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resource project Public Programs
This project provides opportunities for Indigenous youth to transform and be transformed by opportunities for STEAM innovation and knowledge building. This project will create opportunities outside of the classroom to invest in youths’ engagement, and interest, and self-efficacy in STEAM by supporting explorations in community settings that value multiple languages and ways of knowing. Through this project, youth can engage in pressing community needs—such as climate change impacts, food and water security, chronic health crises, and out-migration— with community experts, elders, and knowledge holders. The project will expand the picture of what Informal STEAM learning and meaningful engagement in STEAM looks like in Pacific Island contexts. It will employ a collaborative research framework to investigate how Informal STEAM learning activities that foster intergenerational learning—particularly the exploration of traditional stories and the creation of prototypes, storytelling packages, and hands-on models that illustrate Indigenous STEAM practices—impact youths’ engagement and interest in STEAM and self-efficacy over time. By building the capacity of participants—particularly Pacific Islander youth—to become co-researchers, -evaluators and -designers, the project will cultivate spaces for participants to advocate for their interests, perspectives, and needs. This research within the Pacific region is important for fostering science literacy and broadening participation in STEAM fields since early interest in science is a potential indicator of future STEAM interest and career choices.

The goal of the project is to investigate how youth’s inductive exploration of local technologies featured in Indigenous stories impact their engagement and interest in STEAM, Informal STEAM learning, and future decision making that affect youth participation in STEAM pathways. The project will be implemented in Guam, the Republic of the Marshall Islands, and the Federated States of Micronesia (comprising the four states of Chuuk, Kosrae, Pohnpei, and Yap) and will address the core research question: To what extent does youths’ participation in STEAM-based storytelling and story exploration lead to increases in youths’ engagement and interest in STEAM and self-efficacy over time? The project approaches story exploration as a cultural and metalinguistic process to investigate a story not solely as an artifact or a process, but as a doorway to investigations of history, Indigenous STEAM, and local innovation. Two cohorts of youth participants will engage in summer and spring out-of-school programs led by elders, partner organizations, and project staff through which youth investigate storytelling, design, research practice, and service learning. Each cohort will also create digital storytelling packages and/or model kits to share with audiences through participant-designed community-level and cross-region sharing events. The project is expected to reach 140 youth and 30 elders. To measure learning outcomes, the project builds upon extant tools to gauge Informal STEAM learning engagement. Lessons about the application of these tools will contribute to the Informal STEAM learning knowledge base—especially regarding underrepresented communities in STEAM. Community-based participatory research (CBPR) is the overarching theoretical and methodological framework for the project and will engage participants as co-researchers through multiple methods of observation, data gathering, and analysis. The project will also create community-driven research opportunities that advances the generation of knowledge on topics that are often left unexplored because: (1) Micronesians as underrepresented minorities are not usually at the table during research design; (2) non-Micronesian/Indigenous epistemologies are usually privileged throughout the research; and (3) there is a lack of trust when any outsider asks to look in, especially when racialized colonial histories still leave daily impacts. This project encourages all participants to consider and develop answers to this question: Stewards of whose knowledge? Research findings and educational materials and resources will be disseminated to researchers, program developers, informal science institutions, partner organizations, formal and informal educators, and communities.
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TEAM MEMBERS: Emerson Odango Corrin Barros
resource research Public Programs
This guide gathers the ultimate reflections from the Erasmus+ project "Tinkering EU: Addressing the Adults." It was created for science centers, museums and other places of science education interested in exploring the potential of Tinkering for inclusive learning and engagement. It presents lessons learned about: The co-design and the development of the activities. Relevant elements to consider building meaningful relationships with the local communities. The contribution the project has given to each partner’s institutional change at a wider level. An interactive online
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resource project Professional Development, Conferences, and Networks
Each year, millions of Americans visit science centers and museums, children’s museums, zoos, aquariums, nature centers, planetariums, and similar institutions. Recognized as trusted and popular places for educational and leisure experiences, these institutions are uniquely capable of engaging people across a spectrum of beliefs, experiences, and identities on topics related to science, technology, engineering, and mathematics (STEM), as well as addressing pressing societal problems related to science, technology, and innovation. However, the potential impacts of these institutions are largely dependent on the skills, knowledge, and abilities of the professionals working at them. Following the onset of the COVID-19 pandemic and the need to shift the nature of work, the informal STEM learning workforce was dramatically impacted. The recent period of disruption is a time for innovation. The field is well-positioned to promote new models of professional learning and development that are grounded in the values and practices of informal learning. This project will benefit local communities across the United States and society at large by advancing the capacity of science-engagement professionals to respond to societal needs, concerns, and interests more effectively through their institutions’ exhibitions, education and learning programs, and various forms of public engagement (e.g., community outreach events, supports for teachers/educators and schools). Led by the Association of Science and Technology Centers in collaboration with the Center of Science and Industry’s Center for Research and Evaluation and Oregon State University’s STEM Research Center, this work will build on the Informal STEM Learning (ISL) Professional Competency Framework developed and validated with prior National Science Foundation funding. Competency frameworks are increasingly used across many sectors to identify the suite of skills, knowledge, and capabilities necessary to be successful in a particular area of work. Given dramatic changes to the ISL workplace in the last two years, there is an even stronger potential for the Framework, particularly if newly developed supports can link the Framework to the current, emerging, and continuing needs of the workforce.

Guided by a systematic process for designing training and instructional materials, this project will first capture changes in the ways diverse informal STEM learning professionals describe, pursue, and achieve competencies to produce a revised Framework. Next, the project will collaboratively develop companion resources with diverse professionals through a series of participatory design workshops, using a sequential and iterative approach. The resources are expected to include indicators of professional competencies, self-assessments, training tools, and other types of resources that have the potential to significantly advance the professional learning (as undertaken by individuals and institutions) and the professional development capacity (as provided by institutions, associations, and other organizations) of the informal STEM learning field. Next, the project will share final products–including a refreshed website that hosts the updated Framework and newly-developed suite of tools–with professional association and network partners who can disseminate directly to the institutions and professionals who are developing and practicing these competencies. The project will gather evidence from a small number of early adopters, providing data on specific use-case scenarios. Finally, the project will document the potential impact of the Framework on the field by measuring how the Framework is perceived by informal STEM learning professionals as usable, useful, and beginning to be “in-use." Over time—and with increased use—the Framework and its companion resources hold the promise of contributing to the opening of the field to professionals with identities currently underrepresented through more transparent expectation and clearer growth pathways.
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resource project Informal/Formal Connections
This Innovations in Development project explores radical healing as an approach to create after-school STEM programming that welcomes, values and supports African American youth to form positive STEM identities. Radical healing is a strength-based, asset centered approach that incorporates culture, identity, civic action, and collective healing to build the capacity of young people to apply academic knowledge for the good of their communities. The project uses a newly developed graphic novel as a model of what it looks like to engage in the radical healing process and use STEM technology for social justice. This graphic novel, When Spiderwebs Unite, tells the true story of an African American community who used STEM technology to advocate for clean air and water for their community. Youth are supported to consider their own experiences and emotions in their sociopolitical contexts, realize they are not alone, and collaborate with their community members to take critical action towards social change through STEM. The STEM Club activities include mentoring by African American undergraduate students, story writing, conducting justice-oriented environmental sciences investigations, and applying the results of their investigations to propose and implement community action plans. These activities aim to build youth’s capacity to resist oppression and leverage the power of STEM technology for their benefit and that of their communities.

Clemson University, in partnership with the Urban League of the Upstate, engages 100 predominantly African American middle school students and 32 African American undergraduate students in healing justice work, across two youth-serving, community-based organizations at three sites. These young people assume a leadership role in developing this project’s graphic novel and curriculum for a yearlong, after-school STEM Club, both constructed upon the essential components of radical healing. This project uses a qual→quant parallel research design to investigate how the development and use of a graphic novel could be used as a healing justice tool, and how various components of radical healing (critical consciousness, cultural authenticity, self knowledge, radical hope, emotional and social support, and strength and resilience) affect African American youths’ STEM identity development. Researchers scrutinize interviews, field observations, and project documents to address their investigation and utilize statistical analyses of survey data to inform and triangulate the qualitative data findings. Thus, qualitative and quantitative data are used to challenge dominant narratives regarding African American youth’s STEM achievements and trajectories. The project advances discovery and understanding of radical healing as an approach to explicitly value African Americans’ cultures, identities, histories, and voices within informal STEM programming.
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TEAM MEMBERS: Renee Lyons Rhondda Thomas Corliss Outley
resource project Professional Development, Conferences, and Networks
Centering Native Traditional Knowledge within informal STEM education programs is critical for learning for Native youth. In co-created, place-based learning experiences for Native youth, interweaving cultural traditions, arts, language, and community partnerships is vital for authentic, meaningful learning. Standardized STEM curricula and Western-based pedagogies within the mainstream and formal education systems do not reflect the nature of Native STEM knowledge, nor do they make deep connections to it. The absence of this knowledge base can reinforce a deficit-based STEM identity, which can directly impact Native youths’ participation and engagement in STEM. Reframing STEM education for Native youth to prioritize the vitality of community and sustainability requires active consideration of what counts as science learning and who serves as holders and conduits of STEM knowledge. As highly regarded holders of traditional and western STEM knowledge, Native educators and cultural practitioners are critical for facilitating Native youths’ curiosity and engagement with STEM. This Innovations in Development project is Native-led and centers Native knowledge, voice, and contributions in STEM through a culturally based, dual-learning approach that emphasizes traditional and western STEM knowledge. Through this lens, a network of over a dozen tribal nations across 20 U.S. states will be established to support and facilitate the learning of Traditional and Western STEM knowledge in a culturally sustaining manner. The network will build on existing programs and develop a set of unique, interconnected, and synchronized placed-based informal STEM programs for Native youth reflecting the distinctive cultural aspects of Native American and Alaska Native Tribes. The network will also involve a Natives-In-STEM Role Models innovation, in which Native STEM professionals will provide inspiration to Native youth through conversations about their journeys in STEM within cultural contexts. In addition, the network will cultivate a professional network of STEM educators, practitioners, and tribal leaders. Network efforts and the formative evaluation will culminate in the development and dissemination of a community-based, co-created Framework for Informal STEM Education with Native Communities.

Together with Elders and other contributors of each community, local leads within the STEM for Youth in Native Communities (SYNC) Network team will identify and guide the STEM content topics, as well as co-create and implement the program within their sovereign lands with their youth. The content, practitioners, and programming in each community will be distinct, but the community-based, dual learning contextual framework will be consistent. Each community includes several partner organizations poised to contribute to the programming efforts, including tribal government departments, tribal and public K-12 schools, tribal colleges, museums and cultural centers, non-profits, local non-tribal government support agencies, colleges and universities, and various grassroots organizations. Programmatic designs will vary and may include field excursions, summer and after school STEM experiences, and workshops. In addition, the Natives-In-STEM innovation will be implemented across the programs, providing youth with access to Native STEM professionals and career pathways across the country. To understand the impacts of SYNC’s efforts, an external evaluator will explore a broad range of questions through formative and summative evaluations. The evaluation questions seek to explore: (a) the extent to which the culturally based, dual learning methods implemented in SYNC informal STEM programs affect Native youths’ self-efficacy in STEM and (b) how the components of SYNC’s overall theoretical context and network (e.g., partnerships, community contributors such as Elders, STEM practitioners and professionals) impact community attitudes and behaviors regarding youth STEM learning. Data and knowledge gained from these programs will inform the primary deliverable, a Framework for Native Informal STEM Education, which aims to support the informal STEM education community as it expands and deepens its service to Native youth and communities. Future enhanced professional development opportunities for teachers and educators to learn more about the findings and practices highlighted in the Framework are envisioned to maximize its strategic impact.
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TEAM MEMBERS: Juan Chavez Daniella Scalice Wendy Todd
resource project Professional Development, Conferences, and Networks
Diversity, equity, access, inclusion, and belonging-related change is often difficult to achieve in organizations. In the context of Informal STEM Learning (ISL), this results in inequitable opportunities for both ISL professionals and learners to engage in STEM environments and experiences. For people to thrive in these settings, creative and innovative approaches that address historical and current realities of intersectional marginalization and inequitable norms within informal STEM institutions are necessary to disrupt conventions, institutional barriers, and patterns of inequities. TERC and the Detroit Zoological Society will develop and implement an ISL Equity Resource Center (the Center). The Center will advance equity within the ISL field by cultivating a multi-sector, diverse learning community that designs and conducts evidence-based research and practice, including but not limited to equity-focused leadership, decision-making, theory, methods, project topic selection and design, and budget management.

The Center will cultivate lasting change in the ISL and broader STEM learning ecosystem via (a) sharing more inclusive, culturally relevant, and responsive ISE research and practice; (b) identifying scalable, equity-focused research findings useful in ISL programming; and (c) promoting greater public awareness of the importance of broadening participation in STEM. The Center's primary stakeholders are ISL professionals, including researchers, practitioners, and evaluators. The Center will maintain and expand a digital infrastructure to support innovation and sharing across the ISL field. Through its combined efforts, the Center will raise the visibility and impact of ISL equity-focused research and practice and its contributions to the overall STEM endeavor. The Center will also organize and host the biennial AISL Awardee Meeting. The Center is funded by the Advancing Informal STEM Learning program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environments.
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TEAM MEMBERS: Stephen Alkins Diane Miller Lisette Torres-Gerald Pati Ruiz
resource project Media and Technology
In both the STEM media and entertainment sectors women are significantly unrepresented. Women account for only 21% of the upper-level positions in film (directors, writers, executive producers, cinematographers, etc.) according to a recent study. This small conference directly addresses how to expand the volume of STEM focused media and entertainment content centered on women and girls. The Creative Workforce Summit: Women Storytellers Explore STEM will be held in New York City and online (hybrid) in September 2022. The goal of the conference is to 1) encourage an infrastructure of support for the creation and distribution of informal STEM educational film, digital, and television content that is centered on women and girls and 2) to strengthen ties between women in media, entertainment, and women in STEM fields. The agenda includes keynote addresses by thought leaders in STEM disciplines and media, panels of industry leaders, a youth journalist interviews, and film screenings with filmmaker and scientist Q&As. The conference will be a hybrid event to allow for the greatest access to a broader audience. The projected 300 in-person and 1000+ virtual attendees will be drawn from New York Women in Film and Television’s extensive membership and 100+ partner organizations in entertainment and media, including Black Public Media, Brown Girls Doc Mafia, Firelight Media, ReelAbilities, and the National Association of Latino Independent Producers. The conference will be followed by a publication based on the convening featuring the keynotes, abridged panel discussions, additional interviews, and industry representation data analysis. In addition, a curriculum guide for high schools and colleges focused on STEM and film collaborations will be developed and distributed.

A post conference quantitative survey will be conducted with conference participants to gather data on the impacts of the conference. Questions to be asked include: What new professional connections were made by women attending the conference? What was learned related to the craft of STEM related media production and distribution? Were new and meaningful connections made with participants outside the participant’s current field/networks? Additional analysis will be done by the organizers of the conference in planning post-conference strategies for supporting and building the women in STEM infrastructure.
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TEAM MEMBERS: Cynthia Lopez
resource project Informal/Formal Connections
This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.

The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs.
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TEAM MEMBERS: Edward Price Frank Gomez James Marshall Sinem Siyahhan James Kisiel Heather Macias Jessica Jensen Jasmine Nation Alexandria Hansen Myunghwan Shin
resource project Public Programs
The Louisiana Art & Science Museum (LASM) will conduct a three-year program, “Healthy Aging with LASM,” which will serve senior adults in the 11-parish capital region. The museum will implement the program in partnership with the Capital Area Agency on Aging, the East Baton Rouge Parish Council on Aging, the Baton Rouge General Arts in Medicine Program, and Dr. Rebecca Bartlett. Senior adults have faced unprecedented levels of isolation, stress, and health risk due to the COVID-19 pandemic. The museum will present virtual and in-person art and science programming designed to combat isolation, foster meaningful connections, and promote healthy aging. Programming will include virtual field trips, distribution of arts and science virtual reality headsets, and a series of hands-on arts workshops.
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TEAM MEMBERS: Nita Mitchell
resource project Exhibitions
The Indiana State Museum and Historic Sites will create a hands-on, immersive experience about legendary African American cyclist Marshall “Major” Taylor. The exhibit will feature a 1900-era locker room, a bicycle shop that demonstrates how bike design impacts performance, and three trophies Taylor won overseas. Visitors will be able to assemble bicycles and participate in an animated race. The museum will collaborate with The Indianapolis Public Library’s Center for Black Literature and Culture, US Bicycling Hall of Fame, Bike Indianapolis, and Central Indiana Bicycling Association. The exhibit will increase awareness of Major Taylor, his achievements, and his connections to Indianapolis and Indiana, and will provide a shared experience focused on race and our ongoing struggle for social justice. Visitors can contemplate and take action around bike equity, access to affordable transportation, and urban design, explore cycling and ride bicycles together.
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TEAM MEMBERS: Brian Mancuso
resource project Public Programs
The Children’s Museum will collaborate with six Hartford Public Library branches, three Hartford Family Centers, and the Connecticut Children’s Medical Center to provide  hands-on Science, Technology, Engineering, Arts, and Mathematics  (STEAM) - based programs to over 1,000  local 3 to 14-year old children and their care givers. Program design and development will include planning for  field trips to the museum.  All participants will be given age-specific, supplemental STEAM materials to continue their learning activities at home, and families can attend more than one week of library programs, or more than three Saturdays of family center programs.  The goal will be to help urban Hartford youths find new pathways toward responsible citizenry and fiscal stability.
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TEAM MEMBERS: Beth Weller
resource project Exhibitions
The Field Museum of Natural History will present “Changing Face of Science,” an exhibition series targeting pre-teens and teenagers and featuring Field Museum scientists and science educators who are women or people of color. Over three years, the museum will mount six exhibitions that highlight the experiences and work of museum scientists from diverse backgrounds in a range of disciplines. Programming will include on-site field trips and virtual events during which students and educators will interact with featured researchers. By presenting the stories of individuals from groups traditionally underrepresented in scientific fields, the museum will provide role models who will show that science is accessible and inspire a diverse group of future scientists.
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TEAM MEMBERS: Jaap Hoogstraten