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resource evaluation Afterschool Programs
The Society for Science and the Public’s Advocate Grant Program provides selected Advocates with funding, resources, and information. Advocates include classroom teachers, school and district administrators, university professors, and informal science educators in community-based programs. The role of the Advocate is to support three or more underserved middle or high school students in the process of advancing from conducting a scientific research or engineering design project to entering a scientific competition. Advocates receive a stipend of $3,000; opportunities to meet and interact with
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resource project Professional Development, Conferences, and Networks
One of the core values of the National Science Foundation is ensuring inclusiveness among all segments of the broader scientific community. This Life STEM project will provide a mechanism for strengthening minority serving institutions' capacity to help the nation meet the growing demand for a more diverse future STEM workforce. The workshop will provide opportunities for these institutions to increase their capacity to inspire, prepare, and retain underrepresented K-12 and undergraduate students in life science and bioscience fields through innovative models of interventions. To enhance the capacity of these institutions to participate in this endeavor, the workshop will focus on cutting edge research designs and review models of intervention shown to be effective in helping retain underrepresented students in the STEM pipeline.

Working in concert with the Quality Education for Minority Network and MER Associates, Spelman College will host a workshop for 100-125 key university administrators, education and STEM researchers, and sponsored research office representatives. The workshop attendees will participate in teams of 4-5 members to learn more about the Foundation's mission and goals for STEM education and for broadening participation in STEM. Teams will be provided support to attend the workshop where representatives can also share best practices about individual successes in helping underrepresented students complete courses of study in STEM fields.
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TEAM MEMBERS: Leyte Winfield Viveka Borum
resource project Media and Technology
As part of its overall effort to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program, seeks to advance new approaches to, and evidence-based understanding of, the design and development of science, technology, engineering, and mathematics (STEM) learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. In alignment with these aims, the STEM + Digital Literacies (STEM+L) project will investigate science fiction as an effective mechanism to attract and immerse adolescents (ages 10-13) from diverse cultural backgrounds in environmental and human health content and socio-scientific issues. This work is particularly novel, as the current knowledge base is limited, and largely addresses the high school level. Therefore, the results of the proposed effort could yield important findings regarding the feasibility of this activity as an effective platform for science learning and engagement for younger students. As such, STEM+L would not only advance knowledge in the field but would also contribute to a growing AISL portfolio on digital literacy and learning.

STEM+L is an early stage Innovations in Development project that will engage thirty middle school students in out of school time experiences. Over a twenty-four-week period, students will work collaboratively in groups in-person and online with their peers and field experts to design, develop, and produce STEM content rich, multimedia science fictions. The in-person learning experiences will take place on the University of Miami campus during the summer and academic year. Culminating activities include student presentations online and at a local Science Fiction Festival. The research component will employ an iterative, design-based approach. Four research questions will be explored: (a) How do students learn science concepts and multimodal digital literacies through participating in the STEM+L Academy? (b) How do students change their views in STEM related subject matter and in pursuing STEM related careers? (c) How do students participate in the STEM+L Academy? (d) How do we best support students' participation and learning of STEM+L in face-to-face and online environments? Data collection methods include video records, student-generated artifacts, online surveys, embedded assessments, interviews, and multimodal reflections. Comparative case analysis and a mixed methods approach will be employed. A rigorous evaluation will be conducted by a critical external review board. Inclusive and innovative dissemination strategies will ensure that the results of the research and program reach a broad range of audiences including both informal and formal STEM and literacy educators and researchers, learning scientists, local communities, and policy makers through national and international conference presentations, journal publications, Web2.0 resources, and community outreach activities.
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TEAM MEMBERS: Ji Shen Blaine Smith
resource project Higher Education Programs
Often called "self-plagiarism," text recycling occurs frequently in scientific writing. Over the past decade, increasing numbers of scientific journals have begun using plagiarism detection software to screen submitted manuscripts. As a result, large numbers of cases of text recycling are being identified, yet there is no consensus on what constitutes ethically acceptable practice. Text recycling is thus an increasingly important and controversial ethical issue in scientific communication. However, little actual research has been conducted on text recycling and it is rarely addressed in the ethical training of researchers or in scientific writing textbooks or websites. To promote the ethical and appropriate use of text recycling, this project will be conducted in two phases: In Phase 1, the researchers will investigate the ethical, practical, and legal aspects of text recycling as relevant for professional researchers, students, and publishers. In Phase 2, the investigators will produce educational materials and develop model language for text recycling guidelines and author-publisher contracts that can be adapted by educational institutions, research organizations, and publishers.

This project is a multi-institutional, multidisciplinary investigation of text recycling, the reuse of material from one?s previous work in a new manuscript. In Phase 1, the researchers will investigate questions such as these: What do expert researchers, students, and others involved in scientific communication believe to be appropriate practice, and why? Where is there a clear consensus among experts and where is there substantive disagreement? How often do professional scientists actually recycle material, and in what ways? Under what circumstances does text recycling violate publisher contracts or copyright laws? One facet of this research will involve interviewing and surveying experienced STEM faculty, students, journal editors, and others regarding the ethics of text recycling. A second facet will analyze a corpus of published scientific papers to investigate how researchers recycle text in practice and how this has changed over time. The third facet involves analyzing publisher contracts to better understand the rights of publishers and authors regarding text recycling and to assess their legal validity. In Phase 2, the investigators will use findings from Phase 1 to develop, test, and disseminate two kinds of materials: The first are web and print based instructional materials for STEM students (and others new to STEM research) explaining the ethical, legal, and practical issues involved with text recycling, as well as accompanying documents for faculty, administrators, and librarians. The second are model policies and guidelines for text recycling that address appropriate practice in both academic and professional settings. The investigators will obtain feedback on drafts of these materials from potential users and revise them accordingly, after which they will be disseminated.
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TEAM MEMBERS: Cary Moskovitz
resource project Public Programs
This one-year Collaborative Planning project seeks to bring together an interdisciplinary planning team of informal and formal STEM educators, researchers, scientists, community, and policy experts to identify the elements, activities, and community relationships necessary to cultivate and sustain a thriving regional early childhood (ages 3-6) STEM ecosystem. Based in Southeast San Diego, planning and research will focus on understanding the needs and interests of young Latino dual language learners from low income homes, as well as identify regional assets (e.g., museums, afterschool programs, universities, schools) that could coalesce efforts to systematically increase access to developmentally appropriate informal STEM activities and resources, particularly those focused on engineering and computational thinking. This project has the potential to enhance the infrastructure of early STEM education by providing a model for the planning and development of early childhood focused coalitions around the topic of STEM learning and engagement. In addition, identifying how to bridge STEM learning experiences between home, pre-k learning environments, and formal school addresses a longstanding challenge of sustaining STEM skills as young children transition between environments. The planning process will use an iterative mixed-methods approach to develop both qualitative and quantitative and data. Specific planning strategies include the use of group facilitation techniques such as World Café, graphic recording, and live polling. Planning outcomes include: 1) a literature review on STEM ecosystems; 2) an Early Childhood STEM Community Asset Map of southeast San Diego; 3) a set of proposed design principles for identifying and creating early childhood STEM ecosystems in low income communities; and 4) a theory of action that could guide future design and research. This project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments.
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TEAM MEMBERS: Ida Rose Florez
resource project Professional Development, Conferences, and Networks
This ChangeMakers project builds on a 2016 National Academies report finding that scientific literacy can be understood at a community level as opposed to a traditional focus on the individual. This is important since scientific knowledge is often seen as abstract and distant from the daily concerns of average citizens. A community focus shifts the spotlight away from individual learning to collective learning facilitated by trusted cultural institutions serving as social assets. This work brings together scientific expertise and community organizations to advance operational science literacy--scientific ways of problem-solving--for community leaders and functional science literacy--information and skills people can use in their daily lives--among their service populations. This will be done by gathering and sharing knowledge and developing skills and abilities to contribute to the community's overall well-being.

The New England Aquarium (NeAq) and Aquarium of the Pacific (AoP) will apply a community engagement model involving active listening, documentation, alignment of concerns and goals, and co-development of shared solutions that serves the needs of all participants. As part of the Advancing Community Science Literacy (ACSL) project, multi-disciplinary teams from NeAq, AoP and their regional partners will participate in training on the model. They will apply that training to build and implement action plans to advance community-driven responses to local environmental issues. Teams will be assessed with respect to how they use tools from their shared training, along with peer support and coaching, to make progress in engaging diverse community stakeholders. Results of the evaluation will offer insights and recommendations for informal science learning centers to serve their communities more effectively as engagement facilitators and change agents to support science literacy development and action. By applying techniques developed for cultural institutions to communicate about climate science, and combining those with techniques developed for libraries and other organizations to help meet emergent community concerns, such as storm surges and coastal flooding, it is possible to redefine the role informal science learning centers can play as part of a community culture.

ACSL is funded by the Advancing Informal STEM Learning (AISL) program which supports projects that provide multiple pathways for broadening access to and engagement in STEM learning experiences, advances innovative research on and assessment of STEM learning in informal environments, and develops understandings of deeper learning by participants.
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TEAM MEMBERS: Billy Spitzer Julie Sweetland Richard Harwood John Fraser
resource research Media and Technology
Considering whether to volunteer to be an NSF AISL reviewer? Here’s some information to help you decide if you are a good fit. Each year, the NSF Advancing Informal STEM Learning program looks for peer reviewers. New reviewers often have questions about the commitment to review. This slide deck is to help you understand what reviewers do and the commitments they make considering issues about time commitment, activities, money, etc.
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resource evaluation
This report presents findings from an evaluation of the Maximizing Collective Impact Through Cross-Sector Partnerships planning meeting conducted by RK&A, Inc. for the National Center for Science and Civic Engagement (NCSCE). The meeting, which took place in March 2017, was funded through the National Science Foundation's Advancing Informal STEM Learning Program (NSF-AISL 1612376), brought together individuals from NCSCE's SENCER/SENCER-ISE network, NISE Net, and other networks to leverage the expertise and insights of participants and imagine and articulate ideas for cross-network projects.
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TEAM MEMBERS: Randi Korn Cathy Sigmond William Burns Larry Bell Eliza Reilly Paul Martin
resource research Media and Technology
The Ebola virus disease outbreak in West Africa (2013–2016) claimed over 10 000 lives in less than 18 months. Low levels of familiarity with the disease, ease of transmission, scale of infection, gruesomeness of symptoms, lack of cure and high fatality rate created a global panic. From the perspective of the social psychology of communication and content analysis, this study examines media coverage of the crisis in Africa with a view to unpacking the scientific and non-scientific information that may have framed public understanding of the disease. Findings show that accepting scientific
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TEAM MEMBERS: Bankole Falade Clare Coultas
resource research Media and Technology
Campaigns by zoos, aquariums, and other civil society organizations are an important tool for promoting social changes that benefit the environment. Here, we evaluate a global biodiversity education campaign's impact through a repeated-measures survey of nearly 5000 visitors to 20 zoos and aquariums located in 14 countries. By comparing visitors’ pre- and post-visit responses combined across respondents, we found significant aggregate improvements in their biodiversity understanding and their knowledge of actions to help protect biodiversity. Respondents who reported seeing the education
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TEAM MEMBERS: Andrew Moss Eric Jensen Markus Gusset
resource research Media and Technology
The cyberlearning community in the United States brings computer scientists and learning scientists together to design and study innovative learning technologies. The Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology highlights examples of the exciting work our community is engaged in as we integrate the latest innovations in learning science and computer science into new research designs and methods. This work is also driving the need for new learning sciences in areas such as embodied cognition, identity, and affect, and requires advances
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TEAM MEMBERS: June Ahn Jodi Asbell-Clarke Matthew Berland Catherine Chase Noel Enyedy Judith Fusco Shuchi Grover Erica Halverson Kemi Jona H Chad Lane Wendy Martin Emma Mercier Tom Moher Amy Ogan Nichole Pinkard Joseph Polman Jeremy Roschelle Patricia Schank Katie Headrick Taylor Michelle Wilkerson Marcelo Worsley
resource project Media and Technology
Video has become a key tool for scientific communication because it increases the outreach and impact of projects, furthers scientific research within and across fields of study, and offers an accessible medium to engage the public in the understanding of science. This project supports the expansion of an interactive, online STEM Videohall where hundreds of NSF-funded researchers share their work through brief video narratives and interactive discussion. While the Videohall is accessible year-round, periodic annual Showcase events are used to drive visitors to the site where they can engage with one another, the project investigators and trained facilitators. The Videohall is a multiplier of NSF's investments in individual projects because it allows STEM education researchers to become aware of, and learn from, related work that is funded across NSF programs and directorates, and other federal agencies. In 3-minute video narratives, investigators share ideas, resources, data, evidence of impact, strategies and challenges. The Videohall platform supports open access and is designed to foster communication in ways that scale beyond traditional formats such as academic conferences. Moreover, because the online STEM Videohall is open to the public, it allows STEM investigators to share their work with multiple stakeholder communities including K-12 educators and school leaders, informal educators and community organizations, the STEM industry, education policy makers and families. Finally, because each video narrative is accompanied by a facilitated online discussion thread, investigators have a unique and valuable mechanism for receiving feedback from these various stakeholder communities. The STEM Videohall project is funded by the Discovery Research K-12 program (DRK-12), which seeks to significantly enhance the learning and teaching of science, technology, engineering and mathematics (STEM) by preK-12 students and teachers, through research and development of innovative resources, models and tools. Projects in the DRK-12 program build on fundamental research in STEM education and prior research and development efforts that provide theoretical and empirical justification for proposed projects.

This project brings together seven NSF-funded resource centers who work with their respective communities to encourage Principal Investigators to share video narratives of their work through annual NSF STEM Showcase events. Each annual Showcase event presents videos created by 150-230 projects; many of the projects are affiliated with one of the seven resource centers, but others are from projects across NSF directorates and beyond. During a one-week period, Principal Investigators, their project staff, as well as the public at large, are invited to engage in interactive discourse, providing queries, comments, and feedback. Participants also vote for favorite presentations through "Presenters' Choice," "Public Choice," and "Facilitators' Choice," processes. This participant voting system serves to increase engagement and enhances outreach of the event through social media. After the one-week Showcase event concludes, all of the videos along with the related discourse remain available to the public online, who continue to access the Showcase throughout the year. Based on prior pilot work, it is estimated that over the course of a year, over 30,000 visitors, from over 150 countries, will engage with each annual Showcase. Videos from annual showcase events will be shared, reused, and repurposed to create new products with new constituencies. The project includes technical development efforts to iteratively improve its interactive platform, outreach efforts before each annual Showcase event, facilitation of the week-long event, and intensive dissemination efforts. A research component examines the extent of participation on various constituencies, the benefit of participation to projects, and the success of the events in terms of dissemination nationally and internationally.
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