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resource research Professional Development, Conferences, and Networks
The Equity Lens Map: Factor Analysis & Validation
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TEAM MEMBERS: Aaron Price Lauren Young Rhonda Broussard Nicole Caridad Ralston Faith R. Kares
resource research Public Programs
This report summarizes the project work and research findings for a project designed to address racial justice through a STEM lens, in Minnesota communities, in the wake of George Floyd's murder. The project was rooted in principles of power sharing and co-creation. Though ultimately challenging, and not entirely successful according to the original goals, this report provides an overview of research findings and lessons learned. Appendices include instruments.
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resource research Media and Technology
This NOVA multiplatform media initiative consisted of a 2-hour nationally broadcast PBS documentary, Polar Extremes; a 10-part original digital series, Antarctic Extremes; an interactive game, Polar Lab; accompanying polar-themed digital shorts, radio stories, text reporting, and social media content; a collection of educational resources on PBS LearningMedia; and community screening events and virtual field trips for science classrooms. Across multiple media platforms the project’s video content had nearly 13 million views. The research explored the potential for informal STEM learning
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TEAM MEMBERS: Lisa Leombruni Heather Hodges
resource research Public Programs
Over the past decade, science festival expos have emerged as popular opportunities for practicing scientists to engage in education outreach with public audiences. In this paper, a partial proportional odds model was used to analyze 5,498 surveys collected from attendees at 14 science expos around the United States. Respondents who report that they interacted with a scientist rated their experiences more positively than those who reported no such interaction on five categories: overall experience, learning, inspiration, fun, and awareness of STEM careers. The results indicate that scientists
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TEAM MEMBERS: Todd Boyette J. Ross Ramsey
resource research Professional Development, Conferences, and Networks
Informal Science Education (ISE) and Science Communication (SciComm) are two overlapping but distinct fields that support engagement in science, technology, engineering, and math (STEM) in a variety of settings. Though fluid boundaries and fuzzy definitions make a clear distinction between ISE and SciComm difficult, the two fields nevertheless exhibit strong differences in core values and goals, based in part on different histories, commitments, and trajectories. This paper summarizes two studies conducted by the Center for Advancement of Informal Science Education (CAISE): A survey
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resource research Public Programs
Twenty-first century skills are vital for preparing youth for careers in science, technology, engineering, and math (STEM) fields. STEM out-of-school time (OST) programs play an important role in helping youth develop these skills, particularly the teamwork skills necessary for the growing collaborative nature of STEM jobs. However, there is a lack of appropriate measures to evaluate this key programmatic outcome in STEM OST settings. This dissertation research addresses the lack of measures through the development of an instrument to assess team communication skills in middle and high school
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TEAM MEMBERS: Amy Grack Nelson
resource evaluation Museum and Science Center Programs
The Museum of Science, Boston’s Research and Evaluation Department conducted a summative evaluation of The Hall of Human Life (HHL) exhibition. This 9,700 square foot exhibition is geared towards older children and adults. It is focused on human biology and human health with the main message, “Human beings are changing in a changing environment.” Visitors are able to use their own bodies and behaviors to understand biological mechanisms. Unique to this exhibition, visitors are able to use scannable wristbands to record and compare personal data with other Museum visitors to learn about their
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resource research Public Programs
MobiLLab is a mobile science education program designed to awaken young people’s interest in science and technology (S&T). Perceived novelty, or unfamiliarity, has been shown to affect pupils’ educational outcomes at similar out-of-school learning places (OSLePs) such as museums and science centers. A study involved 215 mobiLLab pupils who responded to three surveys: a pre-preparation, at-visit, and post-visit survey. Results provide evidence for four dimensions of pupils’ at-visit novelty: curiosity, exploratory behavior, oriented feeling, and cognitive load. Findings also show that classroom
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TEAM MEMBERS: Rebecca Cors
resource evaluation Public Programs
In 2016, more than 120 National Park Service (NPS) units conducted BioBlitzes, supported by a collaboration between The National Geographic Society and the National Park Service. The Lawrence Hall of Science conducted an evaluation of participant and park outcomes at the cornerstone BioBlitz throughout the National Capital region, at the large (regional) Showcase BioBlitzes, and at additional events at National Parks across the US. The report includes a description of the evaluation project, case studies from 3 BioBlitzes, findings, recommendations, and the instruments used to measure
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resource research Media and Technology
As part of its continuing effort to maximize efficiency by assessing the effectiveness of its efforts, NASA’s Office of Education contracted with Abt Associates in July 2009 to evaluate the Informal Education Program. The goals of the evaluation are twofold: (1) to gain insight into its investment in informal education; and (2) to clarify existing distinctions between its informal education and outreach efforts. The evaluation findings provide descriptive information about all the projects in the NASA’s education portfolio affiliated with Outcome 3 (Informal Education) and selected Outcome 2
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TEAM MEMBERS: Alyssa Rulf Fountain Abigail Levy
resource research Public Programs
The Art of Science Learning Project (AoSL) is a National Science Foundation (NSF)-funded initiative, founded and directed by Harvey Seifter, that uses the arts to spark creativity in science education and the development of an innovative 21st century STEM workforce. This research was guided by three main hypotheses: (1) Arts-based innovation training, compared to traditional innovation training, improves an individuals creative thinking skills including critical thinking, divergent thinking, problem identification, convergent thinking and problem solving; (2) Arts-based innovation training
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resource research Public Programs
This document contains the appendices and literature review from the report "Art+Science: Broadening Youth Participation in STEM Learning." It includes assessment tools used during the project.
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