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resource project Informal/Formal Connections
This award is funded in part under the American Rescue Plan Act of 2021 (Public Law 117-2).

It has been well documented that under-resourced Latinx communities face persistent barriers to accessing quality STEM education and STEM careers, particularly in the field of engineering. For young children and their families from these communities, the development of executive function skills offers promising pathways to support educational success and prepare children to engage with STEM practices and content. Executive function skills, such as focusing attention, retaining information, and managing emotions are critical for children’s development and long-term success, and have been identified as central to engagement with STEM practices and content, whether in or out of school. However, much of the work on development of executive function skills to date has been conducted with White, middle-class children and has largely ignored the knowledge, values, or perspectives of other communities, including Latinx families. Similar gaps also exist in attention to culturally responsive approaches to using family-based STEM activities to support executive function skills. Taken together, there is a critical need to work with Latinx communities to re-imagine the intersection of STEM learning and executive function skills using equity-based frameworks. This Pilot and Feasibility project will develop and test a new participatory, dialogic method that leverages informal family engineering activities to support the development of executive function skills for preschool-age children from Latinx families. The combination of this proposal’s unique engagement of parents as research partners with the study of engineering and executive functions could lay the foundation for a promising program of future equity-focused research.

Three research questions will guide the study: 1) What knowledge, assets, and practices already exist within Latinx families related to these executive function skills? 2) What aspects of executive function skills can be supported through informal family engineering activities? and 3) What are promising design strategies for adapting informal family engineering activities to highlight family assets and support executive function skills for young children? To address these questions, the project team will engage Latinx parents in a dialogue series in which parents are central collaborators, sharing their in-depth perspectives and partnering with researchers to develop conceptual frameworks and new approaches. Data generated through these ongoing discussions will be analyzed using (a) qualitative, participatory approaches, including iterative co-development and refinement of emergent themes with parents, (b) detailed inductive coding of parent dialogue group discussions using grounded theory techniques, and (c) retrospective analysis at the end of the project. The parent dialogue series will be supported by a systematic literature review examining the intersections between engineering design, executive function, and the strengths and assets within Latinx families. The results of the exploratory research will include a (1) conceptual framework co-developed with parents that highlights promising opportunities and design strategies for using family engineering design activities to support executive function skills for preschool-age children from Latinx families and (2) research agenda outlining questions and priorities for future work that reflect the goals and interests of this community. Aligned with project’s equity approach, the team will work collaboratively with project partners and families for dissemination, focusing on amplifying community voices, sharing challenges and successes, and supporting improvements in the local community. Results will also be broadly shared with educators and researchers to advance knowledge and promote new equitable approaches to collaborating with parents from Latinx communities.

This Pilots and Feasibility project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Smirla Ramos-Montañez Scott Pattison Shauna Tominey
resource project Media and Technology
Early childhood is a critical time for developing foundational knowledge, skills, and interest in science, technology, engineering, and mathematics (STEM). For that reason, the Public Broadcasting Service (PBS) places a great priority on developing early childhood STEM content, especially through its television shows that are watched by over 60% of young children in the United States. Research suggests that adding in-the-moment interaction to television watching promotes learning and engagement. Toward this end, researchers from the University of California, Irvine and PBS KIDS have prototyped interactive versions of science shows that children view on internet-connected devices while they communicate with the main character powered by an AI conversational agent. Pilot studies show that when children watch these new interactive videos with the main character pausing periodically to ask probing questions about the learning goals of the episode and following up with appropriate responses, they are more engaged and learn more about science, with heightened benefits for children who speak languages other than English at home. Based on these early results, in this Innovations in Development project the research team will develop, test and produce publicly available conversational episodes for two PBS KIDS television shows, one focused on science and the other on computational thinking.

The project will iteratively study and develop six conversational videos with novel forms of support for children, including extended back-and-forth conversation that builds upon a child's responses, visual scaffolding that facilitates verbal communication, and bilingual language processing so that children can answer in English or Spanish. The conversational videos will be evaluated in both lab-based and home settings. The lab-based study will involve 600 children ages 3-7 in a predominantly low-income Latino community in Southern California, in which researchers compare children’s learning and engagement when watching the conversational videos with three other formats: (1) watching the non-interactive broadcast version of the video; (2) watching the video with pseudo-interaction, in which the main character asks questions and gives a generic response after a fixed amount of time but can’t understand what the child says; or (3) watching the broadcast version of the video with a human co-viewer who pauses the video and asks questions. The home-based study will involve 80 families assigned to watch either the non-interactive or interactive videos as many times as they want over a month at home. In both the lab-based and home studies, pre- and post-tests will be used to examine the impact of video watching on science and language learning, and log data will be used to assess children’s verbalization and engagement while watching. Following the home study, the six videos will be further refined and made available for free to the public through the PBS KIDS apps and website, which are visited by more than 13 million users a month. Beyond providing engaging science learning opportunities to children throughout the country, this study will yield important insights into the design, usability, feasibility, and effectiveness of incorporating conversational agents into children’s STEM-oriented video content, with implications for extending this innovation to other educational media such as e-books, games, apps, and toys.

This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program.
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TEAM MEMBERS: Mark Warschauer Silvia Lovato Andres Bustamante Abby Jenkins Ying Xu
resource research Public Programs
Using a design-based research approach, we studied ways to advance opportunities for children and families to engage in engineering design practices in an informal educational setting. 213 families with 5–11-year-old children were observed as they visited a tinkering exhibit at a children’s museum during one of three iterations of a program posing an engineering design challenge. Children’s narrative reflections about their experience were recorded immediately after tinkering. Across iterations of the program, changes to the exhibit design and facilitation provided by museum staff corresponded
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TEAM MEMBERS: Maria Marcus Diana Acosta Pirko Tougu David Uttal Catherine Haden
resource research Media and Technology
Kid-focused STEM podcasts have grown in popularity over the years, but the ISE field lacks knowledge of the impact and value of this medium as a means for engaging children and families in science learning and discovery. This research summary shares the results of an exploratory study of the popular children's science podcast, Brains On!, in an effort to being to fill this knowledge gap. ​The research was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On
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TEAM MEMBERS: Amy Grack Nelson Choua Her Scott Van Cleave Juan Dominguez-Flores
resource research Media and Technology
The Brains On! exploratory research study was guided by three overarching research questions: Who is the audience for Brains On! and what are their motivations for listening to children’s science podcasts? How are Brains On! listeners using the podcast and engaging with its content? What kinds of impacts does Brains On! have on its audiences? These questions were answered through a three-phase mixed-methods research design. Each phase informed the next, providing additional insights into answering the research questions. Phase 1 was a review of a sample of secondary data in the
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resource research Media and Technology
In this paper, our collaborative project team shares design principles and lessons learned from research for designing an app to support families’ joint engagement with media and promote powerful shared learning experiences. We provide a rationale, based on research literature, for why a second-screen app in particular addresses our project goals. In addition, we describe the Splash and Bubbles for Parents app components as well as the co-design process and design-based research studies conducted to inform its design and development. Finally, our team offers design principles grounded in
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TEAM MEMBERS: Stephanie Wise Ximena Dominguez Phil Balisciano Christine Paulsen Tiffany Leones Danae Kamdar Kayla Huynh Holly Funk
resource research Media and Technology
Chicago Children’s Museum (CCM) closed its doors to the public in March 2020 to help stop the spread of COVID-19. Like many learning spaces, CCM needed to switch from in-person to online interactions to continue connecting with our community during the pandemic. Museum educators soon began making videos at home, building upon our best practices for interacting with guests at the museum. Here are some tips gained by staff that we hope other museum professionals can use and adapt for your online programming!
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TEAM MEMBERS: Kim Koin
resource research Media and Technology
When Chicago Children’s Museum (CCM) closed in March 2020 due to the COVID-19 pandemic, the reality of a prolonged closure soon hit home. Like all of our colleague museums, we needed to find a way to remain relevant to our community and carry out important aspects of our work. One key initiative that needed to be sustained was our National Science Foundation (NSF)-funded research-to-practice project: TALES (Tinkering and Learning Engineering Stories)1. A partnership between CCM, Loyola University Chicago, and Northwestern University, this project studies how narrative and storytelling
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resource research Media and Technology
In order for children to identify with STEM fields, it is essential that they feel there is a place within STEM for individuals “like them.” Unfortunately, this identification is difficult for Hispanic/Latine youths because of lack of representation and even stereotyping that is widespread in educational institutions in the United States. Some research has been done, though, that suggests there is promise in understanding the ways that parents help children see themselves as “STEM people” in spite of these obstacles. Building on this work, we present some of our own research on the experiences
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TEAM MEMBERS: Remy Dou Heidi Cian
resource research Media and Technology
The goal of this NSF-funded RAPID research project was to advance understanding of how children’s science podcasts can provide families with information to help ease children’s worries during a pandemic by increasing children’s understanding of pandemic-related science concepts and supporting pandemic-related family conversations. Our research was guided by the following questions: 1. How and to what extent do Brains On!’s coronavirus-based episodes help children and their families understand and talk about science-related pandemic topics? 2. What kinds of conversations are
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resource research Media and Technology
Over the course of the COVID-19 pandemic, caregivers were seeking out information to address the questions, worries, and information needs their children had about this unique moment in their lives. Our NSF-funded RAPID research project has helped to uncover some of these questions, worries, and needs by talking to caregivers of listeners of the children’s science podcast Brains On!. This aspect of our research was guided by two overarching quesitons: What kinds of worries and questions do Brains On! listeners have about the coronavirus and related aspects of the pandemic? How do
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resource research Media and Technology
This report, prepared for The Jim Henson Company, shares findings of a sub-study investigating the types of support parents and caregivers need when navigating and using the second-screen Splash and Bubbles for Parents app. This study originated from a prior field study finding indicating families would benefit from support around the app since it represents a new kind of digital tool. In partnership with local Public Broadcasting Service (PBS) stations, we provided parents and caregivers more detailed support around the features of the app. Based on survey and interview findings, parents and
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TEAM MEMBERS: Tiffany Leones Ximena Dominguez Danae Kamdar Kayla Huynh Melissa Gedney