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resource evaluation Aquarium and Zoo Exhibits
The goal of this evaluation was to determine how museum visitors responded to the museum's existing live animal exhibits and identify recommendations for their new Live Animal Garden exhibit.
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TEAM MEMBERS: Jordan Brick Claire Dorsett Yu Wen Wong Christine Reich Leigh Ann Mesiti
resource evaluation Museum and Science Center Exhibits
The Kaulele Kapa Exhibit was created to explore the effectiveness of a Hawaiian culture-based framework and approach in increasing learner engagement and depth of knowledge in STEM among Native Hawaiian/Pacific Islander (NHPI) learners. The exhibit utilized hands-on and interactive activities, coupled with scientific and cultural information, to create relevant learning experiences for these communities.  To determine the effectiveness, exhibit attendees were invited to complete a survey that asked about how the exhibit influenced their interest and understanding of STEM and Hawaiian culture
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TEAM MEMBERS: Ciera Pagud Rachelle Chauhan
resource evaluation Public Programs
The National Federation of the Blind (NFB), in partnership with scholars from Utah State University and educators from the Science Museum of Minnesota (SMM), has developed the Spatial Ability and Blind Engineering Research (SABER) project to assess and improve the spatial ability of blind teens in order to broaden their participation in STEM fields. The goals of the project include: 1. Develop and investigate the reliability of a tactile instrument to test blind and low vision youths’ spatial ability levels. 2. Contribute to the knowledge base of effective practices regarding informal STEM
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TEAM MEMBERS: Gary Timko Theresa Green Daniel Kane Wade Goodridge Laura Weiss
resource evaluation Media and Technology
The Lineage project was a collaboration between Twin Cities Public Television and the Smithsonian’s National Museum of Natural History. The project included creation of a feature-length video program, a Virtual Reality game, and a set of hands-on activities designed for use by multigenerational audiences—all of which were incorporated as part of a series of seven Fossil Festival events at museums and other sites around the United States. This report presents findings from a set of external evaluation studies that examined impacts on families who participated in Fossil Festival events as well
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TEAM MEMBERS: Jennifer Borland
resource evaluation Exhibitions
The Front-End Evaluation for the Mars Habitat exhibit component was conducted to inform the project team about overall public reactions to the concept of the exhibit, as well as to gather feedback about content, activity and the potential structure and building aspects of the component. This data was also used to help guide the development of an exhibit prototype and the subsequent testing of related ideas, materials and builds. This document includes the full data set and results of the front-end data collection. The questions that were used for this evaluation included three main focus
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resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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TEAM MEMBERS: Amy Grack Nelson Scott Van Cleave Juan Dominguez
resource evaluation Public Programs
The Space Science Institute’s (SSI) National Center for Interactive Learning (NCIL), in partnership with the American Society for Civil Engineers (ASCE) and the University of Virginia (UVA), was awarded a grant from the National Science Foundation (NSF) to develop and implement a 3-year program, Project BUILD (Building Using an Interactive Learning Design). Project BUILD aims to bring together public library staff from six libraries (three rural and three urban) and professional engineers from ASCE to engage youth in grades 2-5 and their families in age-appropriate, technology-rich
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resource evaluation Exhibitions
With funding from NIH SEPA, OMSI is creating a mid-sized travelling exhibition that will promote public understanding of neuroscience research and its relevance to healthy brain development in early childhood. The purpose of this report is to support the project team by assessing the extent to which the prototype activities, content, and labels tested contributed to visitor engagement, understanding, confidence, and future use of one or more strategies outlined. It was important to the project team that the exhibition be developed in collaboration with the communities for whom it is
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resource evaluation Public Programs
Program evaluators from the Education Development Center (EDC) used a mixed-methods, quasi-experimental design to evaluate the impact on girls’ awareness and interest in science, technology, engineering, and mathematics (STEM). After the final year of the project, EDC delivered a summative report to Techbridge Girls (TBG), which was based on data collected during the five-year grant period, with a particular focus on the final year that grant funds supported programming (2017-18). Data included pre- and post-surveys with TBG participants and comparison students, participant focus groups, and
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TEAM MEMBERS: Ginger Fitzwater
resource evaluation Exhibitions
With funding from the Institute of Museum and Library Services’ (IMLS) Museums for America program, the Cincinnati Zoo & Botanical Garden (Zoo) undertook a process of improving the interpretive experience of its Wings of the World exhibit, which concluded in summer 2018. The updated exhibition sought to enhance families’ connections to nature and inspire them to become better bird neighbors, in direct alignment with the Zoo’s strategic planning. In collaboration with the Zoo, the Lifelong Learning Group (LLG) conducted formative and summative evaluation in spring and summer 2018. The
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TEAM MEMBERS: Shasta Bray David Jenike Dolly Hayde E. Elaine T. Horr Joe E Heimlich
resource evaluation Public Programs
From 2014-2016, Pacific Science Center continued and expanded the Science Technology Engineering and Math Out-of-School-Time (STEM-OST) program with the purpose of delivering programs to stem the summer learning loss. Specifically, the project expanded to new venues in the Puget Sound (Washington) region; modified the lessons and activities so they also served students in grades K-2; aligned the curriculum with the Next Generation Science Standards (recently adopted by the Washington State Legislature) and increased the number of Family Science Days and Family Science Workshops offered to
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TEAM MEMBERS: Chris Cadenhead
resource evaluation Media and Technology
PEEP and the Big Wide World/El Mundo Divertido de PEEP is a bilingual, NSF- funded public media project that uses animation, live-action videos, games, mobile apps, hands-on science activities to motivate preschool-age children to investigate the world around them. Online, PEEP extends children’s science and math learning with a mobile-friendly website that offers games, videos, and hands-on activities, as well as a collection of 15 apps. PEEP is also reaching children in preschool classrooms and family/home childcare settings via the PEEP Science Curriculum, which provides resources for a
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TEAM MEMBERS: Christine Paulsen Ashley Pereira Lisa Burke