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resource research Media and Technology
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show
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TEAM MEMBERS: Aaron Price Katherine Gean Claire Christensen Elham Beheshti Bryn Pernot Gloria Segovia Halcyon Person Steven Beasley Patricia Ward
resource research Public Programs
The Common Core's higher academic standards are forcing schools into a false dichotomy of reducing playtime in favor of more time to learn math and literacy. But play can deepen learning even in core content areas.
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TEAM MEMBERS: Karen Wohlwend Kylie Peppler
resource research Public Programs
In reflecting on what Pathway to Biotrails (“Biotrails”) learned about informal science learning, it is clear in hindsight that the project evolved into an exploration of how the important new technology of DNA-assisted species identification (“DNA barcoding”) might add value to learning in a variety of models for citizen science participant engagement. This was not the project’s initial design. But it seems to me that this “evolved” design was particularly appropriate for an exploratory, Pathways project focused on increasing our understanding of how a groundbreaking new technology might
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TEAM MEMBERS: Bill Zoellick
resource research Media and Technology
Throughout the second half of the twentieth century a varied collection of pressure mechanisms were deployed from nuclear technology exporting countries — mainly from the US — to obstruct the development of a group of semi-peripheral countries’ autonomous nuclear capabilities. Argentina was part of this group. This article focuses on how “fear” of nuclear proliferation was used by US foreign policy as one of the most effective political artifacts to construct and protect an oligopolistic nuclear market. Spread by the press and by some prestigious social science sectors from the US and some
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TEAM MEMBERS: Diego Hurtado
resource research Media and Technology
After the first paradigm shift from the deficit model to two-way communication, the field of science communication is in need of a second paradigm shift. This second shift sees communication as an inherently distributed element in the socio-technical system of science and technology development. Science communication is understood both from a systems perspective and its consecutive parts, in order to get a grip on the complex and dynamic reality of science, technology development and innovation in which scientists, industrial and governmental partners and the lay public collaborate. This essay
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TEAM MEMBERS: Maarten C.A. van der Sanden Steven Flipse
resource research Public Programs
The Maker Movement is a community of hobbyists, tinkerers, engineers, hackers, and artists who creatively design and build projects for both playful and useful ends. There is growing interest among educators in bringing making into K-12 education to enhance opportunities to engage in the practices of engineering, specifically, and STEM more broadly. This article describes three elements of the Maker Movement, and associated research needs, necessary to understand its promise for education: 1) digital tools, including rapid prototyping tools and low-cost microcontroller platforms, that
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TEAM MEMBERS: Lee Martin
resource research Exhibitions
The first outside broadcast ever made by the British Broadcasting Company from a natural location was the Nightingale broadcast of 19 May 1924, in which the world-famous virtuoso cellist Beatrice Harrison performed a ‘duet’ with nightingales in her garden. The broadcast was made possible by the Marconi-Sykes magnetophone, an improved microphone developed for the early BBC. This paper explores the historical and cultural significance of the Nightingale broadcasts, with a particular emphasis on the emotive aspects, and explains the role of the magnetophone in this context. This paper was
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TEAM MEMBERS: Iain Logie Baird
resource research Public Programs
As Maker and Tinkering programs expand, educators are in need of new ways of noticing and capturing learning. In particular, because maker programs are so facilitation-heavy, and physically active, there is a need for ways for educators to monitor learning in situ. In this paper, Bevan, Gutwill, Petrich and Wilkinson explore how jointly negotiated research led to new insights about what counts as learning in the context of STEM-rich tinkering in ways that can support formative, embedded, and naturalistic assessments.
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TEAM MEMBERS: Bronwyn Bevan
resource research Media and Technology
Integrating technology with reformed-based science instruction that facilitates student inquiry can be challenging for teachers. Campbell, Longhurst, Wang, Hsu, and Coster propose a professional development model that helps teachers use the latest technologies to engage students in authentic science practices.
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TEAM MEMBERS: Melissa Ballard
resource research Media and Technology
How can technology be used to support inquiry in the classroom? In this study, Rehmat and Bailey probe the effects of a science methods course for preservice elementary teachers that explicitly includes technology integration. The preservice teachers in this course broadened their definition of classroom technology, increased their technology use, and gained a more positive outlook on technology integration.
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resource research Public Programs
In order to reframe how learning is organized in traditionally male-dominated areas of STEM education, the authors show how collaborative girl-boy pairs engaged with an “e-textiles” making activity. E-textiles are circuit activities combining needles, fabric, and conductive thread, challenging traditional gender practices related to both sewing and electronics.
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TEAM MEMBERS: Jean Ryoo
resource research Public Programs
This paper investigates how intentionally designed features of an out-of-school time program, Studio STEM, influenced middle school youths’ engagement in their learning. The authors took a connected learning approach, using new media to support peer interaction and engagement with an engineering design challenge in an open and flexible learning environment.
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TEAM MEMBERS: Melissa Ballard