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resource evaluation Exhibitions
The purpose of this evaluation conducted at the Smithsonian Institution's National Museum of Natural History was to find out how visitors are behaving in, reacting to and learning from the newly reopened Sant Ocean Hall. To do this, three methods were employed: a) timing and tracking, b) exit interviews and c) focused studies for specific exhibits and experiences. A total of 553 unique visitors were included in the study, with data collection occurring in December 2008 and January 2009. Visitor groups spent an overall time of just under twenty minutes, and the five most enjoyed elements were
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TEAM MEMBERS: Steven Yalowitz Smithsonian Institution
resource evaluation Public Programs
The Nanoawareness Study is designed to answer the question "What, if any, impact do NISE Net activities delivered at Tier 1 and Tier 2 institutions have on the nanoawareness of the public audiences that experience those activities?" The appendix of this report includes the online survey instrument used in the study.
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TEAM MEMBERS: Marcie Benne Brett Kiser Nanoscale Informal Science Education Network Christine Reich
resource evaluation Media and Technology
Produced by Twin Cities Public Television, St. Paul, MN, DragonflyTV (DFTV) is a weekly television series of half-hour live action shows for 8-12 year olds, distributed by PBS Plus. DFTV features real children engaged in real inquiry-based investigations in and around science centers across America. Six 2009 episodes of DFTV focus on the world of nanoscale science and technology. DFTV Nano highlights science centers and university research labs while applying the DFTV Real Kids Real Science model to communicate basic concepts and the scientific process in nanoscience. The programs were very
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TEAM MEMBERS: Barbara Flagg Twin Cities Public Television
resource evaluation Public Programs
In order to better understand how visitors to science and natural history museums connect to ideas around Indigenous knowledge and Western science, the Cosmic Serpent evaluation team (Institute for Learning Innovation and Native Pathways) conducted front-end audience research focused on audience perceptions and attitudes towards Indigenous ways of knowing and Western science in informal science settings.A total of 121 exit interviews were conducted with visitors to the New Mexico Museum of Natural History and Science in Albuquerque, NM, and to the Oregon Museum of Science and Industry in
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TEAM MEMBERS: Jill Stein Shelly Valdez Tammy Messick University of California-Berkeley Indigenous Education Institute
resource evaluation Public Programs
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) partnered with the Native American Youth and Family Association (NAYA) under renewed National Science Foundation funding to strengthen community involvement and work directly with students year round. The 2007-2008 evaluation of the project found evidence of effective implementation and data on important student
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Broadcast Media
As part of a National Science Foundation grant, Thirteen/WNET produced and posted online ten short-form motivational animated videos. To evaluate the impact of Cyberchase Do the Math videos, Multimedia Research implemented a pre-post same-sample evaluation with the following goals: (1) to determine the extent to which viewing ten short math videos online motivates further online and offline math-related activities; (2) to evaluate whether viewing ten videos changes interest and confidence in figuring out math-related problem activities; (3) to assess change in math knowledge related to viewing
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource evaluation Public Programs
The Exploratorium is home to XTech, a science education program which began in 2006 and was primarily funded by a three-year National Science Foundation grant (Award # 05-25217) through its ITEST (Innovative Technology Experiences for Students and Teachers) initiative. XTech provided project-based afterschool activities in science, engineering, and technology to underserved middle school students from the San Francisco Bay Area. As part of the Exploratorium's Community Outreach department, XTech involved partnerships with two community-based organizations in the Bay Area "Aim High and First
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TEAM MEMBERS: Becky Carroll Anita Smith Pam Castori Exploratorium
resource evaluation Public Programs
Nanoscience is an emerging scientific field, and therefore an increasing amount of funding is flowing into nanoscience and nanotechnology research, including money from the federal government. Several studies of public understanding and public attitudes toward nanoscience have shown that most of the public is generally uninterested in and unmotivated to learn about nanoscale science and technology3. Because this emerging interdisciplinary field of science offers so much promise, and because it will have an increasing presence in everyday life, the NSF is committed to increasing public
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TEAM MEMBERS: Mark St. John Jenifer V. Helms Nanoscale Informal Science Education (NISE) Network Pam Castori Judy Hirabayashi Laurie Lopez Michelle Phillips
resource evaluation Media and Technology
The Media MashUp project is funded by the IMLS (Grant LG-07-08-0113 ) to build capacity at libraries for computer-based programs for youth that help build 21st Century literacy skills. Twenty first Century literacy skills include interactive engagement with technology, collaboration and team problem solving, taking initiative and managing time and the use of higher level processing skills (www.21stcenturyskills.org/). This project uses the Scratch programming platform (http://scratch.mit.edu/) developed at MIT to help foster youth's 21st Century literacy skills. The professional audience
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TEAM MEMBERS: Molly Phipps Hennepin County Library
resource evaluation Public Programs
From April 19 to June 15, 2009, volunteers had the opportunity to provide feedback on their volunteer experience and offer suggestions for improvement. The survey was initially only available as a web-based survey. Volunteers with email accounts were sent a link to the survey. Those volunteers without an email address were asked to contact Volunteer Services for a paper copy of the survey. Volunteers received an hour of volunteer time for completing the survey. Of the 369 active volunteers, a total of 144 filled out the survey for a 39% response rate (compared to 46% in 2008 and 41% in 2007)
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TEAM MEMBERS: Sarah Cohn Elizabeth Wegele
resource evaluation Public Programs
This evaluation examines the Science Museum of Minnesota's (SMM) Science Live Theater (SLT) program's impact on members. The Science Live Theater Department was interested in understanding how the theatrical productions hosted in the museum were received, enjoyed, and appreciated by the museum's members. Members and visitors were asked about their knowledge of the theater program, how they hear about it when visiting the museum, how it may affect membership decisions, and their interest in a potential magic show. Two surveys were developed to address these questions: an exit survey held in the
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TEAM MEMBERS: Sarah Cohn Al Onkka
resource evaluation Public Programs
This report is the fourth annual report summarizing data collected about the overall impact of the Saint Louis Science Center's educational programs on participants. Data was collected between September 2009 to August 2010. Three programs are spotlighted: Family Med School, Science Communication for Brain Scientists, and SciJourn.
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TEAM MEMBERS: Jennifer Heim Elisa Israel Semilla Bland Saint Louis Science Center