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resource research Exhibitions
In this chapter from the book, "Fostering Active Prolonged Engagement: The Art of Creating APE Exhibits," we describe the methods and results from an array of studies designed to assess active, prolonged engagement in science museum visitors.
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TEAM MEMBERS: Josh Gutwill
resource research Media and Technology
This article summarizes summative evaluation of the impact on public radio listeners of Earth & Sky, a short-format science radio program airing daily on more than 1,000 commerical and public radio stations in the U.S. as well as on satellite and Internet radio outlets. Earth & Sky’s goals are to make science accessible and interesting and to increase science literacy by providing daily doses of science to listeners with a range of science backgrounds, knowledge and interest. Subsequent to listening to Earth & Sky, the producers hope listeners may be motivated to turn to other sources of
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TEAM MEMBERS: Barbara Flagg
resource research Professional Development, Conferences, and Networks
Details on use and privacy policy for the NISE Network and NSF. Includes guidelines, forms and logos.
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TEAM MEMBERS: NISE Network Christine Reich
resource research Professional Development, Conferences, and Networks
We've created a selection of useful products to help members of NISE Network promote the network within their own institution or with potential collaborators. These materials are updated regularly.
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TEAM MEMBERS: NISE Network
resource research Professional Development, Conferences, and Networks
Because the NISE Network bridges the cultures of museums and the academic research world, participants from one profession may not always know the lingo of the other. At the same time, a shared vocabulary is essential for educators and researchers who want to truly collaborate on projects such as writing grant proposals. Therefore, we present the NISE Network Glossary of Two Worlds.
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TEAM MEMBERS: NISE Network
resource research Exhibitions
The Exploratorium's Going APE project (APE=Active Prolonged Engagement) developed 30 exhibit designs to encourage visitors to become more cognitively engaged with exhibits--to use exhibits as tools for self-directed exploration, rather than as authoritative demonstrations. To do this, the staff drew on work in the fields of education, visitor research, human factors engineering, computer interface design, and interactive exhibit development at other museums. The project also integrated evaluative research into exhibit development to maximize possibilities for visitor-authored questions
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TEAM MEMBERS: Josh Gutwill