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resource research Higher Education Programs
The Museum of Science, Boston and Boston University received funding from the National Science Foundation to develop and implement a pilot program mentoring high school students in science research, communication, and education practices, through the lens of experimental psychology research.
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TEAM MEMBERS: Rachel Fyler Katie Todd Becki Kipling
resource project Public Programs
The University of Montana spectrUM Discovery Area will implement “Making Across Montana” —a project to engage K–12 students and teachers in rural and tribal communities with making and tinkering. In collaboration with K–12 education partners in the rural Bitterroot Valley and on the Flathead Indian Reservation, the museum will develop a mobile making and tinkering exhibition and education program. The exhibition will be able to travel to K–12 schools statewide. The project team will develop a K–12 teacher professional development workshop, along with accompanying curriculum resources and supplies. The traveling program and related materials will build schools’ capacity to incorporate making and tinkering—and informal STEM experiences more broadly—into their teaching.
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TEAM MEMBERS: Jessie Herbert-Meny
resource project Public Programs
The Joseph Moore Museum at Earlham College will revise its interpreter training and educational programs to reflect current best practices in participatory STEM education. This project will include strengthening their programs to better prepare undergraduate educators, as well as updating the delivery of their top three requested programs to ensure learner-centered experiences. The project will include the development of a training program modeled on a combination of principles set out by the National Association of Interpretation and the Reflections on Practice program. Undergraduate educators will undergo systematic training in the fundamentals of educational theory and practice and benefit from a program of sustained evaluation and mentorship.
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TEAM MEMBERS: Heather Lerner
resource project Public Programs
The Springfield Science Museum will increase participation in informal science learning by making its educational programs and learning spaces more accessible and inclusive. Museum staff will undergo Disability Inclusion and Universal Design training to redesign and enhance a core multi-use learning space and principle STEM program that can remove physical, cognitive, and social barriers to learning. External evaluators will measure access needs and learning outcomes before and after project upgrades in order to track progress and develop a scalable model of inclusive practice for all the museum’s science programming. The result will be an improved educational experience for visitors of all ages, abilities, and backgrounds.
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TEAM MEMBERS: Katie Merrill
resource project Professional Development, Conferences, and Networks
Each year, millions of Americans visit science centers and museums, children’s museums, zoos, aquariums, nature centers, planetariums, and similar institutions. Recognized as trusted and popular places for educational and leisure experiences, these institutions are uniquely capable of engaging people across a spectrum of beliefs, experiences, and identities on topics related to science, technology, engineering, and mathematics (STEM), as well as addressing pressing societal problems related to science, technology, and innovation. However, the potential impacts of these institutions are largely dependent on the skills, knowledge, and abilities of the professionals working at them. Following the onset of the COVID-19 pandemic and the need to shift the nature of work, the informal STEM learning workforce was dramatically impacted. The recent period of disruption is a time for innovation. The field is well-positioned to promote new models of professional learning and development that are grounded in the values and practices of informal learning. This project will benefit local communities across the United States and society at large by advancing the capacity of science-engagement professionals to respond to societal needs, concerns, and interests more effectively through their institutions’ exhibitions, education and learning programs, and various forms of public engagement (e.g., community outreach events, supports for teachers/educators and schools). Led by the Association of Science and Technology Centers in collaboration with the Center of Science and Industry’s Center for Research and Evaluation and Oregon State University’s STEM Research Center, this work will build on the Informal STEM Learning (ISL) Professional Competency Framework developed and validated with prior National Science Foundation funding. Competency frameworks are increasingly used across many sectors to identify the suite of skills, knowledge, and capabilities necessary to be successful in a particular area of work. Given dramatic changes to the ISL workplace in the last two years, there is an even stronger potential for the Framework, particularly if newly developed supports can link the Framework to the current, emerging, and continuing needs of the workforce.

Guided by a systematic process for designing training and instructional materials, this project will first capture changes in the ways diverse informal STEM learning professionals describe, pursue, and achieve competencies to produce a revised Framework. Next, the project will collaboratively develop companion resources with diverse professionals through a series of participatory design workshops, using a sequential and iterative approach. The resources are expected to include indicators of professional competencies, self-assessments, training tools, and other types of resources that have the potential to significantly advance the professional learning (as undertaken by individuals and institutions) and the professional development capacity (as provided by institutions, associations, and other organizations) of the informal STEM learning field. Next, the project will share final products–including a refreshed website that hosts the updated Framework and newly-developed suite of tools–with professional association and network partners who can disseminate directly to the institutions and professionals who are developing and practicing these competencies. The project will gather evidence from a small number of early adopters, providing data on specific use-case scenarios. Finally, the project will document the potential impact of the Framework on the field by measuring how the Framework is perceived by informal STEM learning professionals as usable, useful, and beginning to be “in-use." Over time—and with increased use—the Framework and its companion resources hold the promise of contributing to the opening of the field to professionals with identities currently underrepresented through more transparent expectation and clearer growth pathways.
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resource project Professional Development, Conferences, and Networks
The North Carolina Museum of Natural Sciences will partner with North Carolina State University to improve the evaluation skills of informal science education providers. The project team will create a community of practice for 54 science museums across North Carolina by implementing a series of regional professional development workshops. The workshops will be designed to create a shared sense of purpose for programming and evaluation, build capacity among science museum educators to evaluate their programs, and establish a set of common metrics and methodologies for the evaluation of informal science learning across the state. The project will produce a practitioner's guide that will describe the collaborative process, lessons learned, and ways other informal science organizations can use identified evaluation goals and metrics.
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TEAM MEMBERS: Darrell Stover
resource project Public Programs
The Discovery Museums will develop and implement a continuous improvement process to improve the impact of its STEM programming by strengthening staff skills in using evaluation data. The project will begin with a series of training sessions for learning programs staff based on feedback from youth regarding the quality of the museum's program delivery and an assessment of staff competencies in positive youth development. Participating staff will benefit from a deeper understanding of data and the ability to build ongoing evaluation and positive youth development practices into their program presentations in a way that supports Social-Emotional Learning outcomes. The project will potentially result in a process and set of tools to quantify the impact of STEM programming that can be shared with other informal learning organizations.
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TEAM MEMBERS: Sarah Elizabeth Tropp-Pacelli
resource project Public Programs
The Aldrich Contemporary Art Museum will amplify its partnership with Hart Magnet School, a Title 1 elementary school in urban Stamford, Connecticut, by increasing exposure and access to the arts for first-fifth graders, their families, and educators. A new program model, leveraging the museum's artist exhibitions, will focus on technology and an inquiry-based approach to science. Students, educators, and families will be encouraged to see and think in new ways through on-site STEAM tours at the museum, artist-led workshops at Hart, teacher professional development, and afterschool family activities. Outside evaluators will work with the project team to develop goals and associated metrics to measure how the model of museum-school partnership can enhance student achievement, engage families more deeply in their child's school experience and community, and contribute to teacher professional development. The evaluator will also train museum staff on best practices for program assessment.
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TEAM MEMBERS: Namulen Bayarsaihan
resource research Professional Development, Conferences, and Networks
Developing a growth mindset has been identified as a key strategy for increasing youth achievement, motivation, and resiliency (Rattan et al. 2015). At its core, growth mindset describes the idea that one’s abilities can change through using new learning strategies and receiving appropriate mentoring (Dweck 2008). In contrast, a fixed mindset relates to the idea that ability is inherent and cannot be changed. We have taken up the concept of growth mindset and developed it specifically for the context of STEAM (science, technology, engineering, art, and math), a growing area of focus in both in
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TEAM MEMBERS: Laura Conner Blakely Tsurusaki Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Stephen Pompea
resource evaluation Professional Development, Conferences, and Networks
Fostering STEAM provided exceptional professional development that was highly rated by participants and contributed to expected participant learning outcomes. The in-person Fostering STEAM workshop reflected professional development best practices. Likewise, the online Fostering STEAM course reflected indicators of effective online continuing education and professional development. The Fostering STEAM professional development contributed to significant self-reported growth in principles or beliefs related to the Fostering STEAM instructional approach, as well as preparedness to develop and
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TEAM MEMBERS: Angela Larson
resource research Professional Development, Conferences, and Networks
As STEAM has gained traction in informal education settings, it is important to support educators in learning about and developing STEAM learning experiences. We investigated what STEAM means to informal educators and how it relates to their everyday lives and identities by examining a STEAM objects activity. We found three themes in how the participants talked about the significance of the STEAM objects they shared: connection to land, historicity, and agency of materials. The STEAM objects served as boundary objects that connected communities of practice, showing the integrative nature of
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
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TEAM MEMBERS: Priya Pugh Blakely Tsurusaki Carrie Tzou Laura Conner Perrin Teal Sullivan