Skip to main content

Community Repository Search Results

resource evaluation Media and Technology
The Anthropologist examines climate change like no other film before. The fate of the planet is considered from the perspective of American teenager Katie Crate. Over the course of five years, she travels alongside her mother Susie, an anthropologist studying the impact of climate change on indigenous communities. Their journey parallels that of renowned anthropologist Margaret Mead, who for decades sought to understand how global change affects remote cultures. From January 2012 to May 2012, SmartStart Educational Consulting Services conducted a front-end evaluation of the documentary
DATE:
TEAM MEMBERS: Seth Kramer Lisa Kohne
resource evaluation Media and Technology
The University of Southern California's Institute for Creative Technologies (ICT) and the Museum of Science, Boston (MoS) were awarded an Informal Science Education grant from the National Science Foundation (#0813541) for the project, Responsive Virtual Human Museum Guide. The goal of the project was to use computer-generated character animation, artificial intelligence, and natural language processing to create interactive characters, or virtual humans, that could engage in face-to-face communication with museum visitors. During the three year project, the MOS and ICT project teams created
DATE:
TEAM MEMBERS: Susan Foutz Jeanine Ancelet Kara Hershorin Liz Danter University of Southern California Museum of Science
resource evaluation Media and Technology
The aim of the work reported here has been to give an overview of the support that the informal sector provides for learning and engagement with science. In addressing this goal, we have taken the view that engagement with science and the learning of science occur both within and without schools. What is of interest is not who provides the experience or where it is provided but the nature and diversity of opportunities for science learning and engagement that are offered in contemporary UK society. Thus in approaching the work we have taken a systems perspective and looked at informal
DATE:
TEAM MEMBERS: John H Falk Jonathan Osborne Lynn Dierking emily dawson Matthew Wenger Billy Wong
resource evaluation Media and Technology
In MIT’s NSF-funded Terrascope Youth Radio (TYR) program, urban youth, many from groups historically underrepresented in the sciences, worked as paid interns who received training in radio production, reporting and writing stories with scientific content and audio storytelling to create environmentally oriented audio pieces that were engaging and relevant to their own and their peers’ lives. Teen interns participated between July 2008 and Autumn 2012. TYR’s goals were to improve a broad audience of teens’ engagement with, knowledge of, and attitudes about science, technology, engineering, and
DATE:
TEAM MEMBERS: Karen Gareis Massachusetts Institute of Technology Karina Lin Irene F Goodman
resource evaluation Media and Technology
The Sharing the Universe (STU) project was funded by NSF in 2007 to develop and make available resources and supports to deepen and broaden the education and public outreach (EPO) of amateur astronomy clubs who are members of the Night Sky Network. To achieve this goal, the project funded a development group: the Astronomical Society of the Pacific, and a research group: Institute for Learning Innovation. These two groups were to work as partners, both to study the barriers and challenges that existed for amateur astronomy clubs to educational outreach, and to apply what was learned from those
DATE:
TEAM MEMBERS: Pam Castori Mark St. John
resource evaluation Media and Technology
Visitor Baseline study for Science on a Sphere at the Denver Museum of Nature & Science. Resource includes Research Assistant Protocol and Visitor Questionnaire.
DATE:
TEAM MEMBERS: Andrea Giron Denver Museum of Nature & Science
resource evaluation Media and Technology
In 2012, Concord Evaluation Group (CEG) conducted an evaluation of the impact of Peep and the Big Wide World (Peep) resources on Spanish-speaking families with preschool-aged children. The three-pronged evaluation included a National Family Study in which 112 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who did not use the Peep resources. It also included an In-Depth Family Study -- an experiment conducted in the metro Boston area in which 36 Spanish-speaking families who used the Peep resources were compared to Spanish-speaking families who
DATE:
TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
In August 2009, the Program Evaluation and Research Group (PERG) at Lesley University contracted with the project's PI at the University of New Hampshire (UNH) to evaluate My Dome: Defining the Computational and Cognitive Potential of Real Time Interactive Simulations in an Immersive Dome Environment, an NSF funded grant. The project focuses on creating interactive experiences in immersive virtual environments, and builds off previous work the PI and co PIs have done in developing films and immersive experiences in domes and traveling domes. The project includes staff from the Carnegie Museum
DATE:
TEAM MEMBERS: Judah Leblang Elizabeth Osche University of New Hampshire
resource evaluation Media and Technology
In 2011, ORG received a National Science Foundation (NSF) grant to develop resources for science, technology, engineering, and mathematics (STEM) learning by redesigning and expanding the "Jonathan Bird's Blue World" website; adding components to enable teachers and students to search episodes for specific themes, locations, or scientific concepts; and enhancing the lesson plans to explicitly match the content standards for teaching science. One of the major grant objectives was to make the "Jonathan Bird's Blue World" website content widely accessible as an open source via an Internet
DATE:
TEAM MEMBERS: Christine Paulsen Oceanic Research Group
resource evaluation Media and Technology
Concord Evaluation Group (CEG) conducted an evaluation of the Spyhounds pilot test in October-December 2011. The goal of the evaluation was to assess the online resources for appeal and interest, as well as to provide WGBH with data on how a full-scale year-long project could be structured. CEG recruited a national sample of 5-8 year old children to participate in the pilot test. We conducted a pre-test survey to measure science-related knowledge (kids only), attitudes and interest (parents and kids). We then invited families to use the online resources during the pilot test and surveyed the
DATE:
TEAM MEMBERS: Christine Paulsen WGBH
resource evaluation Media and Technology
The Nelson-Atkins Museum of Art's Mobile Guide program will offer visitors a new way to interact with the Museum's collections by creating audio and visual content that will be delivered through a mobile-optimized Web site (www.naguide.org). The program, available through a user's own mobile device or via iPod Touch players made available, reflects the Museum's commitment to digital interpretation and its larger goal of broadening public accessibility to its collections. This evaluation is part of the larger Mobile Guide project funded through an Engaging Communities grant awarded from the
DATE:
TEAM MEMBERS: Sharisse Butler Nelson-Atkins Museum of Art
resource evaluation Media and Technology
The Luce Foundation Center (LFC) of the Smithsonian American Art Museum (hearafter, American Art or the Museum) ran an alternate reality game (ARG) titled PHEON as an online game application on Facebook from October 2010 through September 2011. The game built upon the success of the Museum's previous ARG, Ghosts of a Chance (GOAC; Goodlander, 2009). In the Facebook game, players accepted missions inspired by the Museum's collections, completed them in the real world, and uploaded evidence in order to win points and progress through the game. Despite an established audience of GOAC players
DATE:
TEAM MEMBERS: Jes A. Koepfler Smithsonian American Art Museum