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resource project Exhibitions
History Colorado (HC) conducted an NSF AISL Innovations in Development project known as Ute STEM.
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TEAM MEMBERS: Elizabeth Cook Sheila Goff Shannon Voirol JJ Rutherford
resource project Public Programs
The Science Museum of Virginia will launch a three-year initiative that empowers participants to effect change in their neighborhoods using citizen science as a tool. The museum will lead a team of residents, business owners, government officials, nonprofits, and health system partners in assessing air quality concerns at the neighborhood level and implementing evidence-based solutions. The museum will also introduce a new platform and interactive software system to display air quality data from this project as well as other visualizations reflecting citizen science data captured in other initiatives. An external evaluator will conduct front-end and formative evaluation to address challenges as they occur and assist the museum in disseminating learnings from the project to the field. The project is designed to build community consensus on strategies necessary to build resilience to climate change while strengthening the museum’s position as a catalyst for science-based decision-making.
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TEAM MEMBERS: Jeremy Hoffman
resource research Media and Technology
The Year in ISE is a slidedoc designed to track and characterize field growth, change and impact, important publications, and current topics in ISE in 2018. Use it to inform new strategies, find potential collaborators for your projects, and support proposal development. Scope This slidedoc highlights a selection of developments and resources in 2018 that were notable and potentially useful for the informal STEM education field. It is not intended to be comprehensive or exhaustive, nor to provide endorsement. To manage the scope and length, we have focused on meta analyses, consensus reports
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TEAM MEMBERS: James Bell
resource research Media and Technology
Informal STEM education institutions seek to engage broader cross sections of their communities to address inequities in STEM participation and remain relevant in a multicultural society. In this chapter, we advance the role that evaluation can play in helping the field adopt more inclusive practices and achieve greater equity than at present through evaluation that addresses sociopolitical contexts and reflects the perspectives and values of non-dominant communities. To do this for specific projects, we argue that evaluation should privilege the voices and lived experiences of non-dominant
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resource project Media and Technology
Explore the Science of Spring: A Live Media Event is an Innovations in Development project produced by the signature PBS series Nature. The new primetime series Spring LIVE (working title) will break the frame of a traditional documentary, letting viewers themselves explore the dramatic seasonal changes of spring through the immediacy of live television. On-camera hosts, scientists and naturalists in locations across the U.S., and scores of citizen scientists will use observation and scientific inquiry to explore the workings of nature during this season of rebirth. The unfolding stories of seasonal change will illuminate larger scientific insights--into the biodiversity of species in habitats, the interconnectedness of plants and animals in diverse ecosystems, the global phenomenon of species migration, and how spring "green-up" can be affected by environmental change--while inspiring appreciation for species conservation and habitat preservation. Spring LIVE is conceived as an ongoing series, with this inaugural season composed of three one-hour programs broadcast live on three consecutive nights, along with real-time interactions via Facebook. Reaching long-standing Nature viewers (2.5 million per episode), Spring LIVE will seek to turn mature adults and diverse families into citizen science doers, and leverage younger Nature online audiences through social media and community engagement in partnership with citizen science projects.

Spring LIVE will build public knowledge of and engagement in phenology and citizen science. The project will also conduct knowledge-building research on the effectiveness of Facebook as a science learning tool. It will experiment with eliciting audience participation via Facebook within the live shows to generate synchronous, second-screen thought and discussion. An exploratory study by Multimedia Research will look at the impact of this feature, addressing the question: To what extent and how does Facebook interactivity within live science shows impact adult engagement, learning and motivation? Spring LIVE will also engage multiple partners to expand reach and impact and build capacity in their fields. National partners include the National Park Service and Next Avenue; citizen science partners include Celebrate Urban Birds, National Phenology Network, Monarch Blitz, and SciStarter, among others. PBS stations will work with these organizations to involve diverse, intergenerational audiences in observation of nature and seasonal change. Project evaluation, implemented by Knight Williams Research Communications, will focus on the impact of live television on science learning, and the success of the integration of citizen science projects on air, online, and in communities. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Fred Kaufman
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The Exploratorium in San Francisco, in collaboration with social science researchers at Arizona State University and Rutgers University, will conduct a two-year Pilots and Feasibility Studies project that will test a new model for integrating museum exhibits with public participation in scientific research, called Exhibit-Based PPSR (E-PPSR). The team will create a mini-exhibition about social psychology that (a) engages science museum visitors in investigating and reflecting on social factors that promote cooperation or not, (b) builds public awareness of the science of social psychology and (c) generates valid data for academic research in this area.

The Exploratorium will build on its long history of creating participatory exhibits that engage visiting groups in social science learning and in self-reflective metacognition. This expands beyond the typical lab-in-the-museum in which individual visitors interact with researchers' laptops or simple props. The model takes the exhibit experiences further, injecting the dimension of public participation in social psychology research. By voluntarily and anonymously contributing demographic and response data, large numbers of people from mixed-age groups will help social scientists gain new insights into cooperation among a broader sample of humanity than are usually studied in university labs. The E-PPSR lab is always available, rather than open only when a researcher is present. The model also incorporates research on learning and assesses the effect of E-PPSR on social science learning experiences. Do museum visitors build greater conceptual understanding of the social science by contributing to real research and seeing their own responses within the larger dataset? Do they attend more deeply to debriefing activities when they have contributed their own data? The three main deliverables include: 1) a prototype Exhibit-based PPSR laboratory at the Exploratorium comprised of one exhibit for gaining informed consent, three 'Data-Catcher' exhibits modified to record anonymous responses when visitors opt-in to contributing to social psychological research, and one debriefing exhibit. A back-end database will send data to the academic researchers; 2) evaluation studies that test the E-PPSR model. The studies will assess the success of debriefing approaches, the effectiveness of recruitment and the impact of E-PPSR on learning. The team will publish a journal article describing the E-PPSR model and academic research findings. The team will also organize a conference session with others in the museum field who manage in-house academic research laboratories; and 3) a report by the academic partners describing the impact of the project on their research program.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Josh Gutwill Heike Winterheld
resource project Public Programs
Northern ecosystems are rapidly changing; so too are the learning and information needs of Arctic and sub-Arctic communities who depend on these ecosystems for wild harvested foods. Public Participation in Scientific Research (PPSR) presents a possible method to increase flow of scientific and local knowledge, enhance STEM-based problem solving skills, and co-create new knowledge about phenology at local and regional or larger scales. However, there remain some key challenges that the field of PPSR research must address to achieve this goal. The proposed research will make substantial contributions to two of these issues by: 1) advancing theory on the interactions between PPSR and resilience in social-ecological systems, and 2) advancing our understanding of strategies to increase the engagement of youth and adults historically underrepresented in STEM, including Alaska Native and indigenous youth and their families who play an essential role in the sustainability of environmental monitoring in the high latitudes and rural locations throughout the globe. In particular, our project results will assist practitioners in choosing and investing in design elements of PPSR projects to better navigate the trade-offs between large-scale scientific outcomes and local cultural relevance. The data collected across the citizen science network will also advance scientific knowledge on the effects of phenological changes on berry availability to people and other animals.

The Arctic Harvest research goals are to 1) critically examine the relationship between PPSR learning outcomes in informal science environments and attributes of social-ecological resilience and 2) assess the impact of two program design elements (level of support and interaction with mentors and scientists, and an innovative story-based delivery method) on the engagement of underserved audiences. In partnership with afterschool clubs in urban and rural Alaska, we will assess the impact of participation in Winterberry, a new PPSR project that investigates the effect of changes in the timing of the seasons on subsistence berry resources. We propose to investigate individual and community-level learning outcomes expected to influence the ability for communities to adapt to climate change impacts, including attributes of engagement, higher-order thinking skills, and their influence on the level of civic action and interest in berry resource stewardship by the youth groups. Using both quantitative and qualitative approaches, we compare these outcomes with the same citizen science program delivered through two alternate methods: 1) a highly supported delivery method with increased in-person interaction with program mentors and scientists, and 2) an innovative method that weaves in storytelling based on elder experiences, youth observations, and citizen science data at all stages of the program learning cycle. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. The project also has support from the Office of Polar Programs.
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TEAM MEMBERS: Katie Spellman Elena Sparrow Christa Mulder Deb Jones
resource project Games, Simulations, and Interactives
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. The proposed project broadens the utility of Public Participation in Scientific Research (PPSR) approaches, which include citizen science, to support new angles in informal learning. It also extends previous work on interactive data visualizations in museums to encompass an element of active contribution to scientific data. To achieve these goals, this project will develop and research U!Scientist (pronounced `You, Scientist!')--a novel approach to using citizen science and learning research-based technology to engage museum visitors in learning about the process of science, shaping attitudes towards science, and science identity development. Through the U!Scientist multi-touch tabletop exhibit, visitors will: (1) interact with scientific data, (2) provide interpretations of data for direct use by scientists, (3) make statements based on evidence, and (4) visualize how their data classifications contribute to globe-spanning research projects. Visitors will also get to experience the process of science, gaining efficacy and confidence through these carefully designed interactions. This project brings together Zooniverse, experts in interactive design and learning based on large data visualizations in museums, and leaders in visitor experience and learning in science museums. Over fifty thousand museum visitors are expected to interact annually with U!Scientist through this effort. This impact will be multiplied by packaging the open-source platform so that others can easily instantiate U!Scientist at their institution.

The U!Scientist exhibit development process will follow rapid iterations of design, implementation, and revision driven by evaluation of experiences with museum visitors. It will involve close collaboration between specialists in computer science, human-computer interaction and educational design, informal science learning experts, and museum practitioners. The summative evaluation will be based on shadowing observations, U!Scientist and Zooniverse.org logfiles (i.e., automated collection of user behavior metrics), and surveys. Three key questions will be addressed through this effort: Q1) Will visitors participate in PPSR activities (via the U!Scientist touch table exhibit) on the museum floor, despite all the distractions and other learning opportunities competing for their attention? If so, who engages, for how long, and in what group configurations? Q2) If visitors do participate, will they re-engage with the content after the museum visit (i.e., continue on to Zooniverse.org)? Q3) Does engaging in PPSR via the touch table exhibit--with or without continued engagement in Zooniverse.org after the museum visit--lead to learning gains, improved understanding of the nature of science, improved attitudes towards science, and/or science identity development?
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TEAM MEMBERS: Laura Trouille Sarah Cole Becky Rother
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches and resources for use in a variety of settings.The project plans to develop evidence-based principles to guide citizen science project owners in the coordinated management of project participants within the SciStarter landscape. SciStarter is a repository of over 1,500 citizen science (CS) projects. Through prior research, SciStarter 2.0 tools were developed which can be used to study and coordinate recruitment and retention strategies across projects. Coordinated management has the potential to deepen volunteer learning and growth and benefit project goals because it can address across-project skew (CS volunteers involved in multiple projects), evolving motivations, seasonal gaps, untapped synergies across projects, and other unanticipated factors that cannot be addressed via management within project silos. The project will increase the capacity of citizen science projects to achieve their myriad scientific, learning and conservation goals through enhanced coordination of volunteer management, facilitated by evidence-based guidance from the SciStarter's User's Manual for Project Owners. The findings of the research will guide project design and implementation towards synergies that increase the capacity of projects to generate scientific, learning, and conservation outcomes. Research about citizen scientists has focused on within-project assessments and comparisons of projects, but few have examined dynamics of recruitment, retention, and movement of individuals across projects. SciStarter is designed for embedded tracking of participation dynamics in a landscape of projects. The project will expand embedded assessment to measure scientific, learning, and conservation outcomes and their links to participation dynamics within and across projects. Through social network analysis, the project will describe patterns of bridges, ties, and distances among projects based on the cross-over of participants. The project will also propose qualitative research to understand project managers' perceptions of SciStarter and the costs and benefits of coordinated management of citizen scientists. The research is designed to provide insights into participation dynamics that will lead to subsequent knowledge building across citizen science projects, and determine whether new evidence about advantages and disadvantages of coordinated management will persuade project owners to rely less on the silo approach to volunteer management.
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TEAM MEMBERS: Caren Cooper Lincoln Larson
resource project Public Programs
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal Science Learning program funds innovative research, approaches and resources for use in a variety of settings. This Exploratory Pathways project brings together scientists and science curriculum experts with field station leaders to study informal science learning at biological field stations. The objective is to understand and evaluate the unique qualities of field stations as centers of informal and enduring science learning for the non-science community. There are over 400 field stations and represent a science communication mechanism that if available to most US citizens. This project is a collaboration between Texas A&M University and Colorado State University.

Field stations typically engage in informal science learning. While there are great examples of informal learning through outreach activities at field stations, little is known about what is happening in the aggregate at these establishments. This project documents the outreach work of field stations and explores the connections between how the outreach activities engage learners, incorporate science topics, and address science learning. By creating an Outreach Ontology, a multidimensional framework around the outreach activities, this work provides a valuable resource and reference to informal science researchers who seek to understand what informal learning projects are undertaken at field stations, and how these activities fit into the broader context of informal science learning. This project will help field stations collaborate on improving informal STEM learning activities by bringing them together to discuss their efforts and by developing a publicly available, searchable database detailing their activities. A particular benefit to advancing informal STEM learning by investigating field stations is the broad range of people and communities that are involved with and affected by field station outreach activities.
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TEAM MEMBERS: Jill Zarestky Rhonda Struminger Michelle Lawing
resource project Public Programs
Public Participation in Scientific Research (PPSR), often referred to as crowdsourcing or citizen science, engages participants in authentic research, which both advances science discovery as well as increases the potential for participants' understanding and use of science in their lives and careers. This four year research project examines youth participation in PPSR projects that are facilitated by Natural History Museums (NHMs). NHMs, like PPSR, have a dual focus on scientific research and science, technology, engineering, and mathematics (STEM) education. The NHMs in this project have established in-person and online PPSR programs and have close ties with local urban community-based organizations. Together, these traits make NHMs appropriate informal learning settings to study how young people participate in PPSR and what they learn. This study focuses on three types of PPSR experiences: short-term outdoor events like bioblitzes, long-term outdoor environmental monitoring projects, and online PPSR projects such as crowdsourcing the ID of field observations. The findings of this study will be shared through PPSR networks as well as throughout the field in informal STEM learning in order to strength youth programming in STEM, such that youth are empowered to engage in STEM research and activities in their communities. This project is funded through Science Learning+, which is an international partnership between the National Science Foundation (NSF) and the Wellcome Trust with the UK Economic and Social Research Council. The goal of this joint funding effort is to make transformational steps toward improving the knowledge base and practices of informal STEM experiences. Within NSF, Science Learning+ is part of the Advancing Informal STEM Learning (AISL) program that seeks to enhance learning in informal environments and to broaden access to and engagement in STEM learning experiences.

The study employs observations, surveys, interviews, and learning analytics to explore three overarching questions about youth learning: 1) What is the nature of the learning environments and what activities do youth engage in when participating in NHM-led PPSR? 2) To what extent do youth develop three science learning outcomes, through participation in NHM-led citizen science programs? The three are: a) An understanding of the science content, b) identification of roles for themselves in the practice of science, and c) a sense of agency for taking actions using science? 3) What program features and settings in NHM-led PPSR foster these three science learning outcomes among youth? Based on studies occurring at multiple NHMs in the US and the UK, the broader impact of this study includes providing research-based recommendations for NHM practitioners that will help make PPSR projects and learning science more accessible and productive for youth. This project is collaboration between education researchers at University of California, Davis and Open University (UK), and Oxford University (UK) and citizen science practitioners, educators, and environmental scientists at three NHMs in the US and UK: NHM London, California Academy of Sciences, and NHM Los Angeles.
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TEAM MEMBERS: Heidi Ballard Lila Higgins Alison Young
resource project Media and Technology
The widespread accessibility of live streaming video now makes it possible for viewers around the world to watch live events together, including unprecedented, 24/7 views of wildlife. In addition, online technologies such as live chatting and forums have opened new possibilities for people to collaborate from locations around the world. The innovation that the projects provide is bringing these opportunities together, enabling real-time research and discussion as participants observe and annotate live streaming footage; sharing questions and insights through live Q&A sessions; and explore data with interactive visualization tools. Scientists will support the community's research interests, in contrast with traditional models of citizen science in which communities support the work of scientists. This project will enable people from diverse backgrounds and perspectives to co-create scientific investigations, including participants who might not otherwise have access to nature. The evaluation research for this project will advance the understanding of practices that enable interconnected communities of people to participate in more phases of scientific discovery, and how participation affects their learning outcomes. It is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of science, technology, engineering, and mathematics (STEM) learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. As such, this project will advance a new genre of Public Participation in STEM Research (PPSR). It will also advance scientific exploration using live wildlife cams and establish a database for long-term research to understand how bird behavior and reproductive success are affected by environmental change. This project aims to deepen public involvement in science, building on knowledge and relevance for STEM learning by creating an online learning environment that expands on traditional crowdsourcing models of PPSR in which participants collect data to answer questions driven by scientists. In this project, participants are involved in co-created research investigations, including asking questions, deciding what data are needed, generating data, looking for patterns, making interpretations, reviewing results, and sharing findings. The goals are to 1) create a system that involves the public more deeply in scientific research; 2) develop participants' science skills and interests; 3) increase participants' understanding of birds and the environment; 4) generate new scientific knowledge about wildlife; and 5) advance the understanding of effective project design for co-created PPSR projects at a national scale. Through iterative design and evaluation, the project will advance the understanding of the conditions that foster online collaboration and establish design principles for supporting science and discovery in online learning environments. Through scaling and quasi-experimental studies, the evaluation research will advance the understanding of how learning outcomes may be similar or different for participants engaging in different ways, whether they observe the cams and read about the investigation, process data as contributors, provide some input as collaborators, or join in most or all of the scientific process as co-creators. Despite the popularity of live wildlife cams, with millions of people watching hundreds of cams around the world, little research has been conducted on the use of live cams for collaborative work in formal or informal science education. The infrastructure and open-source framework created for this project will expand the capacity for online communities of people from diverse career backgrounds and perspectives to collaborative on solving personally meaningful questions and contribute to new knowledge. Using this project as a prototype, cam operators from around the world could build networks of cams, enabling future studies with broader scope for comparative biological studies and discoveries. Additionally, it will serve as a model for use in classrooms or for online communities exploring other scientific fields using live-streaming content in collaborative research. By involving scientists and participants from across society as collaborators and co-creators, this project can help increase public engagement with science, technology, and environmental stewardship while advancing the understanding of the natural world and informing public decision-making.
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TEAM MEMBERS: Miyoko Chu David Bonter Tina Phillips