Skip to main content

Community Repository Search Results

resource research Media and Technology
This report is intended to provide guidance for policy makers on the use of computer games for learning. It is a concise summary of the main debates around games and learning. It identifies significant ambiguities or evidential absences that should be considered in any serious attempt to understand the role of computer games in children's learning and recommends potential activities to address these absences.
DATE:
TEAM MEMBERS: Ben Williamson
resource research Public Programs
In 2008, CSAS conducted a market study in partnership with the Center for Research, Evaluation, and Assessment (REA) at the Lawrence Hall of Science (LHS), University of California, Berkeley, with funding from the S. D. Bechtel, Jr. Foundation. The purpose of the market study was to help answer some highly practical questions for CSAS, including: Which after-school programs are "doing" science? What exactly are they doing? What are their needs? By collecting data that answered these questions, CSAS proposed to gain a greater understanding of existing science programs in after-school settings
DATE:
TEAM MEMBERS: Bernadette Chi Jason Freeman Shirley Lee
resource research Public Programs
The study provides the first major review of public finance for the museum sector. It explores public support from federal, state, and local government sources, focusing particular attention on levels of financial support and types of delivery mechanisms.
DATE:
TEAM MEMBERS: Carlow Manjarrez Carole Rosenstein Celeste Colgan Erica Pastore
resource research Media and Technology
The on-line information environment has changed dramatically since the earliest on-line systems emerged in the early 1960s. Growth has occurred both in the number of users of on-line information as well as in the number of on-line information resources and providers. The rate of growth in each of these areas increased exponentially with the availability of the public Internet and the World Wide Web. These foundational technological developments created an environment in which almost anyone can “publish” or function as an information provider and have virtually instantaneous access to massive
DATE:
TEAM MEMBERS: Jose-Marie Griffiths Donald King
resource research Public Programs
This guide grew out of the Institute of Museum and Library Services’ Museums and Libraries Engaging America’s Youth initiative and draws on the wide body of research and knowledge from the fields of youth development and informal learning, as well as from the rich experience of museum and library professionals and volunteers. The specific goals of the initiative are: to examine what works, to share best practices to encourage effective programming to build bridges with policy makers.
DATE:
TEAM MEMBERS: Mary Downs
resource research Media and Technology
The First Synthesis Meeting was held in January 2008, at the front end of the Portal to the Public grant period. For this meeting, forty-three experts, stakeholders and members of the project team came together at Pacific Science Center for two days of dialog and reflection. Participants brought diverse knowledge and experience, and represented public, research scientist and informal science education perspectives. The First Synthesis Meeting's goal was to facilitate in-depth conversation to identify current initiatives, best practices, and future directions regarding activities in the field
DATE:
resource research Public Programs
This report is the result of work undertaken by Ecsite-uk, The UK network of science & discovery centres and museums, to demonstrate the impact of Science & Discovery Centres, to encourage their effective collaboration, and to maximize their future viability. The report includes three parts: the results of a survey of UK science and discovery centres, recommendations for science and discovery centres which will lead to demonstrating value, and best practices shared between science and discovery centres from those that have achieved financial stability. In addition to this report, Ecsite-uk
DATE:
TEAM MEMBERS: Penny Fidler
resource research Media and Technology
An agenda on cyberlearning programs and projects funded by the National Science Foundation.
DATE:
TEAM MEMBERS: Christine L. Borgman
resource research Media and Technology
The March 12-13, 2007 workshop at NSF on informal science education evaluation brought together a distinguished group of experts to discuss how impact categories might be best applied to various types of informal learning projects. This publication is an outcome of that meeting. The authors have strived to make the sections as helpful as possible given the primary focus of this workshop on project impacts. It should be viewed as part of an ongoing process to improve the ways in which evaluation can most benefit ISE projects, NSF, and the field. The publication is intended to help those
DATE:
resource evaluation
In recent years, a large amount of software for multitouch interfaces with various degrees of similarity has been written. In order to improve interoperability, we aim to identify the common traits of these systems and present a layered software architecture which abstracts these similarities by defining common interfaces between successive layers. This provides developers with a unified view of the various types of multitouch hardware. Moreover, the layered architecture allows easy integration of existing software, as several alternative implementations for each layer can co-exist. Finally
DATE:
TEAM MEMBERS: Florian Echtler Gudrun Klinker Jim Spadaccini
resource research Media and Technology
Watching a long unedited video is usually a boring experience. In this paper we examine a particular subset of videos, tour videos, in which the video is captured by walking about with a running camera with the goal of conveying the essence of some place. We present a system that makes the process of sharing and watching a long tour video easier, less boring, and more informative.
DATE:
TEAM MEMBERS: Michael Cohen Jue Wang Suporn Pongnumkul
resource research Media and Technology
To address the Informal Science Learning for Indigenous communities raises a number of issues. What is “informal” and how does this notion influence the everyday lived lives of Indigenous peoples? Can we separate the informal from the formal, and is the nexus of the two a productive place from which to explore, teach, and pursue science in Indigenous communities? This commissioned paper attempts to begin addressing these questions.
DATE:
TEAM MEMBERS: Bryan Mckinely Jones Brayboy Angelina Castagno