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resource project Public Programs
Pacific Science Center will expand its Science, Technology, Engineering and Math—Out-of-School Time (STEM-OST) model to new venues in the Puget Sound region to improve science literacy and increase interest in STEM careers for youth. STEM-OST brings hands-on lessons and activities in physics, engineering, astronomy, mathematics, geology, and health to elementary and middle school children in underserved communities throughout the summer months. The center will modify lessons and activities to serve students in grades K-2, align the curriculum with the Next Generation Science Standards, and increase the number of Family Science Days and Family Science Workshops offered to enhance parent involvement in STEM learning. The program will employ a tiered mentoring approach with outreach educators, teens, and education volunteers to increase interest in STEM content and provide direct links between STEM and workforce preparedness.
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TEAM MEMBERS: Ann McMahon
resource project Media and Technology
This pathways project would refine and test a game based on the Kinect technology gaming tool to teach seismology concepts in an informal education setting and how they apply to phenomenon in other STEM fields. The game will be developed as a companion tool to the "Quake Catcher Network" a low-cost network of seismic sensors in schools, homes and offices world-wide and tie-ins with seismology programs such as the great California ShakeOut with a participant base of 8.6 million. The project design would select three new learning modules, chosen by a group of scientists and educators, to incorporate into the game and evaluate player experience and knowledge gain. The activities will be conducted at a partner test site, an aquarium, frequented by area youth 8 - 12 years old. The focus of the effort is to add to the knowledge of how gaming can be used effectively in informal learning environments The game places the player as a scientist, allowing the player to make decisions about seismic station deployment strategies following an earthquake, installing the sensors and monitoring incoming data. The game has levels of difficulty and players accrue points by acting swiftly and correctly. Learning goals for the project include making abstract math concepts understandable; involve participants in data collection and the process of scientific investigation, plus demonstrate how scientists and mathematicians use tools of their fields to address real-world issues.
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TEAM MEMBERS: Deborah Kilb
resource research Public Programs
This poster was presented at the 2014 AISL PI Meeting in Washington, DC. Through sustained collaborations that unite research, design, and professional development, members of the InforMath Collaborative are conducting design-based research on exhibits and programs that integrate art and science content from participating museums with the mathematics of topology and projective geometry.
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TEAM MEMBERS: Ricardo Nemirovsky Paul Siboroski
resource project Public Programs
STEMtastic: NASA in Our Community is a two-year project designed to educate and inspire teachers, students and life-long learners to embrace NASA STEM content. The project will increase awareness of NASA activities, while educating and inspiring students to train for careers that are critical to future economic growth of the country in general, and NASA’s future missions in particular. The Virginia Air & Space Center (VASC) will partner with the Virginia Space Grant Consortium and Analytical Mechanics Associates, Inc. to accomplish this project. VASC will deliver NASA STEM content through (1) STEMtastic Teacher Institutes and Education Modules: (a) a series of two five-day professional development institutes for educators which will result in the (b) development and dissemination of new education modules for grades 4-9; and (2) STEMtastic Exhibits and Demonstrations: new interactive exhibits to used for live demonstrations at VASC; those demonstrations will also be delivered to traditionally underserved schools in the region. All classroom and teaching materials—educator institutes, education modules, exhibit software and demonstration modules—will be developed using NASA content and shared with other institutions to promote the expansion of knowledge about best practices in providing STEM education in both formal and informal education settings. STEMevals, a robust evaluation plan, will be implemented to assess success in each project area. Adjustments will be made along the pipeline to increase effectiveness in reaching the target audience. The project has the potential to reach countless educators, students and museum visitors throughout the U.S."
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TEAM MEMBERS: Brian DeProfio Danielle Price
resource project Public Programs
This research project establishes a new research center, the InforMath Collaborative, that brings together university educational researchers and professionals at art and science museums in San Diego's Balboa Park. The InforMath Collaborative is investigating and building the capacity of informal learning institutions to support content and identity learning in mathematics. Through sustained collaborations that unite research, design, and professional development, members of the InforMath Collaborative are conducting design-based research on exhibits and programs that integrate art and science content from participating museums with the mathematics of topology and projective geometry.

The broader goal of the InforMath Collaborative is to transform cultural perceptions of mathematics in ways that broaden learners' access to the discipline. The project aims to develop informal mathematical learning experiences that make mathematics feel accessible, body-based, creative, and deeply relevant to a wide array of other knowledge domains, including both art and science. The project will build and strengthen regional and national networks of educational professionals who work in informal mathematics learning and expand the capacity of informal institutions to support engaging, innovative, content-rich, and culturally transformative mathematical learning experiences.
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TEAM MEMBERS: Ricardo Nemirovsky Paul Siboroski Molly Kelton
resource project Exhibitions
The National Federation of the Blind (NFB), with six science centers across the U.S., will develop, implement, and evaluate the National Center for Blind Youth in Science (NCBYS), a three-year full-scale development project to increase informal learning opportunities for blind youth in STEM. Through partnerships and companion research, the NCBYS will lead to greater capacity to engage the blind in informal STEM learning. The NCBYS confronts a critical area of need in STEM education, and a priority for the AISL program: the underrepresentation of people with disabilities in STEM. Educators are often unaware of methods to deliver STEM concepts to blind students, and students do not have the experience with which to advocate for accommodations. Many parents of blind students are ill-equipped to provide support or request accessible STEM adaptations. The NCBYS will expose blind youth to non-visual methods that facilitate their involvement in STEM; introduce science centers to additional non-visual methods that facilitate the involvement of the blind in their exhibits; educate parents as to their students' ability to be independent both inside and outside the STEM classroom; provide preservice teachers of blind students with hands-on experience with blind students in STEM; and conduct research to inform a field that is lacking in published material. The NCBYS will a) conduct six regional, two-day science programs for a total of 180 blind youth, one day taking place at a local science center; b) conduct concurrent onsite parent training sessions; c) incorporate preservice teachers of blind students in hands-on activities; and d) perform separate, week-long, advanced-study residential programs for 60 blind high school juniors and seniors focused on the design process and preparation for post-secondary STEM education. The NCBYS will advance knowledge and understanding in informal settings, particularly as they pertain to the underrepresented disability demographic; but it is also expected that benefits realized from the program will translate to formal arenas. The proposed team represents the varied fields that the project seeks to inform, and holds expertise in blindness education, STEM education, museum education, parent outreach, teacher training, disability research, and project management. The initiative is a unique opportunity for science centers and the disability population to collaborate for mutual benefit, with lasting implications in informal STEM delivery, parent engagement, and teacher training. It is also an innovative approach to inspiring problem-solving skills in blind high school students through the design process. A panel of experts in various STEM fields will inform content development. NCBYS advances the discovery and understanding of STEM learning for blind students by integrating significant research alongside interactive programs. The audience includes students and those responsible for delivering STEM content and educational services to blind students. For students, the program will demonstrate their ability to interface with science center activities. Students will also gain mentoring experience through activities paired with younger blind students. Parents and teachers of blind students, as well as science center personnel, will gain understanding in the experiences of the blind in STEM, and steps to facilitate their complete involvement. Older students will pursue design inquiries into STEM at a more advanced level, processes that would be explored in post-secondary pursuits. By engaging these groups, the NCBYS will build infrastructure in the informal and formal arenas. Society benefits from the inclusion of new scientific minds, resulting in a diverse workforce. The possibility for advanced study and eventual employment for blind students also reduces the possibility that they would be dependent upon society for daily care in the future. The results of the proposed project will be disseminated and published broadly through Web sites; e-mail lists; social media; student-developed e-portfolios of the design program; an audio-described video; and presentations at workshops for STEM educators, teachers of blind students, blind consumer groups, researchers in disability education, and museum personnel.
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