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resource project Public Programs
Currently, many museums present histories of science and technology, but very few are integrating scientific activity--observation, measurement, experimentation-with the time- and place-specific narratives that characterize history-learning experiences. For the Prairie Science project, Conner Prairie is combining proven science center-style activities, developed by the Science Museum of Minnesota, with family-engagement strategies developed through extensive research and testing with audiences in historical settings. The goal of this integration is to create guest experiences that are rich in both STEM and historical content and encourage family learning. One key deliverable of this project is the Create.Connect gallery, which is currently installed at Conner Prairie. Create.Connect allows the project team to evaluate and research hands-on activities, facilitation strategies and historic settings to understand how these elements combine to encourage family conversations and learning around historical narratives and STEM content. For example, in one exhibit area families can experiment with creating their own efficient wind turbine designs while learning about the innovations of the Flint & Walling windmill manufacturing company from Indiana. The activity is facilitated by a historic interpreter portraying a windmill salesman from 1900. The interpreter not only guides the family though the process of scientific inquiry, but shares his historic perspective on wind power as well. Two other exhibit areas invite hands-on exploration of electrical circuits and forces in motion as they connect to stories from Indiana history. Evaluation and research findings from the Create.Connect exhibit will be used to develop a model that can guide other history institutions that want to incorporate STEM content and thinking into their exhibits and interpretation. By partnering with the Science Museum of Minnesota, we will combine the experience of science center professionals and history museum professionals to find the best practices for incorporating science activities into historic settings. To ensure that this dissemination model is informed from many perspectives, Conner Prairie has invited the participation of four history museums: The Museum of America and the Sea, Mystic, Connecticut; the California State Railroad Museum, Sacramento, California; the Wabash County Historical Society, Wabash, Indiana; and the Oliver H. Kelley Farm, Elk River, Minnesota. Each of the four participants will install history-STEM exhibit components which will be connected to location-specific historic narratives. Drawing on the staff experience and talents of participant museums, this project will develop realistic solutions to an array of anticipated barriers. These issues and the resulting approaches will become part of a stronger, more adaptable dissemination model that will support history museums in creating STEM-based guest experiences.
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TEAM MEMBERS: Cathy Ferree
resource research Public Programs
Social science research into public understanding of animal cognition has tended toward a disciplinary focus with conceptual frameworks, questionnaires, concepts and categories that do not appear to align with the findings emerging from the scientific study of animal cognition. The goal of this paper is to present a framework that aligns the dimensions of these two disparate research fields to allow for better assessment of public perceptions of animal minds. The paper identifies different dimensions that have been categorized through the empirical study of animal cognition, as well as the
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TEAM MEMBERS: New York Hall of Science John Fraser martin weiss
resource research Public Programs
Research on cultural cognition suggests that members of the public process science-related information by assessing its coherence with values and commitments that connect them to important affinity groups. This suggests a two-channel science communication strategy that combines information content with cultural meanings selected to promote open-minded assessment of information across diverse groups. Hear about this research and explore public engagement strategies for improving science communication followed by Q & A.
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TEAM MEMBERS: Dan Kahan Yale University
resource evaluation Public Programs
Living Laboratory® (developed at the Museum of Science, Boston in 2005) is a new model for partnerships between museums and cognitive scientists, bringing cognitive scientists to museums, where they conduct active research studies with museum visitors as their subjects. In 2011, the Museum of Science began scaling up Living Laboratory to create a National Living Lab network. In Year 1, the program expanded to three new Hub sites: Madison Children’s Museum, Maryland Science Center, and Oregon Museum of Science and Industry. This report summarizes all formative evaluation from Year 1 of the
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TEAM MEMBERS: Catherine Lussenhop Clara Cahill Becki Kipling
resource evaluation Public Programs
Throughout the year, El Museo del Barrio hosts various cultural programs that are open to the public and often free. To explore the effectiveness of the Museum's cultural programs, Randi Korn & Associates, Inc. (RK&A) conducted case studies for three programs Day of the Dead, Three Kings Day, and Super Sabado - Carnival. RK&A conducted naturalistic observations of visitors to the three programs. Trained data collectors unobtrusively observed program attendees and took notes on select behaviors using observation guides specific to each program. RK&A interviewed program participants 18 years and
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TEAM MEMBERS: Randi Korn & Associates, Inc. El Museo del Barrio
resource project Public Programs
Native Universe: Indigenous Voice in Museums, a collaboration between the Indigenous Education Institute, University of California-Berkeley, and the University of Hawaii at Hilo, builds on the successful NSF-funded Cosmic Serpent collaborative (DRL 07-14631/DRL 07-14629). The Cosmic Serpent professional development project explores commonalities between native and western science, enabling participants to use STEM as an entry point for museum programs and exhibits. Native Universe endeavors to move to the next level by creating a professional development program which fosters systemic institutional change through the infusion of indigenous voice in programs and exhibits focusing on environmental change. Topics to be explored include species distribution, environmental vulnerability, adaptation of human systems, and science and policy issues on the local, regional, and global levels. This project is designed to assess how cultural background and exposure to indigenous knowledge systems integrated with western science influence these perspectives; develop sustainable institutional competence in presenting multiple perspectives on environmental change; and create models for inclusion while building an enduring community of practice. The project design relies upon a conceptual framework grounded in the literature on indigenous voice and traditional ecological knowledge, as well as current models for institutional change. Front-end, summative, and process evaluation will address questions related to how science museums facilitate engagement and inclusion of indigenous voice in the presentation of environmental change content, stages of readiness, and the emergence of models for this process. Methods for data collection include reflective logs, pre-post questionnaires, and semi-structured interviews at multiple points to measure the degree and nature of change within museums, as well as how change was initiated, supported, and sustained by staff. Project deliverables include three museum case studies developed during 9-month residencies, public experiences for visitors, a culminating virtual conference, and a dynamic community of practice among museums committed to indigenous voice in informal science education. The museum residencies will take place at the Oregon Museum of Science and Industry, the Arizona-Sonora Desert Museum, and the Museum of the North in Alaska. Intensive case studies will be conducted at each site following the Diné Strategic Planning Process (consisting of initiation, growth, implementation, and renewal) and featuring the Ìmiloa Astronomy Institute as a model for institutional change. Exhibits and programs have been identified at each site that will be developed or expanded to integrate environmental change content and native perspectives. Dissemination of the project findings will be accomplished through publications, conference presentations, videos, webinars (four per year), and the virtual conference. It is anticipated that this project will impact over 1.2 million visitors at the collaborating institutions, in addition to the professional audience of museum staff. Native Universe may provide valuable interpretive tools for the field to understand and address the challenges associated with integrating cultural perspectives and science content. The museum case studies will contribute knowledge about the cultural process of science learning, and may transform the way science is presented in museums by leveraging indigenous voice to enhance public awareness and understanding of environmental change from a culturally-grounded perspective. The overall benefit is increased participation of indigenous individuals in STEM and increased public science literacy in the area of environmental change.
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TEAM MEMBERS: Nancy Maryboy David Begay Laura Peticolas Leslie Kimura
resource project Public Programs
Boston's Museum of Science (MOS), with Harvard as its university research partner, is extending, disseminating, and further evaluating their NSF-funded (DRL-0714706) Living Laboratory model of informal cognitive science education. In this model, early-childhood researchers have both conducted research in the MOS Discovery Center for young children and interacted with visitors during the museum's operating hours about what their research is finding about child development and cognition. Several methods of interacting with adult visitors were designed and evaluated, including the use of "research toys" as exhibits and interpretation materials. Summative evaluation of the original work indicated positive outcomes on all targeted audiences - adults with young children, museum educators, and researchers. The project is now broadening the implementation of the model by establishing three additional museum Hub Sites, each with university partners - Maryland Science Center (with Johns Hopkins), Madison Children's Museum (with University of Wisconsin, Madison), and Oregon Museum of Science and Industry (with Lewis & Clark College). The audiences continue to include researchers (including graduate and undergraduate students); museum educators; and adults with children visiting the museums. Deliverables consist of: (1) establishment of the Living Lab model at the Hub sites and continued improvement of the MOS site, (2) a virtual Hub portal for the four sites and others around the country, (3) tool-kit resources for both museums and scientists, and (4) professional symposia at all sites. Intended outcomes are: (1) improve museum educators' and museum visiting adults' understanding of cognitive/developmental psychology and research and its application to raising their children, (2) improve researchers' ability to communicate with the public and to conduct their research at the museums, and (3) increase interest in, knowledge about, and application of this model throughout the museum community and grow a network of such collaborations.
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resource project Public Programs
The Exploratorium and the Museum of Life and Science will develop, evaluate and implement Science of Sharing, a three-year full-scale development project designed to bring the scientific study of human social behavior to a broad public audience. Science of Sharing will create new ways for visitors to experiment with social psychology and will generate important information for informal science institutions committed to involving visitors in discussions of personal, societal, and scientific responses to real-world challenges. Science of Sharing addresses a critical ISE issue: creating ways for visitors to experiment with inquiry based exhibits and activities that heighten public knowledge of the study of human social behavior. Based on research in social psychology and game theory, the project (a) fosters public engagement in activities exploring collaborative behavior and resource sharing; (b) promotes awareness of connections between these experiences and STEM-related research in psychology and economics; and (c) links individual behaviors to real-world issues of resource depletion and group conflict. The primary audience is youth and youth-adult museum visitors, with particular focus on underrepresented communities with limited access to communication technologies. The secondary audience is ISE professionals with interest in new kinds of interactive experience and visualization tools focusing on social behavior and techniques for fostering social interaction and public discussion of science. The project will (1) conduct front end evaluation to assess visitor attitudes and knowledge about issues of cooperation and resource use; (2) design, prototype, and evaluate 15 inquiry-based exhibits and 4 Experimonths (public events with web, museum, and community-based components on social-psychological topics); (3) conduct design-based research to investigate aspects of these exhibits and activities that prompt self-reflection and build metacognitive skills; and (4) work with local school districts to adapt exhibits for classroom use.
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TEAM MEMBERS: Hugh McDonald Josh Gutwill Troy Livingston
resource project Public Programs
Through programs (including small group conversations, citizen conferences, and public forums) an interactive exhibition, and two research studies that address issues that are fundamental to establishing museums as places of public dialogue and deliberation, this project engages the general public, policymakers, and caregivers in deliberations around the latest early childhood development (ECD) research. It also builds on an increased understanding of the importance of ECD to expand civic engagement around this urgent social issue. The overall goal of the project is to help audiences understand child development, how environment and experiences impact development, and what we as a society can do to support our youngest citizens. Specifically, audiences explore: How the brain develops from birth until kindergarten (or age five); how a child's environment and experiences sculpt the brain, with some experiences enhancing the child's self-control and learning, and other experiences that actually impede development; and what the project audiences can do to ensure that all children have a strong foundation to learn and thrive.
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TEAM MEMBERS: Laurie Fink Sara Benning Kirsten Ellenbogen Karen Cadigan Amy Susman-Stillman Sara Langworthy
resource project Public Programs
Adolescents face many conflicting messages and influences related to high-risk behavior. Choices confronting middle school students often have the potential for adverse effects on their overall health and well being. Montshire Museum proposes to develop an educational outreach program to allow students an opportunity to learn about key health issues in a context that is based on high-quality research and offers hands-on inquiry and self-directed investigations. The proposed educational outreach program will serve students in grades 5-8 in rural Vermont and New Hampshire schools. The project team will create four health education modules, each one related to current NIH-supported research by faculty at Dartmouth Medical School (DMS). DMS researchers will collaborate with Montshire Museum's science educators in developing the modules, connecting with students and teachers, and providing support for all aspects of the project. For each module, the project team will support hands-on classroom investigations and independent research using materials, objects and exhibits developed specifically for the program. In addition, professional development institutes for middle school health and science educators will provide science content and instructional strategies needed to successfully implement health science lessons that are aligned with national and state standards for health and science education. The curriculum materials developed for school-based programming also create opportunities for broader public outreach. Montshire's educators will adapt them for special family activities and presentations within the museum setting. The educational curriculum will be designed to provide all participants with information that will assist in making personal health decisions in the subject areas; raise participants' awareness of the ways that culture and media affect their choices; and expose participants to the interesting and relevant research taking place locally, while increasing their understanding of the diversity of health science careers and research processes. A thorough process of formative and summative evaluation will enable the project team to take an iterative approach to curriculum development and to provide the best possible learning experience for participants.
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TEAM MEMBERS: Gregory DeFrancis
resource project Media and Technology
The Pocumtuck Valley Memorial Association (PVMA), a nationally recognized history museum and library, in collaboration with institutional partners, is a grant for an ambitious Interpreting America’s Historic Places Planning Project focused on the compelling story of the early 19th century discovery of three-toed dinosaur tracks along a sixty-mile stretch of the Connecticut River Valley in Massachusetts and Connecticut, and the deep impression these earliest American dinosaur discoveries made on ideas, art, religion, and culture in the United States. The broad public appeal of dinosaurs will engage a wide audience in the stories of the tracks’ discoverers and the first public reactions to these finds.
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TEAM MEMBERS: Timothy Neumann