This partnership project seeks to address the assessment needs of maker (sometimes called tinkering) spaces and relating programs that have opened in recent years in many science and children's museums across the country.
DATE:
-
TEAM MEMBERS:
Adam MalteseMindy PorterPrinda WanakuleKelli Paul
resourceevaluationGames, Simulations, and Interactives
This report is the summative evaluation of Moon Adventure Game. The Moon Adventure Game is a challenge-based immersive game, inspired by “escape room” experiences, which asks visitors to take on activities to help them think about what people might need to live and work on the Moon.
We present the assets that collaboration across a land grant university brought to the table, and the Winterberry Citizen Science program design elements we have developed to engage our 1080+ volunteer berry citizen scientists ages three through elder across urban and rural, Indigenous and non-Indigenous, and formal and informal learning settings.
DATE:
TEAM MEMBERS:
Katie SpellmanJasmine ShawChristine VillanoChrista MulderElena SparrowDouglas Cost
We used a youth focused wild berry monitoring program that spanned urban and rural Alaska to test this method across diverse age levels and learning settings.
DATE:
TEAM MEMBERS:
Katie SpellmanDouglas CostChristine Villano
In this study, we examined how two different CCS models, a contributory design and a co-created design, influenced science self-efficacy and science interest among youth CCS participants.
DATE:
TEAM MEMBERS:
Sarah ClementKatie SpellmanLaura OxtobyKelly KealyKarin BodonyElena SparrowChristopher Arp
The Arctic Harvest-Public Participation in Scientific Research (which encompasses the Winterberry Citizen Science program), a four-year citizen science project looking at the effect of climate change on berry availability to consumers has made measurable progress advancing our understanding of key performance indicators of highly effective citizen science programs.
DATE:
TEAM MEMBERS:
Angela LarsonKelly KealyMakaela Dickerson
The goal of this evaluation was to determine how museum visitors responded to the museum's existing live animal exhibits and identify recommendations for their new Live Animal Garden exhibit.
This guide shares some of the successes and challenges behind the Science Museum of Minnesota’s Cardboard City exhibition and our partnership with museums across the country through Cardboard Collaborative.
The Cardboard Collaborative is the product of 10 years of work at the Science Museum of Minnesota and part of a larger collaboration with local community organizations to center BIPOC family priorities and experiences. This guide is intended to share what they have learned and support others to create their own cardboard maker worlds.
This project examines how curricula and practices in a culturally situated, community-based youth development program nurture and support the STEM engagement of Black and Latinx boys and girls.
DATE:
-
TEAM MEMBERS:
Amanda CaseSigne KastbergNielsen PereiraJessica Hauser
This Integrating Research and Practice project leverages museum exhibits as unique family learning spaces to promote community engagement in critical climate change conversations.
This project includes the development of a toolkit of new hands-on facilitated museum activities, and a mobile app with both app-based activities and do-it-yourself (DIY) activities. This evaluation report focuses on the formative evaluation of three app activities that are being added to the DIY app series.