Skip to main content

Community Repository Search Results

resource research Public Programs
Reframing engineering activities to emphasize the needs of others has the potential to strengthen engineering practices like problem scoping, while also providing more inclusive and socially relevant entry points into engineering problems. In a three-year design-based research project, we developed novel strategies for adding narratives to engineering activities to deepen girls’ engagement in engineering practices by evoking empathy for the users of their designs. In this article, we describe a set of hands-on engineering activities developed through iterative development and testing with 190
DATE:
resource research Media and Technology
In order for children to identify with STEM fields, it is essential that they feel there is a place within STEM for individuals “like them.” Unfortunately, this identification is difficult for Hispanic/Latine youths because of lack of representation and even stereotyping that is widespread in educational institutions in the United States. Some research has been done, though, that suggests there is promise in understanding the ways that parents help children see themselves as “STEM people” in spite of these obstacles. Building on this work, we present some of our own research on the experiences
DATE:
TEAM MEMBERS: Remy Dou Heidi Cian
resource research Public Programs
Drawing on results from a recent national study, we draw attention to the importance of the experiential learning cycle for enhancing meaningful outcomes of interpretive and educational experiences. The experiential learning cycle involves participating in a concrete experience, reflecting on that experience, drawing out lessons learned and principles from that reflection, and putting that knowledge to work in a new situation. Recent studies reveal that attention to completing all four stages of the experiential learning cycle can enhance positive outcomes for participants in educational and
DATE:
TEAM MEMBERS: Marc Stern Robert Powell
resource research Public Programs
Children and their families are practicing STEAM (Science, Technology, Engineering, Arts, and Math) skills through a library program. Hand-crank generators and LED bulbs are set out on each of the tables, along with two types of dough—conductive play dough and insulating modeling clay.
DATE:
TEAM MEMBERS: Brooks Mitchell Claire Ratcliffe Keliann LaConte
resource research Professional Development, Conferences, and Networks
With support from the National Science Foundation, the STEM Effect project was undertaken in partnership by staff from the Education Development Center, the National Girls Collaborative Project (NGCP) and the Intrepid Sea, Air & Space Museum. Through a variety of methods, the project convened representatives from cultural institutions (museums, science centers, zoos, botanical gardens and aquaria) from across the country which provide STEM programming aimed at increasing the participation of girls and women in science, technology, engineering and mathematics (STEM), along with researchers, and
DATE:
TEAM MEMBERS: Lynda Kennedy Babette Moeller Alicia Santiago Sheri Levinsky-Raskin Wendy Martin Karen Peterson Goodman Research Group
resource research Public Programs
As an emerging field of theory, research, and practice, STEAM (Science, Technology, Engineering, Arts and Mathematics) has received attention for its efforts to incorporate the arts into the rubric of STEM learning. In particular, many informal educators have embraced it as an inclusive and authentic approach to engaging young people with STEM. Yet, as with many nascent fields, the conceptualization and usage of STEAM is somewhat ambivalent and weakly theorized. On the one hand, STEAM offers significant promise through its focus on multiple ways of knowing and new pathways to equitable
DATE:
TEAM MEMBERS: Sam Mejias Naomi Thompson R Mishael Sedas Mark S Rosin Elisabeth (Lissa) Soep Kylie Peppler Joseph Roche Jen Wong Mairéad Hurley Philip Bell Bronwyn Bevan
resource research Media and Technology
With the world in the midst of the COVID-19 pandemic, children are often having or expressing worries and fears. Their caregivers -- parents and those who are providing direct care for children -- are seeking trusted sources of information to help them explain this disease and help ease children’s worries. This resource guide reflects some of the work of our current NSF-funded research study (NSF#2029209) about the communication needs of children and families during the pandemic, seeking to understand how they are supported in having conversations about the coronavirus and pandemic-related
DATE:
resource research Media and Technology
With the world in the midst of the COVID-19 pandemic, families are seeking trusted and engaging sources of scientific information to help their children understand prevention, transmission, treatment, and many other topics related to COVID-19 in an effort to ease children’s fears. The goal of our NSF-funded RAPID research study is to understand how children’s science podcasts, as well as other educational products, can provide families with information to help ease children’s worries during a pandemic by increasing children’s understanding of pandemic-related science concepts, empowering
DATE:
resource research Public Programs
Background. STEM identity has emerged as an important research topic and a predictor of how youth engage with STEM inside and outside of school. Although there is a growing body of literature in this area, less work has been done specific to engineering, especially in out-of-school learning contexts. Methods. To address this need, we conducted a qualitative investigation of five adolescent youth participating in a four-month afterschool engineering program. The study focused on how participants negotiated engineering-related identities through ongoing interactions with activities, peers
DATE: