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resource evaluation Public Programs
The Salmon Camp Research Team (SCRT) project was created to address the under-representation of Native Americans in information technology (IT) and IT-intensive professions in science, technology, engineering, and mathematics (STEM). The Oregon Museum of Science and Industry (OMSI) partnered with the Native American Youth and Family Association (NAYA) under renewed National Science Foundation funding to strengthen community involvement and work directly with students year round. The 2007-2008 evaluation of the project found evidence of effective implementation and data on important student
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Media and Technology
This report presents a summary of findings from our evaluation and conclusions that may carry broader implications. The audience for this report includes The National Science Foundation (NSF) and other funders (particularly science research funders), the leadership and staff of Nanotechnology: the Convergence of Science and Society project partners, and the informal science education field. The main body of the report is organized into two sections. The first section discusses the project's logic model, or theory of action and frames what the project set out to do and how. The project's
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TEAM MEMBERS: Mark St. John Pamela Castori Oregon Public Broadcasting Judy Hirabayashi
resource evaluation Media and Technology
Media MashUp (MMU) was an IMLS funded project (LG-07-08-0113 ) designed to help libraries build capacity for offering computer-based programs for youth. These programs were designed to help foster 21st Century literacy skills. The program focused on the Scratch programming language (http://scratch.mit.edu/), but also used other creative freeware programs (i.e., Audacity, Picasa, SAM animation, ArtRage). MMU was a partnership among six library systems from around the country and The Science Museum of Minnesota. Three staff members from each library participated in the program: two librarians or
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TEAM MEMBERS: Molly Phipps Hennepin County Library
resource evaluation Media and Technology
The Media MashUp project is funded by the IMLS (Grant LG-07-08-0113 ) to build capacity at libraries for computer-based programs for youth that help build 21st Century literacy skills. Twenty first Century literacy skills include interactive engagement with technology, collaboration and team problem solving, taking initiative and managing time and the use of higher level processing skills (www.21stcenturyskills.org/). This project uses the Scratch programming platform (http://scratch.mit.edu/) developed at MIT to help foster youth's 21st Century literacy skills. The professional audience
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TEAM MEMBERS: Molly Phipps Hennepin County Library
resource evaluation Media and Technology
In recent years academic, engineering, business, and other fields, have launched major research and development efforts into the study and application of nanoscale science, engineering, and technology. In spite of all these efforts and the investment of millions of dollars, the general public has had little access to research findings and knowledge about the application of nanoscience and technology. Several studies have been conducted to assess public knowledge and understanding; they show that a large percentage of the public is not aware of this emerging field (as compared with other fields
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TEAM MEMBERS: Dawn Robles Twin Cities Public Television Jen Helms Michelle Phillips
resource evaluation Public Programs
This study was conducted as a part of the formative evaluation of the NISE Network forum Nanotechnology: Risks, Benefits, and Who Decides? The purpose of the forum was to bring members of the public together to discuss whether experts, watchdogs, and/or the public should be the primary decision makers about nanotechnology policy. During the course of the forum, participants learned about nanotechnology and its societal and ethical implications from experts, had a chance to ask questions of the experts, participated in a small group discussion where they talked about the pros and cons of the
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TEAM MEMBERS: Elizabeth Kollmann Christine Reich Anna Lindgren-Streicher Nanoscale Informal Science Education Network
resource evaluation Exhibitions
Creativity Workshop (working title) is planned to be an approximately 4,000 square foot permanent exhibit that is part of the Museum of Science's Technology Initiative. The exhibit aims to have visitors participate in interactive activities, allowing them to experience for themselves the engineering design process and creative problem solving techniques. The exhibit will be organized into three main areas: Inventors' Tools, which will introduce visitors to creative thinking tools that can be used to design new technologies and solve technological problems; Engineering Design which features
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TEAM MEMBERS: Anna Lindgren-Streicher Museum of Science
resource evaluation Media and Technology
Knight Williams Research Communications (Knight Williams, Inc), an independent evaluation firm specializing in the development and evaluation of science education media, conducted the summative evaluation for Ice Stories. The evaluation focused on the extent to which the project achieved the goals described in the Exploratorium's grant to the National Science Foundation (NSF) Arctic Research and Education, Antarctic Coordination and Information program within the Division of Research on Learning in Formal and Informal Settings (DRL). The NSF DRL program provided funding for both the project
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TEAM MEMBERS: Valerie Knight-Williams Exploratorium Divan Williams Christina Meyers Ora Grinberg Tal Sraboyants Eveen Chan David Tower
resource evaluation Media and Technology
Edu, Inc. provided expertise and experience in user testing and evaluation of public outreach using new media for this project. In their role as advisor, Edu, Inc., observed that the website successfully satisfied the project goal of producing and testing five new models of interactive media and several feedback mechanisms to allow the public to register personal opinions on ethical scenarios regarding nanotechnology. The evaluators suggest that there is significant anecdotal evidence to recommend four practices tested by the web designers: 1. The potential of web comics as a media to present
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TEAM MEMBERS: Douglas Spencer Oregon Public Broadcasting Jediah Graham Susan Hibbard
resource evaluation Public Programs
Overarching evaluation questions focus on continuous improvement, the degree to which the Salmon Camp project achieves its objectives with regards to students' skills and attitudes, as well as implementation and outcome questions. Evaluation activities are designed to probe five major areas: 1. Student Knowledge and Skills. To what extent do students gain experience with digital tools, field research, and workplace skills? 2. Student Attitudes. How are students' attitudes and self-efficacy as science students changing with involvement in Salmon Camp? How are career interests changing or
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TEAM MEMBERS: Phyllis Ault Oregon Museum of Science and Industry
resource evaluation Media and Technology
Fort Worth Museum of Science and History (FWMSH) contracted with Randi Korn & Associates, Inc. (RK&A) to evaluate CSI: The Experience National Science Foundation- and Science Museum Exhibit Collaborative-funded project focused on forensic science. The project included a museum exhibition and an online gaming experience (Web Adventure) targeting children ages 9 to 17 and adults. A summative evaluation explored visitors' overall experiences, understanding of forensic sciences, and the research question: Does the Web Adventure extend exhibition visitors' learning of forensic science? A process
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TEAM MEMBERS: Randi Korn & Associates, Inc. Fort Worth Museum of Science and History
resource evaluation Exhibitions
The summative evaluation of Yuungnaqpiallerput used two evaluation strategies--tracking and timing (T&T) and an open-ended questionnaire (CQ)--to discover how visitors used the exhibition and what they could immediately recall about it. The combined data from these methods produced a well-rounded set of evidence for the degree of success achieved by the exhibition. Yuungnaqpiallerput was designed to be engaging to both an Alaska Native American audience and non-natives. Of the 61 people in the CQ sample, 69% said that they were first-time visitors to the Anchorage Museum, and 75% had no
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TEAM MEMBERS: Beverly Serrell Anchorage Museum