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resource evaluation Public Programs
Designing Our World (DOW) was a four-year NSF-funded initiative in which the Oregon Museum of Science and Industry (OMSI) sought to promote girls’ pursuit of engineering careers through community-based programming, exhibition development, and identity research. The overarching aim of DOW was to engage girls ages 9–14 with experiences that illuminate the social, personally relevant, and altruistic nature of engineering. In addition to programming for girls, the project also included workshops for parents/caregivers, professional development for staff from community partners; and an exhibition
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TEAM MEMBERS: Cecilia Garibay
resource project Media and Technology
C-RISE will create a replicable, customizable model for supporting citizen engagement with scientific data and reasoning to increase community resiliency under conditions of sea level rise and storm surge. Working with NOAA partners, we will design, pilot, and deliver interactive digital learning experiences that use the best available NOAA data and tools to engage participants in the interdependence of humans and the environment, the cycles of observation and experiment that advance science knowledge, and predicted changes for sea level and storm frequency. These scientific concepts and principles will be brought to human scale through real-world planning challenges developed with our city and government partners in Portland and South Portland, Maine. Over the course of the project, thousands of citizens from nearby neighborhoods and middle school students from across Maine’s sixteen counties, will engage with scientific data and forecasts specific to Portland Harbor—Maine’s largest seaport and the second largest oil port on the east coast. Interactive learning experiences for both audiences will be delivered through GMRI’s Cohen Center for Interactive Learning—a state-of-the-art exhibit space—in the context of facilitated conversations designed to emphasize how scientific reasoning is an essential tool for addressing real and pressing community and environmental issues. The learning experiences will also be available through a public web portal, giving all area residents access to the data and forecasts. The C-RISE web portal will be available to other coastal communities with guidance for loading locally relevant NOAA data into the learning experience. An accompanying guide will support community leaders and educators to embed the interactive learning experiences effectively into community conversations around resiliency. This project is aligned with NOAA’s Education Strategic Plan 2015-2035 by forwarding environmental literacy and using emerging technologies.
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TEAM MEMBERS: Leigh Peake
resource research Public Programs
In this essay, I will approach museums both via their glass display cases and via the particular capacities offered by the term ‘co-production’. In doing this I will draw on two genealogies of co-production. The first is focussed on the political question of how public institutions and their publics might better collaborate. It is this ‘public policy’ variant of the term which has most explicitly influenced the use of the term ‘co-production’ in museums. The second comes from Science and Technology Studies (STS). ‘Co-production’, according to Shelia Jasanoff (2004, p 43), was first used in STS
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TEAM MEMBERS: Helen Graham
resource research Public Programs
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. Designing Our World (DOW) empowers and promotes girls’ pursuit of engineering careers by cultivating networks of community stakeholders and engaging girls with experiences that illuminate the social, personally relevant and altruistic nature of engineering.
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TEAM MEMBERS: Lauren Moreno Scott Pattison Veronika Nunez Lynn Dierking Cecilia Garibay
resource research Media and Technology
This poster was presented at the 2016 Advancing Informal STEM Learning (AISL) PI Meeting held in Bethesda, MD on February 29-March 2. This project engages members of racially and economically diverse communities in identifying and carrying out environmental projects that are meaningful to their lives, and adapts technology known as NatureNet to assist them. NatureNet, encompassing a cell phone app, a multi-user, touch-based tabletop display and a web-based community, was developed with prior NSF support.
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TEAM MEMBERS: Carol Boston
resource project Public Programs
The New Children's Museum will launch the LAByrinth project to engage the community in the creation of a permanent art installation. The museum will convene a cross-disciplinary team to design and build the LAByrinth, a climbing structure that will serve 140,000 people annually. The museum will develop relationships with underserved families and current and future museum users, and also create an ongoing community-based exhibition development process to create sustainable mechanisms for continued community involvement. The project will introduce a new socially-engaged process for creating exhibitions, which will serve as a sustainable creative catalyst for San Diego families.
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TEAM MEMBERS: Tomoko Kuta
resource project Media and Technology
The goal of this project is to advance STEM education in Hawaii by creating a series of educational products, based on NASA Earth Systems Science, for students (grades 3-5) and general public. Bishop Museum (Honolulu HI) is the lead institution. NASA Goddard Space Flight Center is the primary NASA center involved in the project. Partners include Hawaii Department of Education and a volunteer advisory board. The evaluation team includes Doris Ash Associates (UC Santa Cruz) and Wendy Meluch of Visitor Studies Inc. Key to this project: the NASA STEM Cohort, a team of six current classroom teachers whom the Museum will hire. The cohort will not only develop curricula on NASA earth science systems but also provide guidance to Bishop Museum on creating museum educational programming that best meets the needs of teachers and students. The overall goal of Celestial Islands is to advance STEM education in Hawaii through the use of NASA Earth Science Systems content. Products include: 1) combined digital planetarium/Science on a Sphere® program; 2) traveling version of that program, using a digital planetarium and Magic Planet; 3) curricula; 4) new exhibit at Bishop Museum on NASA ESS; 5) 24 teacher workshops to distribute curricula; 6) 12 community science events. The project's target audience is teachers and students in grades 3-5. Secondary audiences include families and other members of the general public. A total of 545,000 people will be served, including at least 44,000 students.
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TEAM MEMBERS: Blair Collis Mike Shanahan
resource project Media and Technology
This full-scale project addresses the need for more youth, especially girls, to pursue an interest in engineering and eventually fill a critical workforce need. The project leverages museum-based exhibits, girls' activity groups, and social media to enhance participants' engineering-related interests and identities. The project includes the following bilingual deliverables: (1) Creative Solutions programming will engage girls in group oriented engineering activities at partner community-based organizations, where the activities highlight altruistic, personally relevant, and social aspects of engineering. Existing community groups will use the activities in their regular meeting structure. Visits to the museum exhibits, titled Design Your World will reinforce messages; (2) Design Your World Exhibits will serve as a community hub at two ISE institutions (Oregon Museum of Science and Industry and the Hatfield Marine Science Center). They will leverage existing NSF-funded Engineer It! (DRL-9803989) exhibits redesigned to attract, engage, and mobilize a more diverse population by showcasing altruistic, personally relevant, and social aspects of engineering; (3) Digital engagement through targeted use of social media will complement program and exhibit content and be an online portal for groups engaged in the project; (4) A community action group (CAG) will provide professional development opportunities to stakeholders interested in girls' STEM identity (e.g. parents, STEM-based business professionals) to promote effective engineering messaging throughout the community and engage them in supporting project participants; and (5) Longitudinal research will explore how girls construct and negotiate engineering-related identities through discourse across the project activities and over time.
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resource project Public Programs
The integration of research with education and outreach is an essential aspect of our Center's mission. In order to assure the most effective use of our expertise and resources, we have developed a multi-faceted approach with activities that focus on coherent themes that address our three primary audiences: research community, our neighborhood, and the general public. These activities include research internships, enrichment programs for students & teachers, and informal science opportunities.
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TEAM MEMBERS: Eileen Sheu
resource project Media and Technology
The IRIS Education and Public Outreach program draws upon the seismological expertise of Consortium members and combines it with the staff expertise to create products and activities that advance awareness and understanding of seismology and geophysics while inspiring careers in Earth science. These products and activities are designed to impact 6th grade students to adults in diverse settings: self-directed exploration over the Web, interactive museum exhibits, major public lectures, and in-depth exploration of the Earth’s interior in formal classrooms. Each year, a select group of undergraduates spends the summer conducting research under the expert guidance of Consortium members and affiliates. Other highlights include the widely distributed Teachable Moment slide sets for use in college and school classrooms within a day of major earthquakes, new animations and videos, new content for the Active Earth Monitor, and expanded use of social media.
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TEAM MEMBERS: Joe Taber