed by an advisory board of representatives from the academic, business, and informal science education sectors. Partners from informal learning institutions will provide expertise on the educational content to ensure that it is accessible and engaging for the target audience of 5-11 year olds. Through a combination of focus groups, youth/guest feedback during exhibition development, and experts in girls' engagement in STEM on the advisory board, the museum will ensure that the exhibition and programming are designed to appeal to girls, and accessible to all learners. The project will include front-end, formative, and summative evaluation through observations and mediated interviews, collecting data from youth, families, and school groups.
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TEAM MEMBERS: Michelle Kortenaar
resource project Public Programs
The Pacific Science Center will develop new evaluation tools to assess the impact of Tinker Tank, a visitor-directed, hands-on design space in which participants are challenged to use their creativity, problem solving, and experience to understand the processes of design, engineering, and science. The project will allow the museum to determine which tools, adapted from both informal learning settings (such as timing and tracking studies, observations, surveys, and focus groups) and formal settings (such as design journals, digital portfolios, and badging),are most suitable for providing meaningful data about the learning and engagement occurring in its makerspace. By adjusting and refining the evaluation tools and methods, the museum will be able to measure learning in its makerspace, determine the extent to which it is achieving the goals and objectives of its Tinker Tank, and guide planning for expansion of making activities into different areas of its exhibition floor.
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TEAM MEMBERS: Diana Johns