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resource evaluation Media and Technology
The purposes of the STUDIO 3D evaluation were to collect information about the impact upon student learning as a result of participating in the STUDIO 3D Project, as well as to elicit information for program improvement. Areas of inquiry include recruiting and retention, impact on project participants, tracking student impacts, and the project as a whole.
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TEAM MEMBERS: Boris Volkov Jean King
resource research Public Programs
This article describes the keys to success of the Fresh Youth Initiatives program: the marriage of community service and social action to youth development, and a philosophy of discipline that encourages the very best behavior from program participants.
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TEAM MEMBERS: Tania Oritz Rodney Fuller Jayson Guilbe Maria Terrero Laura Myers
resource research Media and Technology
This article describes the Multimedia Arts Education Program (MAEP), an ongoing, intensive after school computer-mediated art technology program begun in 1996 by the Tucson Pima Arts Council (TPAC) in Tucson, Arizona. This five-semester program targets at-risk middle school youth from disadvantaged families. Students worked with professional artist/teachers, learning to do computer graphics and publishing, language arts and word processing, computer animation and video production.
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TEAM MEMBERS: J. David Betts
resource research Public Programs
Independent, Community-Based Organizations are threatened by the recent movement, supported by government money, to place after school programs in the same schools children attend all day. This article emphasizes the difference between community-based and school-centric afterschool programming.
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TEAM MEMBERS: Susan Ingalls
resource research Public Programs
After school programs are uniquely suited to encouraging the kinds of sustaining “work” that help children develop their special abilities and a sense of identity.
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TEAM MEMBERS: Lena Townsend
resource research Public Programs
Drugs and alcohol, free time and empty houses are readily available in affluent communities. But positive role models and meaningful activities are often in short supply.
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TEAM MEMBERS: Elizabeth Knight
resource research Public Programs
This article addresses the ways in which an afterschool theater program creates an experience which builds confidence and encourages authentic work on the part of young people. It provides guidelines for practitioners for creating an atmosphere where learning can thrive.
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TEAM MEMBERS: Carol Macy
resource research Public Programs
While much of the current concern over the literacy development of low- and moderate income children focuses on schools (and, to a lesser degree, on parents), many observers are arguing for a role for other institutions. In particular, funders are turning to afterschool programs to address this critical developmental task. This paper explores the roles afterschool programs can and do play in the literacy development of low-income children, drawing on surveys and observations of afterschool programs in Chicago, New York, and Seattle.
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TEAM MEMBERS: Robert Halpern
resource evaluation Media and Technology
This formative evaluation gathered feedback from parents and their fourth grade children in response to two activities included in the Cyberchase at Home outreach materials. The user-based feedback assisted with the design of new outreach materials. The general goals for the research were to explore reactions to the activity card format; assess appeal and difficulties in implementation of two activities; estimate comprehension of activity content; and evaluate parental interest in further activities and workshops. Cyberchase is the Emmy Award-winning mathematics series and website on PBS KIDS
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TEAM MEMBERS: Barbara Flagg WNET Thirteen
resource research Public Programs
Free-choice learning, a new paradigm for the learning that youth and their families engage in outside school, can play an important role in the healthy development of youth, their families, and communities.
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TEAM MEMBERS: Institute for Learning Innovation Lynn Dierking John H Falk
resource evaluation Media and Technology
This formative evaluation gathered feedback from after-school group leaders and their 3rd-5th grade youth in response to two activities included in the Cyberchase Workshops-In-A-Box. The user-based feedback will assist with the design of new after-school materials. The general goals for the research were:To explore reactions to the workshop guide generally To assess appeal of the two activities To pinpoint difficulties in the implementation of the two activities To estimate comprehension of the activity content.To evaluate leader interest in further activities.Cyberchase is the Emmy Award
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TEAM MEMBERS: Barbara Flagg Thirteen/WNET
resource project Public Programs
The Educational Develpoment Center (EDC) and National Institute on Out-of-School Time (NIOST), in collaboration with science centers in AZ, MA, TX, NY, NC and CA, will develop and implement a science curriculum for informal audiences targeting children ages 8-12. Each science center will work with six community centers that serve youth in after-school programs. Science center staff will train after-school program leaders from the 36 community centers at monthly sessions, in addition to holding monthly events for families. Curriculum development will use interesting topics aligned with national standards and structure investigations as games using simple materials. The units will enable children to work in teams, and include follow-up, discussion and extended investigations using websites. It is anticipated that each child will complete 4-6 related investigations. While the six science centers will provide the content expertise, EDC and NIOST will develop the training and assessment program and provide additional technical support for the community centers. The result will be a model to support out-of-school programs that combines science centers and community resource people, centered around an activity-based curriculum focused on inquiry. Up to 1,000 children will be involved in field tests each summer. This proposal builds on "Design It!" (ESI 98-14765), which created an informal science curriculum focused on engineering principles.
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TEAM MEMBERS: Bernard Zubrowski