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resource research Public Programs
It is all very well to note the hyperbole about patents and ‘intellectual property’ in the recent battles between technology companies such as Apple, Samsung and HTC. But how can museums productively use collection items marked with a patent beyond workaday tasks of identification and cataloguing? We argue that information on patents can enhance visitors’ critical engagement with museum displays; complex ownership claims and counter-claims in patent disputes can underpin lively narratives based around museum objects. Asking why some objects and not others were patented, and how historical
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TEAM MEMBERS: James Stark Graeme Gooday
resource evaluation Exhibitions
To better help museum visitors make sense of large data sets, also called “big data”, this study investigated if there were generalizable ways in which visitors engage with and then make meaning of such data sets. This front-end study was designed to explore if there were different, distinct, and repeatable patterns intuited by individuals as they work with large data sets. This was a descriptive, process method using a complex card sort with an interview. Each card had the name of one food item written on it. Food items were diverse, including eggs, crackers, lasagna, apples, tofu and almonds
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TEAM MEMBERS: Indiana University Mary Ann Wojton
resource project Media and Technology
This multiplatform media and science center project is designed to engage audiences in humanity's deepest questions like the nature of love, reality, time and death in both scientific and humanistic terms. Project deliverables include 5 hour-long radio programs for broadcast on NPR stations, public events/museum exhibits at the Exploratorium in San Francisco, kiosks in venues throughout the city, and a social media engagement campaign. The audience of the project is large and diverse using mass media and the internet. But the project will specifically target young, online, and minority audiences using various strategies. The project is designed to help a diverse audience understand the impact of new scientific developments as well as the basic science, technology, engineering and math needed to be responsible, informed citizens. Innovative elements of the project include the unique format of the radio programs that explore complex topics in an engaging and compelling way, the visitor engagement strategy at the Exploratorium, and the social media strategy that reaches niche audiences who might never listen to the radio broadcasts, but find the podcasts and blogs engaging. The Exploratorium will be opening a new building in 2013 and will include exhibits and programs that are testing grounds for this project. This is a new model that aligns the radio content with exhibitions, social media, and in person events at the Exploratorium, providing a unique holistic approach. The project is designed to inspire people to think and talk about science and want to find out more. The evaluation will measure the impacts on the targeted audiences reached by each of the key delivery methods. Data will be collected using focus groups; intercept interviews with people in public places, and longitudinal panels. The focus will be on 5 targeted audiences (young adults, families with children, non-NPR listeners, underrepresented minorities, and adults without college experience). This comprehensive evaluation will likely contribute important knowledge to the field based on this multiple-platform collaborative model.
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TEAM MEMBERS: Barietta Scott
resource project Public Programs
This Partnerships for Innovation: Building Innovation Capacity (PFI:BIC) project from the University of New Hampshire focuses on a "living bridge", which exemplifies the future of smart, sustainable, user-centered transportation infrastructure. Bridges deliver such a fundamental service to society that they are often taken for granted. Typically, bridges only stir the public's interest when they must unexpectedly be replaced at great cost, or, worse, fail. The Living Bridge project will create a self-diagnosing, self-reporting "smart bridge" powered by a local renewable energy source, tidal energy, by transforming the landmark Memorial Bridge--a vertical lift bridge over the tidal Piscataqua River, with pedestrian access connecting Portsmouth, New Hampshire to Kittery, Maine--into a living laboratory for researchers, engineers, scientists, and the community at large. The Living Bridge will engage innovators in sensor and renewable energy technology by creating an incubator platform on a working bridge, from which researchers can field test and evaluate the impact and effectiveness of emerging technologies. The Living Bridge will also serve as a community platform to educate citizens about innovations occurring at the site and in the region, and about how incorporating renewable energy into bridge design can lead to a sustainable transportation infrastructure with impact far beyond the region. Sustainable, smart bridges are key elements in developing a successful infrastructure system. To advance the state of smart service systems and clean energy conversion, this project team will design and deploy a structural and environmental monitoring system that provides information for bridge condition assessment, traffic management, and environmental stewardship; advances renewable energy technology application; and excites the general public about bridge innovations. This PFI:BIC project is enabled through partnerships between academic researchers with expertise in structural, mechanical and ocean engineering, sensing technology and social science; small businesses with expertise in instrumentation, data acquisition, tidal energy conversion; and state agencies with bridge design expertise. The Living Bridge technical areas are structural health monitoring, tidal energy conversion with fluid-structure interaction measurements, estuarine environmental monitoring, and outreach communication. Sensors will be used to calibrate a three-dimensional analytical structural finite element model of the bridge. The predicted structural response from this model will assess the measured structural response of the bridge as acceptable or not. Instruments installed on the turbine deployment platform will measure the spatio-temporal structure of the turbulent inflow and modified wake flow downstream of the turbine. Resulting data will include turbine performance and loads for use in fluid-structure interaction models. Deployed environmental sensors will measure estuarine water quality; wildlife deterrent sensors will deter fish from the turbine. Hydrophones and video cameras will be used before and during turbine deployment to monitor environmental changes due to turbine presence. Outreach efforts will make bridge data, history, and information about new systems accessible and understandable to the public and K-12 educators, facilitated by an information kiosk installed at the bridge. Public awareness will be assessed with survey methods used in the N.H. Granite State Poll. The lead institution is the University of New Hampshire (UNH) with its departments of Civil Engineering, Mechanical Engineering, and Sociology, and the Center for Ocean Engineering. Primary industrial partners are a large business, MacArtney Underwater Technology Group, Inc. (Houston, TX) and two small businesses Lite Enterprises, Inc. (Nashua, NH) and Eccosolutions, LLC (New Paltz, NY.) Broader context partners are New Hampshire Department of Transportation, NH Fish & Game Department, NH Port Authority, NH Coastal Program, City of Portsmouth (NH), Sustainable Portsmouth (nonprofit), Maine Department of Transportation; U.S. Coast Guard, Archer/Western (Canton, MA, large business), Parsons-Brinkerhoff (Manchester, NH, large business), UNH Tech Camp, UNH Infrastructure and Climate Network, UNH Leitzel Center for Mathematics, Science and Engineering Education, and Massachusetts Institute of Technology's Changing Places (a joint Architecture and Media Laboratory Consortium, in Cambridge, MA).
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TEAM MEMBERS: Erin Bell Tat Fu Martin Wosnik Kenneth Baldwin Lawrence Hamilton
resource project Public Programs
The Exploratorium, in collaboration with the Boys and Girls Club Columbia Park (BGC) in the Mission District of San Francisco, is implementing a two-year exploratory project designed to support informal education in science, technology, engineering, and mathematics (STEM) within underserved Latino communities. Building off of and expanding on non-STEM-related efforts in a few major U.S. cities and Europe, the Exploratorium, BGC, and residents of the District will engage in a STEM exhibit and program co-development process that will physically convert metered parking spaces in front of the Club into transformative public places called "parklets." The BGC parklet will feature interactive, bilingual science and technology exhibits, programs and events targeting audiences including youth ages 8 - 17 and intergenerational families and groups primarily in the Mission District and users of the BGC. Parklet exhibits and programs will focus on STEM content related to "Observing the Urban Environment," with a focus on community sustainability. The project explores one approach to working with and engaging the public in their everyday environment with relevant STEM learning experiences. The development and evaluation processes are being positioned as a model for possible expansion throughout the city and to other cities.
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resource project Media and Technology
This project is making novel use of familiar technology (smartphones and tablets) to address the immediate and pressing challenge of affordable, ongoing, large-scale museum evaluation, while encouraging museum visitors to engage deeply with museum content. Using a smartphone app, museum visitors pose questions to a 'virtual scientist' called Dr. Discovery (Dr. D). Dr. D provides answers and the chance to complete fun mini-challenges. The questions visitors ask are gathered in a large database. An analytics system analyzes these data and a password-protected website provides continuous, accessible evaluation data to museum staff, helping them make just-in-time tweaks (or longer term changes) to exhibit-related content (such as multimedia, lecture topics, docent training, experience carts, etc.) as current events and visitors' needs and interests change. The intellectual merit of this project is that it is building evaluation capacity among informal educators, advancing the fields of visitor studies, museum evaluation, informal science learning, and situated engagement, and is contributing to the development of novel evaluation techniques in museums. This project has many broader impacts: The Ask Dr. Discovery system is available to any venue that wishes to use or adapt it to their context. By enhancing the visitor experience and improving museum access to data for evaluation and data-driven decision making across the country, Ask Dr. Discovery has both a direct and indirect impact on museums and visitors of all types. This project is also training the next generation of STEM and education innovators by employing a diverse team of undergraduate students.
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TEAM MEMBERS: Judd Bowman Catherine Bowman Brian Nelson
resource project Exhibitions
This project will bring STEM education to rural communities through local public libraries. Museum quality exhibits labelled as "Discover Earth", "Discover Technology", and "Discover Space" will spend 3 months at a series of locations around the Nation. Twenty four medium sized libraries will be chosen for the large exhibits and forty small libraries will be chosen for scaled down versions. The project's intent is to provide exhibits in every state and to reach as many under-represented individuals as possible. The significance of this project is that rural areas of this country are underserved regarding STEM education and since this segment of society is represented by 50-60 million residents, it is important to reach out to them. There is a significant segment of the Nation's population (50-60 million) that is underserved by out-of-school learning venues such as museums and science centers. An earlier phase 1 project demonstrated at 18 sites that rural libraries and librarians could provide STEM education to community members ranging in age from adults to children using these hands-on exhibits. Each exhibit (earth, space or technology) includes information about the topic and technologically enabled models to provide interesting and fun discovery mechanisms. They use common layman friendly language that highlights the most recent discoveries in each area. Each exhibit will be placed in the selected library for 3 months during which the library will organize events to feature and advertise the STEM learning opportunities. Another feature of this project will be to determine the models of learning in library settings and as a function of the demographics. The partners in this project that bring the necessary expertise are the American Library Association, the Afterschool Alliance, the Association of Rural and Small Libraries, the University of Colorado Museum, Datum Advisors, LLC, Evaluation and Research Associates, the Lunar and Planetary Institute, the American Geophysical Union, and the Space Science Institute.
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TEAM MEMBERS: Paul Dusenbery Robert Jakubowski Anne Holland Laine Castle Keliann LaConte
resource evaluation Media and Technology
The University of Southern California's Institute for Creative Technologies (ICT) and the Museum of Science, Boston (MoS) were awarded an Informal Science Education grant from the National Science Foundation (#0813541) for the project, Responsive Virtual Human Museum Guide. The goal of the project was to use computer-generated character animation, artificial intelligence, and natural language processing to create interactive characters, or virtual humans, that could engage in face-to-face communication with museum visitors. During the three year project, the MOS and ICT project teams created
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TEAM MEMBERS: Susan Foutz Jeanine Ancelet Kara Hershorin Liz Danter University of Southern California Museum of Science
resource research Public Programs
This 2006 paper reviews the ways in which structured informal learning programs for youth have been characterized in the research literature. The paper synthesizes opportunities for and challenges to research in this domain; it categorizes programs and gives concrete examples of various program types. A proposed Vygotskian research framework is organized around key dimensions of the informal learning context, including location, relationships, content, pedagogy, and assessment.
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TEAM MEMBERS: Bronwyn Bevan
resource research Exhibitions
This article makes a case for providing multiple types of hands-on resources to support learner inquiry. More specifically, a computer simulation of an electric circuit complemented work with a real circuit to support learners’ conceptual development. When learners had the opportunity to use both simulated and real circuits, less structured guidance seemed to benefit the inquiry process.
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TEAM MEMBERS: Clea Matson
resource evaluation Media and Technology
A two stage summative evaluation was conducted following the launch of the Mystic Seaport for Educators website, the final output resulting from the IMLS National Leadership grant entitled Mystic E-Port Digital Classroom project. The results of four focus groups, conducted in two phases, found consistent results suggesting that the project was successful at achieving all four goals as outlined in the original grant proposal. Appendix includes focus group protocol.
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TEAM MEMBERS: Mystic Seaport John Fraser
resource evaluation Media and Technology
WGBH received funding to develop and create NOVA Labs, an online environment that provides teen audiences with an online research lab, educational content, and the opportunity to engage with authentic data, tools, and processes to investigate scientific questions. This work has begun with the development of a first pilot lab, called The Sun Lab. NOVA Education created and launched this lab in early summer 2012. Examining the site in its pilot form, the Lifelong Learning Group (LLG) engaged in a formative evaluation to support refinements and improvements in the design of subsequent NOVA Lab
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TEAM MEMBERS: NOVA Brooke Havlik Jessica Sickler