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resource research Public Programs
This poster, which was presented in Alexandria, VA at the CAISE AISL PI meeting in February 2019, summarizes the Under the Arctic: Digging into Permafrost traveling exhibition developed for the Hidden World of Permafrost project.
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TEAM MEMBERS: Victoria Coats Matthew Sturm Laura Conner
resource research Public Programs
Poster shared at the 2019 AISL PI Meeting to share our key question: as we work with various theories, models, and practices, how can these be made most useful to possible users of the information?
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TEAM MEMBERS: Marjorie Bequette Noah Weeth Feinstein Cecilia Garibay Joanne Jones-Rizzi Evelyn Ronning Esther Hsuborger Cori West
resource research Media and Technology
Antarctic Dinosaurs: A Giant Screen Film and Outreach Project aims to leverage the popularity and charisma of dinosaurs to draw museum audiences into a captivating educational journey, revealing the history and transformation of Antarctica and the planet’s polar ecosystems, and exploring the forces that continue to shape the continent. In addition to bringing to life a wealth of unfamiliar dinosaurs, amphibians and proto-mammals, this project will journey beyond the bones to reveal a more nuanced, multi-disciplinary interpretation of paleontology and Antarctica’s profound changes. Centered
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TEAM MEMBERS: Deborah Raksany
resource research Public Programs
It’s a great job when you get to do stuff just for fun. For the last few days, I’ve been at the Science Museum of Minnesota, consulting on their new exhibit? Theatrical performance? Interactive game? called Infestation: The Evolution Begins. It’s a 3-part project funded by NSF to help teach key concepts of evolution to kids, and it’s looking pretty amazing.The first part is done, and it’s a theatrical event where the concepts are explained entertainingly, and the audience are introduced to little imaginary creatures called VISTAs. If you go to SMM today, you can watch the whole show yourself
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TEAM MEMBERS: PZ Myers
resource research Public Programs
Science museums have made a concerted effort to work with researchers to incorporate current scientific findings and practices into informal learning opportunities for museum visitors. Many of these efforts have focused on creating opportunities and support for researchers to interact face-to-face with the public through, for example, speaker series, community forums, and engineering competitions. However, there are other means by which practicing scientists can find a voice on the museum floor—through the design and development of exhibits. Here we describe how researchers and museum
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TEAM MEMBERS: Denise King Joyce Ma Angela Armendariz Kristina Yu
resource research Public Programs
Recent research suggests that emerging adulthood—the stage between adolescence and maturity marked by a lengthy process of identity development—constitutes a window of opportunity for museums to influence adults’ lifelong science learning trajectories. The current study sought to explore the impact of a single museum visit on emerging adults’ science self-efficacy, beliefs about their own abilities to learn or do science. A repeated measures design assessed the science self-efficacy of 244 emerging adults before, immediately after and three months after a science museum visit. Results from
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TEAM MEMBERS: Josh Gutwill
resource research Public Programs
Experiences-including museum experiences- that are packaged as stories are more likely to be remembered by both children and adults. For museum visitors, the simple act of narrating what they've done even no more than ten minutes ago can make their experience more meaningful and memorable. How connections are made between a museum experience and lasting learning, are driving the collaboration between practice and research at the Chicago Children's Museum and Loyola University Chicago.
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TEAM MEMBERS: Tsivia Cohen
resource evaluation Public Programs
Exploration Place, with funding from the National Aeronautics and Space Administration (NASA), contracted RK&A to conduct a summative evaluation of Design Build Fly, an exhibition and program series that explores what happens behind-the-scenes in Wichita’s aircraft plants. The goals of the study were to identify how visitors use the exhibition, explore what meaning visitors make from Design Build Fly, and understand to what extent visitors’ meaning-making aligns with intended outcomes. How did we approach this study? RK&A conducted timing and tracking observations of visitors to the
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resource research Public Programs
The Collaboration for Ongoing Visitor Experience Studies (COVES) is designed to unite science centers across the country to systematically collect, analyze, and report on visitor experience data. We envision a collaborative museum community seeking to better understand and improve the visitor experience. We believe that studying the visitor experience in science centers—who visits a particular museum, why they visit, what they experience during their visit, and how they react to different aspects of their experience—can help organizations learn about their visitors, make evidence-based
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resource project Exhibitions
This Innovations in Development project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.

The Designing Our Tomorrow project will develop a framework for creating exhibit-based engineering design challenges and expand an existing model of facilitation for use in engineering exhibits. The project seeks to broaden participation in engineering and build capacity within the informal science education (ISE) field while raising public awareness of the importance of sustainable engineering design practices. The project focuses on girls aged 9-14 and their families and is co-developed with culturally responsive strategies to ensure the inclusion and influence of families from Latino communities. The project will conduct research resulting in theory-based measures of engineering proficiencies within an exhibit context and an exhibit facilitation model for the topic area of engineering. Based on the research, the project will develop an engineering design challenge framework for developing design challenges within an exhibit context. As the context for research, the project will develop a bilingual English/Spanish 2,000-square foot traveling exhibition designed to engage youth and families in engineering design challenges that advance their engineering proficiencies from beginner to more informed, supported by professional development modules and a host-site training workshop introducing strategies for facilitating family engineering experiences within a traveling exhibition. The project is a collaboration of Oregon Museum of Science and Industry with the Biomimicry Institute, Adelante Mujeres, and the Fleet Science Center.

Designing Our Tomorrow builds on a theory-based engineering teaching framework and several previous NSF-funded informal education projects to engage families in compelling design challenges presented through the lens of sustainable design exemplified by biomimicry. Through culturally-responsive co-development and research strategies to include members of Latino communities and provide challenges that highlight the altruistic, creative, personally relevant, and collaborative aspects of engineering, the Designing Our Tomorrow exhibition showcases engineering as an appealing career option for women and helps families support each other's engineering proficiencies. To better understand and promote engineering learning in an ISE setting, the project will conduct two research studies to inform and iteratively develop effective strategies. In the first study, measurement development will build on prior research and practice to design credible and reliable measures of engineering proficiency, awareness, and collaboration, as well as protocols for use in exhibit development and the study of facilitation at engineering exhibits, and future research. The second study will explore the effects of facilitation on the experience outcomes.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Marcie Benne Verónika Núñez
resource project Public Programs
This project explores augmented reality (AR) technology as a way to make STEM content accessible to Deaf and Hard-of-Hearing (DHH) learners in "live" presentation settings found within science centers and museums. The current ways of providing communication and information access to DHH museum visitors require DHH learners to split their attention between the visual focus of the experience and the interpreter or captioning display. As a result, DHH learners are forced to decide which information to miss during live presentations, thus presentations may not be fully comprehended by the DHH learner. Furthermore, this issue perpetuates a lack of inclusivity and accessibility in informal STEM learning environments. The work focuses on investigating approaches to develop an AR platform with a near-eye display that will allow DHH visitors to receive signed or captioned instruction while still looking at and interacting with the intended exhibits. The new platform will allow for transmission of live and spontaneous instruction. Researchers will evaluate and recommend efficient ways to make information at science centers and museums accessible to the DHH population based on data collected from DHH learners. This project is funded by the Advancing Informal STEM Learning program's Pilot and Feasibility Studies which seek new approaches to design and development of STEM learning to be accessible to all learners including underrepresented groups in informal environments.

The researchers will investigate the following research question: how can the use of Augmented Reality (AR) as a method of support service delivery improve the engagement of Deaf and Hard-of-Hearing (DHH) adolescent learners in semi-structured learning environments? Both formative and summative evaluations will be conducted from two different angles: (1) an engineering-centric evaluation focused on technical development and (2) an educational-research centric evaluation focused on pilot studies on user experiences, attitudes, and learning outcomes. Both qualitative and quantitative data on the use of this technology will be collected. The evaluation methods include attitudinal surveys (pre/post), ethnographic observations, pre/post tests of content knowledge, and semi-structured group and individual interviews. This project will be conducted by researchers in the Center on Access Technology at National Technical Institute for the Deaf, one of the colleges of Rochester Institute of Technology, in partnership with the Rochester Museum & Science Center, which includes the Rochester Challenger Learning Center. This project represents a first step in setting future directions for research & development and to make educational materials more accessible to the DHH community.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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TEAM MEMBERS: Wendy Dannels Sara Schley Brian Trager Mel Chua
resource project Media and Technology
The Space and Earth Informal STEM Education (SEISE) project, led by the Arizona State University with partners Science Museum of Minnesota, Museum of Science, Boston, and the University of California Berkeley’s Lawrence Hall of Science and Space Sciences Laboratory, is raising the capacity of museums and informal science educators to engage the public in Heliophysics, Earth Science, Planetary Science, and Astrophysics, and their social dimensions through the National Informal STEM Education Network (NISE Net). SEISE will also partner on a network-to-network basis with other existing coalitions and professional associations dedicated to informal and lifelong STEM learning, including the Afterschool Alliance, National Girls Collaborative Project, NASA Museum Alliance, STAR_Net, and members of the Association of Children’s Museums and Association of Science-Technology Centers. The goals for this project include engaging multiple and diverse public audiences in STEM, improving the knowledge and skills of informal educators, and encouraging local partnerships.

In collaboration with the NASA Science Mission Directorate (SMD), SEISE is leveraging NASA subject matter experts (SMEs), SMD assets and data, and existing educational products and online portals to create compelling learning experiences that will be widely use to share the story, science, and adventure of NASA’s scientific explorations of planet Earth, our solar system, and the universe beyond. Collaborative goals include enabling STEM education, improving U.S. scientific literacy, advancing national educational goals, and leveraging science activities through partnerships. Efforts will focus on providing opportunities for learners explore and build skills in the core science and engineering content, skills, and processes related to Earth and space sciences. SEISE is creating hands-on activity toolkits (250-350 toolkits per year over four years), small footprint exhibitions (50 identical copies), and professional development opportunities (including online workshops).

Evaluation for the project will include front-end and formative data to inform the development of products and help with project decision gates, as well as summative data that will allow stakeholders to understand the project’s reach and outcomes.
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