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resource research Media and Technology
Right now about one billion people suffer from chronic hunger. the world’s farmers grow enough food to feed them, but it is not properly distributed and, even if it were, many cannot afford it, because prices are escalating. But another challenge looms. By 2050 the world’s population will increase by two billion or three billion, which will likely double the demand for food, according to several studies. Demand will also rise because many more people will have higher incomes, which means they will eat more, especially meat. Increasing use of cropland for biofuels will make meeting the doubling
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TEAM MEMBERS: Jonathan Foley
resource research Media and Technology
This is the first volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research
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TEAM MEMBERS: Constance Steinkuehler Crystle Martin Amanda Ochsner
resource research Professional Development, Conferences, and Networks
We have published this issue of JCOM while the call for papers is open for the twelfth Public Communication of Science and Technology conference. The biennial meeting will be held in April 2012 and for the first time in Italy: the hosting city in Florence. The 2012 edition of the PCST conference is being held after more than twenty years of growth of the network of scholars that founded it and the expansion of its boundaries outside the European context from which it was created. JCOM is a part of this network, made up not only of individuals but also of organisations, university departments
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TEAM MEMBERS: Alessandro Delfanti
resource research Media and Technology
Man, by his very nature, puts things between himself and the environment, turning the latter into a place, a space. He arranges the environment around him on multiple levels, by projecting parts of himself and shaping the frontiers and the horizons that surround, define and represent him. This was learnt a long time ago, but a trace and a memory remain in the way man acts: when mapping reality (both physical reality and the reality explored through digital means), we observe it and find a way through it by adopting behaviours that have always been similar. What has changed in this mapping is
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TEAM MEMBERS: Fabio Fornasari
resource research Professional Development, Conferences, and Networks
Presentation on NSF grant DRL-0337354 (""TexNET: Texas Network for Exhibit-based Learning and Teaching"") presented at the CAISE Convening on Organizational Networks, November 17th, 2011."") presented at the CAISE Convening on Organizational Networks, November 17th, 2011.
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resource research Professional Development, Conferences, and Networks
The Art of Science Learning conference generated a list of arts-based or arts-inspired science teaching strategies, including songwriting, architecture, theatrical pieces, and data visualization.
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TEAM MEMBERS: The Art of Science Learning Harvey Seifter
resource research Media and Technology
New mobile device features and the growing proportion of visitors carrying mobiles allow the range of museum exhibit design possibilities to be expanded. In particular, we see opportunities for using mobiles to help exhibits scale up to support variable-sized groups of visitors, and to support collaborative visitor-visitor interactions. Because exhibit use is generally one-time-only, any interfaces created for these purposes must be easily learnable, or visitors may not use the exhibit at all. To guide the design of learnable mobile interfaces, we chose to employ the Consistency design
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TEAM MEMBERS: Priscilla Jimenez Pazmino Leilah Lyons
resource research Professional Development, Conferences, and Networks
This chapter examines what is known about the use and the potential of including informal science education in formal science teacher preparation. The chapter’s first section provides an introduction to the argument for innovation in formal science teacher preparation and the potential positive inclusion of informal science education. The second section provides a definition with conceptual understandings and common features of informal science education. The third section presents a review of the literature on including informal science education in formal science education for preservice
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TEAM MEMBERS: J. Randy McGinnis Emily Hestness Kelly Riedinger Phyllis Katz Gili Marbach-Ad Amy Dai
resource research Professional Development, Conferences, and Networks
In order for the United States to maintain the global leadership and competitiveness in science and technology that are critical to achieving national goals, we must invest in research, encourage innovation, and grow a strong and talented science and technology workforce. This book explores the role of diversity in the science, technology, engineering and mathematics (STEM) workforce and its value in keeping America innovative and competitive. According to the book, the U.S. labor market is projected to grow faster in science and engineering than in any other sector in the coming years, making
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TEAM MEMBERS: National Research Council Committee on Underrepresented Groups and the Expansion of the Science and Engineering Workforce Pipeline Committee on Science, Engineering, and Public Policy (COSEPUP) Policy and Global Affairs (PGA) National Academy of Sciences National Academy of Engineering Institute of Medicine (IOM)
resource research Media and Technology
The Principal Investigator's Guide: Managing Evaluation in Informal STEM Education Projects (PI Guide) is designed to help principal investigators and other leaders of informal STEM (Science, Technology, Engineering, and Math) education projects integrate evaluation into all phases of project design, development, and implementation. Such projects include exhibits, media projects, websites, community science projects, afterschool programs, festivals, family activities, online games, citizen science projects, and other efforts to help people learn about science in the course of their everyday
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resource research Public Programs
This report presents findings from a joint study carried out by the Museum of Science, Boston Research and Evaluation Department (MOS) and Art Beyond Sight (ABS, formerly Art Education for the Blind) with museum visitors who are blind or have low vision. The purpose of this study was to gather information that can inform the development of pilot museum programs that meet the needs and interests of visitors who are blind or have low vision and to provide professional development for museum professionals. Focus groups were used as the primary data collection method, as they enable idea sharing
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TEAM MEMBERS: Museum of Science, Boston Christine Reich Anna Lindgren-Streicher Nina Levent Joan Pursley Leigh Ann Mesiti Marta Beyer
resource research Public Programs
Presentation on NSF grant DRL-1113648 "Creating Communities of Learners for Informal Cognitive Science Education" presented at the CAISE Convening on ISE Organizational Networks, November 17, 2011.
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