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resource research Media and Technology
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human biological systems. Two hundred and forty-two children were given pretests at a Museum and posttests at home after playing either a treatment or control game. Also, 41 children were interviewed to explore deeper meanings behind the test results. Results show
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TEAM MEMBERS: Aaron Price Katherine Gean Claire Christensen Elham Beheshti Bryn Pernot Gloria Segovia Halcyon Person Steven Beasley Patricia Ward
resource research Public Programs
This is an extended discussion of the question that appeared in the Viewpoints department of the May/June 2015 issue of Dimensions magazine. It presents perspectives from science center and museum professionals about the role of 3D printing in their institutions.
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TEAM MEMBERS: Emily Schuster
resource research Public Programs
Puppet interviews can be helpful for getting feedback from young children in informal learning environments like libraries, museums, or afterschool programs. While puppets are a standby for interviewing children in clinical settings and are being used more frequently in some areas of qualitative research, they tend to be under-utilized in informal learning environments - natural settings for puppets because of their connections with play (Epstein et al., 2008). Our team developed a puppet interview protocol for the Gradient research project (Gender Research on Adult-child Discussion in
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resource research Public Programs
Museums in recent years have sought ways to reduce the environmental impact of their operations. One approach has been to look at ways to cut back on the energy required to stabilise storage conditions, particularly relative humidity, through passive moisture control rather than mechanical systems of heating and air conditioning. To this end the Science Museum Group employed hemp in the form of hemp-lime concrete, to construct a new storage facility for its collections, drawing on research into the buffering ability of hygroscopic natural building materials. The objective was to reduce energy
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TEAM MEMBERS: Marta Leskard
resource research Public Programs
Bathgate, Schunn, and Correnti investigate students’ motivation toward science across three dimensions: the context or setting, the way in which students interact with science materials or ideas, and the activity topic. Findings point to the importance of understanding children’s perceptions of specific science topics, not just science in general.
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TEAM MEMBERS: Melissa Ballard
resource project Public Programs
Flying Higher will develop a permanent hands-on exhibit that conveys the fundamentals of flight, technology, materials science, and NASA’s role in aeronautics for learners ages 3-12 years and their parents/caregivers and teachers. The exhibit, public programs, school and teacher programs, and teacher professional development will develop a pipeline of skilled workers to support community workforce needs and communicate NASA’s contributions to the nation and world. An innovative partnership with Claflin University (an historically black college) and Columbia College (a women’s liberal arts college) will provide undergraduate coursework in informal science education to support pre-service learning opportunities and paid employment for students seeking careers in education and/or STEM fields. The projects goals are:

1) To educate multi-generational family audiences about the principles and the future of aeronautics; provide hands-on, accessible, and immersive opportunities to explore state-of-the-art NASA technology; and demonstrate the cultural impact of flight in our global community.

2) To provide educational standards-based programming to teachers and students in grades K–8 on NASA-driven research topics, giving the students opportunities to explore these topics and gain exposure to science careers at NASA; and to offer teachers support in presenting STEM topics.

3) To create and implement a professional development program to engage pre-service teachers in presenting museum-based programs focused on aeronautics and engineering. This program will provide undergraduate degree credits, service learning, and paid employment to students that supports STEM instruction in the classroom, explores the benefits of informal science education, and encourages post-graduate opportunities in STEM fields.
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TEAM MEMBERS: Julia Kennard
resource project Media and Technology
Moving Beyond Earth Programming: “STEM in 30” Webcasts. The Smithsonian’s National Air and Space Museum (NASM) will develop nine “STEM in 30” webcasts which will be made available to teachers and students in grades 5-8 classrooms across the country. The primary goal of this program is to increase interest and engagement in STEM for students. Formative and summative evaluations will assess the outcomes for the program, which include the following:

Increased interest in STEM and STEM careers, Increased understanding of science, technology, engineering and mathematics (STEM), Increased awareness and importance of current and future human space exploration, and Increased learning in the content areas.

This series of live 30-minute webcasts from the National Air and Space Museum and partner sites focus on STEM subjects that integrate all four areas. The webcasts will feature NASA and NASM curators, scientists, and educators exploring STEM subjects using museum and NASA collections, galleries, and activities. During the 30-minute broadcasts, students will engage with museum experts through experiments and activities, ask the experts questions, and answer interactive poll questions. After the live broadcasts, NASM will also archive the webcasts in an interactive “STEM in 30” Gallery.
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TEAM MEMBERS: Roger Launius
resource project Media and Technology
Discover NASA is the Discovery Museum’s endeavor to engage students in grades K through 12 as well as members of the general public in innovative space science and STEM-focused learning through the implementation of two modules: upgrades to the Challenger Learning Center, and the creation of K through 12 amateur rocketry and spacecraft design programming. The programming will be piloted at the Discovery Museum and Planetarium, and at the Inter-district Discovery Magnet School and the Fairchild-Wheeler Multi-Magnet High School, with an additional strategic partnership with the University of Bridgeport, which will provide faculty mentors to high school seniors participating in the rocketry program. Through these two modules, the Discovery Museum and Planetarium aims to foster an early interest in STEM, increase public awareness about NASA, promote workforce development, and stimulate an interest in the future of human space exploration. Both modules emphasize design methodologies and integration of more advanced space science into the STEM curriculum currently offered by Discovery Museum to visitors and public schools. The Challenger Learning Center upgrades will enable the Museum to deliver simulated human exploration experiences related to exploration of the space environment in Low Earth Orbit and simulated human exploration of Moon, Mars, and beyond, which will increase public and student awareness about NASA and the future of human space exploration. The development of an amateur rocketry and spacecraft development incubator for education, the general public, and commercial space will stimulate the development of key STEM concepts.
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TEAM MEMBERS: Alan Winick
resource project Public Programs
The New Children's Museum will launch the LAByrinth project to engage the community in the creation of a permanent art installation. The museum will convene a cross-disciplinary team to design and build the LAByrinth, a climbing structure that will serve 140,000 people annually. The museum will develop relationships with underserved families and current and future museum users, and also create an ongoing community-based exhibition development process to create sustainable mechanisms for continued community involvement. The project will introduce a new socially-engaged process for creating exhibitions, which will serve as a sustainable creative catalyst for San Diego families.
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TEAM MEMBERS: Tomoko Kuta
resource project Public Programs
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
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TEAM MEMBERS: Ann McMahon
resource project Public Programs
The Lawrence Hall of Science will implement the "Mobile Inventor's Lab," a project to extend the benefits of an ongoing outreach program into a model that can serve visitors at a variety of locations in communities underserved by local science education organizations. The museum will refine its engineering design experiences to be easily reconfigured and delivered in a variety of locations, and develop activities and kits for library and community partner staff. This project will expand the impact of the hall's educational resources and offer audiences the opportunity to interact with and learn about engineering design experiences in their own communities.
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TEAM MEMBERS: Erica Barrueto
resource project Public Programs
The Museum of Science and Industry (MOSI), in collaboration with the Tampa Community Development Corporation (CDC), will create a youth STEAM (science, technology, engineering, arts, and mathematics) program designed by East Tampa neighborhood participants for the neighborhood. The STEAM program will be a first of its kind in the area and will bring a continuum of experiences in STEAM fields to underserved middle and high school students, as well as volunteer participants, who come from the East Tampa neighborhood. Initial programming topics for career exploration include astronomy/cosmology and space exploration, environmental sciences, engineering, robotics, crime scene forensics, and medical explorations. The project will expand the museum's ability to create a STEAM continuum, increase interest in STEAM careers, and to increase awareness of skills necessary to be successful in STEAM careers.
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TEAM MEMBERS: Janet White