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resource research Professional Development, Conferences, and Networks
A brief summary of the results of an analysis of 137 pieces of literature reviewed as part of the project’s comprehensive literature review, focusing specifically on the range of ways imagination is positioned in relation to STEM (as a trait or capability, an outcome, a process, a theoretical framework, or as valuable).
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TEAM MEMBERS: Sarah May
resource research Professional Development, Conferences, and Networks
This resource presents a list of categories of “imaginative ways of thinking” as well as word clouds illustrating the huge range of ways imagination is described in literature at the intersections of imagination and STEM. This resource reflects results from a comprehensive review of 137 pieces of literature addressing the intersections of imagination and STEM.
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TEAM MEMBERS: Sarah May Sonya Harvey-Justiniano
resource research Public Programs
This document categorizes several strategies for fostering imaginative thinking, emergent from our review of literature. Strategies are organized by high-level categories, sub-categories, and specific actions educators or experience designers can take to foster imagination in a range of contexts. The resource also includes relevant citations for further exploration of these strategies. This resource reflects results from a comprehensive review of 137 pieces of literature addressing the intersections of imagination and STEM.
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resource research Media and Technology
Educational programming on digital video platforms such as YouTube wrestle with gender disparities in viewership. When men engage with science and technology content on digital platforms more than women, gender gaps in the understanding of, engagement with, and interest in STEM may intensify. Therefore, there is a critical need for more research aiming to aid in our understanding of these gender differences. This study provides evidence that the gender gaps may exist not in the use of YouTube itself, but with the engagement with science and technology content on the platform. Furthermore
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TEAM MEMBERS: Asheley Landrum
resource research Professional Development, Conferences, and Networks
Materials play an important role in learning. Humans actors use materials in particular ways depending on the context and materials also can shape how human actors use materials. This study explores the dialogical relationship between the participants and materials in suminagashi, a Japanese paper marbling activity. We found that materials that are traditionally thought of as art materials, such as paintbrushes, are used to support practices often considered science practices, such as experimentation.
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TEAM MEMBERS: Blakely Tsurusaki Laura Conner Carrie Tzou
resource research Public Programs
As the scientific community, like society more broadly, reckons with long-standing challenges around accessibility, justice, equity, diversity, and inclusion, we would be wise to pay attention to issues and lessons emerging in debates around citizen science. When practitioners first placed the modifier “citizen” on science, they intended to signify an inclusive variant within the scientific enterprise that enables those without formal scientific credentials to engage in authoritative knowledge production. Given that participants are overwhelmingly white adults, above median income, with a
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TEAM MEMBERS: Caren Cooper Chris Hawn Lincoln Larson Julia Parrish Gillian Bowser Darlene Cavalier Robert Dunn Mordechai (Muki) Haklay Kaberi Kar Gupta Na’Taki Osborne Jelks Valerie Johnson Madhusudan Katti Zakiya Leggett Omega Wilson Sacoby Wilson
resource research Public Programs
This paper makes a case for museums to create programs that promote healthy cognitive aging, complementing those designed for visitors already afflicted with dementia. Surveys indicate that the exploding population of older adults is worried about maintaining cognitive health and reducing the risk of dementia. Museums have the opportunity to address this concern by developing programs based on a growing body of neuroscience research that supports the impact of cognitive engagement in maintaining or improving brain health among older adults. Serving this largely untapped audience offers a
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TEAM MEMBERS: David Ucko
resource research Public Programs
The paper presents and discusses the Research and Development and related reflective practice process for the design of an approach to STEM school education. It focuses on Future Inventors, an education project of the National Museum of Science and Technology Leonardo da Vinci which aims to design, develop, test, and define an approach for teaching and learning in STEM at junior high school. Through this case study, the authors argue for the need to design for learning activities in which children can learn creatively building on their own potential and, for educators, to develop and maintain
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TEAM MEMBERS: MARIA XANTHOUDAKI Amos Blanton
resource research Public Programs
Making as a term has gained attention in the educational field. It signals many different meanings to many different groups, yet is not clearly defined. This project’s researchers refer to making as a term that bears social and cultural impact but with a broader more sociocultural association than definitions that center making in STEM learning. Using the theoretical lenses of critical relationality and embodiment, our research team position curriculum as a set of locally situated activities that are culturally, linguistically, socially, and politically influenced. We argue that curriculum
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TEAM MEMBERS: Veronica Oguilve Wen Wen Em Bowen Yousra Abourehab Amanda Bermudez Elizabeth Gaxiola Jill Castek
resource research Media and Technology
The goal of our project is to develop strategies that effectively engage autistic adolescents in informal STEM learning opportunities that promote the self-efficacy and interest in STEM careers that will empower them to seek out career opportunities in STEM fields. The research aims are to: 1. Identify evidence-based strategies to engage autistic youth in informal STEM learning opportunities that are well matched to their attentional profiles: Hypothesis 1: Pedagogical strategies vary in how engaging they are for people with diverse attentional profiles; people with more focused
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TEAM MEMBERS: Katie Gillespie Amy Hurst Beth Rosenberg Jessye Herrell Eliana Grossman Sharang Biswas Eunju Pak Cristina Ulerio Ariana Riccio Jin Delos Santos Patrick Dwyer Sergey Shevchuk-Hill Wendy Martin Lillian Hwang-Geddes Bella Kofner Rheniela Faye Concepcion Theresa Major Saumya Dave Kyle Gravitch Terrance Bobb
resource research Public Programs
This project aims to formally define what a sense of belonging means in the science & natural history museum context as a way to measure inclusivity efforts. We think that most of the experiences that make up a museum visit have a relatively neutral effect on visitor sense of belonging. However, visitors may experience moments that make them feel distinctly positive or negative, and these moments that matter may influence a visitor’s STEM engagement, interest, and/or identity. This poster was presented at the 2021 NSF AISL Awardee Meeting.
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resource research Exhibitions
This poster shares a final version of the Productive Struggle Framework, presented to research and evaluation professionals at the Visitor Studies Association (VSA) conference in 2021. The Framework, which was created using a design-based research approach, shares strategies for designing experiences that foster productive struggle.
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TEAM MEMBERS: Katie Todd Sunewan Paneto Sarah May Amanda Cook Sarah Castelluci