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resource research Professional Development, Conferences, and Networks
As STEAM has gained traction in informal education settings, it is important to support educators in learning about and developing STEAM learning experiences. We investigated what STEAM means to informal educators and how it relates to their everyday lives and identities by examining a STEAM objects activity. We found three themes in how the participants talked about the significance of the STEAM objects they shared: connection to land, historicity, and agency of materials. The STEAM objects served as boundary objects that connected communities of practice, showing the integrative nature of
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
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TEAM MEMBERS: Priya Pugh Blakely Tsurusaki Carrie Tzou Laura Conner Perrin Teal Sullivan
resource research Professional Development, Conferences, and Networks
This NAEA presentation was an active workshop, guiding participants to create a stop motion animation in the context of our STEAM practices framework.
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TEAM MEMBERS: Laura Conner Perrin Teal Sullivan Blakely Tsurusaki Carrie Tzou Mareca Guthrie
resource research Professional Development, Conferences, and Networks
Materials play an important role in learning. Humans actors use materials in particular ways depending on the context and materials also can shape how human actors use materials. This study explores the dialogical relationship between the participants and materials in suminagashi, a Japanese paper marbling activity. We found that materials that are traditionally thought of as art materials, such as paintbrushes, are used to support practices often considered science practices, such as experimentation.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Professional Development, Conferences, and Networks
The integration of Art with Science, Technology, Engineering, and Mathematics (STEAM) has been growing in popularity, however, there are a variety of conceptualizations of what it looks like. This study explores images of STEAM by examining activities created by informal educators. We found that STEAM activities were conceptualized as using one discipline in the service of another, intertwined, or parallel. This provides concrete images of what STEAM can look like in educational settings.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou Perrin Teal Sullivan Mareca Guthrie Priya Pugh
resource project Public Programs
The Children's Museum of the Upstate will expand its STEAM outreach programming to benefit both teachers and students in the Greenville County Schools. The museum will serve 2,000 students through STEAM programs held on-site at their elementary schools, with a focus on curriculum areas where standardized test scores indicate that students are struggling. A new program for preschoolers will be piloted in the school district's six child development centers. The pre-school classes will visit the museum for a field trip that includes free exploration time and a tailored storytime lesson. The museum will also present four teacher workshops reaching 400 educators to assist them in teaching STEAM topics. An independent evaluator will conduct an evaluation of the outreach programming and develop assessment tools to help determine how the curriculum can support student achievement and result in improved standardized test scores.
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TEAM MEMBERS: Jane Gomez
resource project Public Programs
In partnership with early childhood service providers and elementary school systems, the Children's Museum of the Lowcountry will expand the reach of its programming to share its hands-on, play-based approach to STEM education with targeted children and educators. The museum will create a Power of Play curriculum with lesson plans that reflect best practices and focus on play-based activities to teach STEM concepts tied to grade level and state standards. The museum will train and support 40 teachers and educators from ten Head Start/First Steps early childhood centers and ten Title I elementary schools, and provide them with free Pop Up Tinker Shop (a museum on wheels) outreach visits. The trainings will build teacher confidence, promote best practices for play-based learning, support a community of practice, and enhance young learners' engagement, fascination, and attitude towards STEM. The Power of Play Curriculum will be published as a bound resource and shared with other children's museums and service providers.
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TEAM MEMBERS: Starr Jordan
resource project Public Programs
The Lewis H. Latimer House Museum will develop a more cohesive education program that reflects both the museum's resources and the needs of local schools. The museum's deputy director and Tinkering Lab educator will work together to design a curriculum that meets current New York State and city standards, enabling the museum to more effectively serve schools in the community with object-based learning experiences. Packets of educational materials will be developed and made available for school teachers to download and use in their classrooms prior to and following visits to the museum. Target schools will be actively involved in the process of testing and utilizing the products. Project results will be shared with internal and external stakeholders to sustain long-term improvement and enhance institutional capacity.
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TEAM MEMBERS: Ran Yan
resource project Informal/Formal Connections
This project is funded by the EHR Core Research (ECR) program, which supports work that advances fundamental research on STEM learning and learning environments, broadening participation in STEM, and STEM workforce development. It responds to continuing concerns about racial and social inequities in STEM fields that begin to emerge in the early childhood years. The overarching goal of the project is to identify cultural strengths that support early science learning opportunities among Spanish-speaking children from immigrant Latin American communities, a population that is traditionally underrepresented in STEM educational and career pursuits. Building on a growing interest in the ways stories can promote early engagement in and understanding of science, this project will investigate the role of oral and written stories as culturally relevant and potentially powerful tools for making scientific ideas and inquiry practices meaningful and accessible for young Latinx children. Findings will reveal ways that family storytelling practices can provide accessible entry points for Latinx children's early science learning, and recommend methods that parents and educators can use to foster learning about scientific practices that can, in turn, increase interest and participation in science education and fields.

The project will advance knowledge on the socio-cultural and familial experience of Latinx children that can contribute to their early science learning and skills. The project team will examine the oral story and reading practices of 330 Latinx families with 3- to 5-year-old children recruited from three geographic locations in the United States: New York, Chicago, and San Jose. Combining interviews and observations, the project team will investigate: (1) how conversations about science and nature occur in Latinx children's daily lives, and (2) whether and to what extent narrative and expository books, family personal narratives, and adivinanzas (riddles) engender family conversations about scientific ideas and science practices. Across- and within-site comparisons will allow the project team to consider the immediate ecology and broader factors that shape Latinx families’ science-related views and practices. Although developmental science has long acknowledged that early learning is culturally situated, most research on early STEM is still informed by mainstream experiences that largely exclude the lived experiences of children from groups underrepresented in STEM, especially those who speak languages other than English. The proposed work will advance understanding of stories as cultural resources to support early science engagement and learning among Latinx children and inform the development of high quality, equitable informal and formal science educational opportunities for young children.
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TEAM MEMBERS: Gigliana Melzi Catherine Haden Maureen Callanan
resource project Public Programs
The Paine Art Center and Gardens will address challenges facing arts education in the region, in particular the low retention rate of new visual and performing arts teachers in the first five years of entering the field. Previous community-based planning sessions determined that arts integration is a compelling and relevant strategy to address the needs of new teachers and arts education. The project will support the development and implementation of the ArtsCore Laboratory, a new dedicated classroom at the Paine, which facilitates teacher collaboration, experimentation, and art activities for students. The laboratory will be designed and equipped to foster interdisciplinary activities and learning styles, with an emphasis on connecting STEM education with arts education. A new educator-in-residence program, the ArtsCore Experience, will offer a professional development program for teachers. The initiatives are a collaboration between the museum and the University of Wisconsin Oshkosh, the Oshkosh Area School District, and more than seven additional school districts.
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TEAM MEMBERS: Mary Pleiss
resource project Media and Technology
The Discovery Center at Murfree Spring will partner with Mid-Cumberland Head Start to launch the SPARK! Head Start program to reach under-resourced early learners, families, and teachers in Rutherford County, Tennessee. Building on its successful STEM programming that integrates science with children's books, the museum will increase connections between science and literacy skills for 132 pre-K children ages three to five, and enhance the capacity of 16 teachers and two administrators within Rutherford County. Head Start will integrate and embed literacy and science process skills through hands-on STEM activities linked to children's literature and best practices. The project will also include programming designed to increase family engagement in STEM at the museum and at partnering Head Start centers.
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TEAM MEMBERS: Dale McCreedy
resource project Public Programs
The Hands On Children's Museum will build on two of its most distinctive features-an Outdoor Discovery Center and a Young Makers program-to create a Nature Makers program. The interdisciplinary project will link nature-based learning with maker activities that use natural materials. Partnerships with Native American tribes, scientists, maker groups, and others will enrich the staff-led offerings. Nature Makers addresses two of the most significant needs in early learning-inspiring early STEM education and connecting children with the outdoors. Nature Makers will increase children's exposure to outdoor tinkering to build the foundation for STEM success in school; educate parents, caregivers, and teachers about the important role outdoor exploration plays in STEM achievement; and stimulate children's curiosity about the natural world and increase the time they spend outside. Evaluation findings will be shared internally to inform continuous improvement of program offerings, and externally to serve as a model for outdoor making activities.
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TEAM MEMBERS: Amanda Wilkening